break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
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@@ -365,7 +365,8 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_HUMAN_BATTLE:
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case PLAY_MODE_CPU_BATTLE:
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case PLAY_MODE_RAVE:
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{
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if( so == SORT_SORT )
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