combo graph fix
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@@ -1151,7 +1151,7 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
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/* Use the real current beat, not the beat we've been passed. That's because we
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* want to record the current life/combo to the current time; eg. if it's a MISS,
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* the beat we're registering is in the past, but the life is changing now. */
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g_CurStageStats.UpdateComboList( m_PlayerNumber, GAMESTATE->m_fSongBeat );
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g_CurStageStats.UpdateComboList( m_PlayerNumber, GAMESTATE->m_fSongBeat, false );
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float life = -1;
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if( m_pLifeMeter )
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