combo graph fix

This commit is contained in:
Glenn Maynard
2003-12-23 04:44:34 +00:00
parent ba361166eb
commit 33899d03d6
6 changed files with 18 additions and 13 deletions
+1 -1
View File
@@ -1151,7 +1151,7 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
/* Use the real current beat, not the beat we've been passed. That's because we
* want to record the current life/combo to the current time; eg. if it's a MISS,
* the beat we're registering is in the past, but the life is changing now. */
g_CurStageStats.UpdateComboList( m_PlayerNumber, GAMESTATE->m_fSongBeat );
g_CurStageStats.UpdateComboList( m_PlayerNumber, GAMESTATE->m_fSongBeat, false );
float life = -1;
if( m_pLifeMeter )