break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE

This commit is contained in:
Chris Danford
2003-07-08 19:56:56 +00:00
parent 0bb99f60a7
commit 332c2b318c
23 changed files with 396 additions and 153 deletions
+6 -1
View File
@@ -24,6 +24,8 @@
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
#include "ModeChoice.h"
#include "RageDisplay.h"
#include "StepMania.h"
#define CHOICES THEME->GetMetric (m_sName,"Choices")
@@ -97,7 +99,10 @@ ScreenSelect::ScreenSelect( CString sClassName ) : Screen(sClassName)
continue;
}
LOG->Warn( "The choice token '%s' is not recognized as a Game, Style, PlayMode, or Difficulty. The choice containing this token will be ignored.", sBit.c_str() );
CString sError = ssprintf( "The choice token '%s' is not recognized as a Game, Style, PlayMode, or Difficulty. The choice containing this token will be ignored.", sBit.c_str() );
LOG->Warn( sError );
if( DISPLAY->IsWindowed() )
HOOKS->MessageBoxOK( sError );
bChoiceIsInvalid |= true;
}