break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE

This commit is contained in:
Chris Danford
2003-07-08 19:56:56 +00:00
parent 0bb99f60a7
commit 332c2b318c
23 changed files with 396 additions and 153 deletions
+8 -4
View File
@@ -30,7 +30,8 @@ ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Notes*>& apNotes_, PlayerNumber p
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_BATTLE:
case PLAY_MODE_HUMAN_BATTLE:
case PLAY_MODE_CPU_BATTLE:
case PLAY_MODE_RAVE:
{
ASSERT( !apNotes.empty() );
@@ -324,7 +325,8 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_BATTLE:
case PLAY_MODE_HUMAN_BATTLE:
case PLAY_MODE_CPU_BATTLE:
case PLAY_MODE_RAVE:
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ENDLESS:
@@ -455,7 +457,8 @@ int ScoreKeeperMAX2::TapNoteScoreToDancePoints( TapNoteScore tns )
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_BATTLE:
case PLAY_MODE_HUMAN_BATTLE:
case PLAY_MODE_CPU_BATTLE:
case PLAY_MODE_RAVE:
case PLAY_MODE_ENDLESS:
case PLAY_MODE_NONSTOP:
@@ -491,7 +494,8 @@ int ScoreKeeperMAX2::HoldNoteScoreToDancePoints( HoldNoteScore hns )
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_BATTLE:
case PLAY_MODE_HUMAN_BATTLE:
case PLAY_MODE_CPU_BATTLE:
case PLAY_MODE_RAVE:
case PLAY_MODE_ENDLESS:
case PLAY_MODE_NONSTOP: