CabinetLight_Invalid
This commit is contained in:
@@ -33,7 +33,7 @@ static const char *CabinetLightNames[] = {
|
||||
"BassLeft",
|
||||
"BassRight",
|
||||
};
|
||||
XToString( CabinetLight, NUM_CABINET_LIGHTS );
|
||||
XToString( CabinetLight, NUM_CabinetLight );
|
||||
StringToX( CabinetLight );
|
||||
|
||||
static const char *LightsModeNames[] = {
|
||||
@@ -92,7 +92,7 @@ LightsManager::LightsManager()
|
||||
sDriver = DEFAULT_LIGHTS_DRIVER;
|
||||
MakeLightsDrivers( sDriver, m_vpDrivers );
|
||||
m_fTestAutoCycleCurrentIndex = 0;
|
||||
m_clTestManualCycleCurrent = LIGHT_INVALID;
|
||||
m_clTestManualCycleCurrent = CabinetLight_Invalid;
|
||||
m_iControllerTestManualCycleCurrent = -1;
|
||||
}
|
||||
|
||||
@@ -167,7 +167,7 @@ void LightsManager::Update( float fDeltaTime )
|
||||
if( m_LightsMode == LIGHTSMODE_TEST_AUTO_CYCLE )
|
||||
{
|
||||
m_fTestAutoCycleCurrentIndex += fDeltaTime;
|
||||
m_fTestAutoCycleCurrentIndex = fmodf( m_fTestAutoCycleCurrentIndex, NUM_CABINET_LIGHTS*100 );
|
||||
m_fTestAutoCycleCurrentIndex = fmodf( m_fTestAutoCycleCurrentIndex, NUM_CabinetLight*100 );
|
||||
}
|
||||
|
||||
switch( m_LightsMode )
|
||||
@@ -266,7 +266,7 @@ void LightsManager::Update( float fDeltaTime )
|
||||
int iSec = GetTestAutoCycleCurrentIndex();
|
||||
FOREACH_CabinetLight( cl )
|
||||
{
|
||||
bool bOn = (iSec%NUM_CABINET_LIGHTS) == cl;
|
||||
bool bOn = (iSec%NUM_CabinetLight) == cl;
|
||||
m_LightsState.m_bCabinetLights[cl] = bOn;
|
||||
}
|
||||
}
|
||||
@@ -426,12 +426,12 @@ void LightsManager::ChangeTestCabinetLight( int iDir )
|
||||
m_iControllerTestManualCycleCurrent = -1;
|
||||
|
||||
m_clTestManualCycleCurrent = (CabinetLight)(m_clTestManualCycleCurrent+iDir);
|
||||
wrap( (int&)m_clTestManualCycleCurrent, NUM_CABINET_LIGHTS );
|
||||
wrap( (int&)m_clTestManualCycleCurrent, NUM_CabinetLight );
|
||||
}
|
||||
|
||||
void LightsManager::ChangeTestGameButtonLight( int iDir )
|
||||
{
|
||||
m_clTestManualCycleCurrent = LIGHT_INVALID;
|
||||
m_clTestManualCycleCurrent = CabinetLight_Invalid;
|
||||
|
||||
vector<GameInput> vGI;
|
||||
GetUsedGameInputs( vGI );
|
||||
@@ -447,7 +447,7 @@ CabinetLight LightsManager::GetFirstLitCabinetLight()
|
||||
if( m_LightsState.m_bCabinetLights[cl] )
|
||||
return cl;
|
||||
}
|
||||
return LIGHT_INVALID;
|
||||
return CabinetLight_Invalid;
|
||||
}
|
||||
|
||||
void LightsManager::GetFirstLitGameButtonLight( GameController &gcOut, GameButton &gbOut )
|
||||
|
||||
Reference in New Issue
Block a user