HNS_Missed
Added an HNS type to handle holds which are never initialized due to missed taps. This fixes a long standing issue with iCurPossibleDancePoints and allows themes to decide how to handled this case.
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@@ -249,6 +249,7 @@ enum HoldNoteScore
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HNS_None, /**< The HoldNote was not scored yet. */
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HNS_LetGo, /**< The HoldNote has passed, but the player missed it. */
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HNS_Held, /**< The HoldNote has passed, and was successfully held all the way. */
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HNS_Missed, /**< The HoldNote has passed, and was never initialized. */
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NUM_HoldNoteScore, /**< The number of hold note scores. */
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HoldNoteScore_Invalid,
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};
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@@ -302,6 +303,7 @@ enum ScoreEvent
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SE_CheckpointMiss,
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SE_Held,
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SE_LetGo,
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SE_Missed,
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NUM_ScoreEvent
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};
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const RString& ScoreEventToString( ScoreEvent se );
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