Only load one Ready and HWG announcer sample because it's only played once
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@@ -469,13 +469,13 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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if( !bDemonstration ) // only load if we're going to use it
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{
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m_soundOniDie.Load( THEME->GetPathTo("Sounds","ScreenGameplay oni die") );
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m_announcerReady.Load( ANNOUNCER->GetPathTo("gameplay ready") );
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m_announcerReady.Load( ANNOUNCER->GetPathTo("gameplay ready"), 1 );
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo("gameplay here we go extra") );
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m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo("gameplay here we go extra"), 1 );
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else if( GAMESTATE->IsFinalStage() )
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m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo("gameplay here we go final") );
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m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo("gameplay here we go final"), 1 );
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else
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m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo("gameplay here we go normal") );
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m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo("gameplay here we go normal"), 1 );
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m_announcerDanger.Load( ANNOUNCER->GetPathTo("gameplay comment danger") );
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m_announcerGood.Load( ANNOUNCER->GetPathTo("gameplay comment good") );
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m_announcerHot.Load( ANNOUNCER->GetPathTo("gameplay comment hot") );
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