break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE

This commit is contained in:
Chris Danford
2003-07-08 19:56:56 +00:00
parent 0bb99f60a7
commit 332c2b318c
23 changed files with 396 additions and 153 deletions
+2 -1
View File
@@ -309,7 +309,8 @@ Screen* Screen::Create( CString sClassName )
IF_RETURN( ScreenEvaluationNonstop );
IF_RETURN( ScreenEvaluationOni );
IF_RETURN( ScreenEvaluationEndless );
IF_RETURN( ScreenEvaluationBattle );
IF_RETURN( ScreenEvaluationCpubattle );
IF_RETURN( ScreenEvaluationHumanbattle );
IF_RETURN( ScreenEvaluationRave );
IF_RETURN( ScreenEz2SelectPlayer );
IF_RETURN( ScreenGameOver );