break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
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@@ -155,7 +155,6 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
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m_sprDifficultyFrame[p].SetName( ssprintf("DifficultyFrameP%d",p+1) );
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m_sprDifficultyFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic difficulty frame p%d",p+1)) );
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m_sprDifficultyFrame[p].StopAnimating();
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m_sprDifficultyFrame[p].SetState( p );
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this->AddChild( &m_sprDifficultyFrame[p] );
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m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
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