pass a GameCommand to each wheel item bar (experimental)
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@@ -151,10 +151,10 @@ bool RoomWheel::Select()
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return false;
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}
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void RoomWheelItem::LoadFromWheelItemData( const WheelItemBaseData* pWID )
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void RoomWheelItem::LoadFromWheelItemData( const WheelItemBaseData* pWID, int iIndex, bool bHasFocus )
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{
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const RoomWheelData* tmpdata = (RoomWheelData*) pWID;
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WheelItemBase::LoadFromWheelItemData( pWID );
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WheelItemBase::LoadFromWheelItemData( pWID, iIndex, bHasFocus );
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m_Desc.SetText( tmpdata->m_sDesc );
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m_Desc.SetDiffuseColor( pWID->m_color );
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m_text.SetDiffuseColor( pWID->m_color );
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