break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
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@@ -193,7 +193,8 @@ ScreenNameEntry::ScreenNameEntry() : Screen("ScreenNameEntry")
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_HUMAN_BATTLE:
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case PLAY_MODE_CPU_BATTLE:
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case PLAY_MODE_RAVE:
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{
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StageStats SS;
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@@ -404,7 +405,8 @@ void ScreenNameEntry::MenuStart( PlayerNumber pn )
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_HUMAN_BATTLE:
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case PLAY_MODE_CPU_BATTLE:
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case PLAY_MODE_RAVE:
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SONGMAN->m_MachineScores[GAMESTATE->m_RankingNotesType][GAMESTATE->m_RankingCategory[pn]][GAMESTATE->m_iRankingIndex[pn]].sName = m_sSelectedName[pn];
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break;
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