break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
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@@ -67,13 +67,14 @@ CString PlayModeToString( PlayMode pm )
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{
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switch( pm )
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{
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case PLAY_MODE_ARCADE: return "arcade";
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case PLAY_MODE_ONI: return "oni";
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case PLAY_MODE_NONSTOP: return "nonstop";
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case PLAY_MODE_ENDLESS: return "endless";
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case PLAY_MODE_BATTLE: return "battle";
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case PLAY_MODE_RAVE: return "rave";
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default: ASSERT(0); return "";
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case PLAY_MODE_ARCADE: return "arcade";
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case PLAY_MODE_ONI: return "oni";
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case PLAY_MODE_NONSTOP: return "nonstop";
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case PLAY_MODE_ENDLESS: return "endless";
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case PLAY_MODE_HUMAN_BATTLE: return "humanbattle";
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case PLAY_MODE_CPU_BATTLE: return "cpubattle";
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case PLAY_MODE_RAVE: return "rave";
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default: ASSERT(0); return "";
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}
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}
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