break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
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@@ -309,7 +309,8 @@ Screen* Screen::Create( CString sClassName )
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IF_RETURN( ScreenEvaluationNonstop );
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IF_RETURN( ScreenEvaluationOni );
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IF_RETURN( ScreenEvaluationEndless );
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IF_RETURN( ScreenEvaluationBattle );
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IF_RETURN( ScreenEvaluationCpubattle );
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IF_RETURN( ScreenEvaluationHumanbattle );
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IF_RETURN( ScreenEvaluationRave );
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IF_RETURN( ScreenEz2SelectPlayer );
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IF_RETURN( ScreenGameOver );
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