fix GameSoundManager::PlayOnceFromAnnouncer
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@@ -707,7 +707,7 @@ void GameSoundManager::PlayOnceFromAnnouncer( RString sPath )
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{
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/* Add the path to the g_SoundsToPlayOnceFromDir queue. */
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g_Mutex->Lock();
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g_SoundsToPlayOnceFromDir.push_back( sPath );
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g_SoundsToPlayOnceFromAnnouncer.push_back( sPath );
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g_Mutex->Broadcast();
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g_Mutex->Unlock();
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}
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