break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE

This commit is contained in:
Chris Danford
2003-07-08 19:56:56 +00:00
parent 0bb99f60a7
commit 332c2b318c
23 changed files with 396 additions and 153 deletions
+2 -1
View File
@@ -365,7 +365,8 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_BATTLE:
case PLAY_MODE_HUMAN_BATTLE:
case PLAY_MODE_CPU_BATTLE:
case PLAY_MODE_RAVE:
{
if( so == SORT_SORT )