pass a GameCommand to each wheel item bar (experimental)

This commit is contained in:
Chris Danford
2006-12-07 11:34:42 +00:00
parent a1ae4ce45a
commit 33835ee478
9 changed files with 43 additions and 13 deletions
+2 -2
View File
@@ -151,10 +151,10 @@ bool RoomWheel::Select()
return false;
}
void RoomWheelItem::LoadFromWheelItemData( const WheelItemBaseData* pWID )
void RoomWheelItem::LoadFromWheelItemData( const WheelItemBaseData* pWID, int iIndex, bool bHasFocus )
{
const RoomWheelData* tmpdata = (RoomWheelData*) pWID;
WheelItemBase::LoadFromWheelItemData( pWID );
WheelItemBase::LoadFromWheelItemData( pWID, iIndex, bHasFocus );
m_Desc.SetText( tmpdata->m_sDesc );
m_Desc.SetDiffuseColor( pWID->m_color );
m_text.SetDiffuseColor( pWID->m_color );