CabinetLight_Invalid

This commit is contained in:
Glenn Maynard
2006-09-26 21:23:30 +00:00
parent dfd95fd730
commit 3311f1992c
7 changed files with 25 additions and 25 deletions
+7 -7
View File
@@ -33,7 +33,7 @@ static const char *CabinetLightNames[] = {
"BassLeft",
"BassRight",
};
XToString( CabinetLight, NUM_CABINET_LIGHTS );
XToString( CabinetLight, NUM_CabinetLight );
StringToX( CabinetLight );
static const char *LightsModeNames[] = {
@@ -92,7 +92,7 @@ LightsManager::LightsManager()
sDriver = DEFAULT_LIGHTS_DRIVER;
MakeLightsDrivers( sDriver, m_vpDrivers );
m_fTestAutoCycleCurrentIndex = 0;
m_clTestManualCycleCurrent = LIGHT_INVALID;
m_clTestManualCycleCurrent = CabinetLight_Invalid;
m_iControllerTestManualCycleCurrent = -1;
}
@@ -167,7 +167,7 @@ void LightsManager::Update( float fDeltaTime )
if( m_LightsMode == LIGHTSMODE_TEST_AUTO_CYCLE )
{
m_fTestAutoCycleCurrentIndex += fDeltaTime;
m_fTestAutoCycleCurrentIndex = fmodf( m_fTestAutoCycleCurrentIndex, NUM_CABINET_LIGHTS*100 );
m_fTestAutoCycleCurrentIndex = fmodf( m_fTestAutoCycleCurrentIndex, NUM_CabinetLight*100 );
}
switch( m_LightsMode )
@@ -266,7 +266,7 @@ void LightsManager::Update( float fDeltaTime )
int iSec = GetTestAutoCycleCurrentIndex();
FOREACH_CabinetLight( cl )
{
bool bOn = (iSec%NUM_CABINET_LIGHTS) == cl;
bool bOn = (iSec%NUM_CabinetLight) == cl;
m_LightsState.m_bCabinetLights[cl] = bOn;
}
}
@@ -426,12 +426,12 @@ void LightsManager::ChangeTestCabinetLight( int iDir )
m_iControllerTestManualCycleCurrent = -1;
m_clTestManualCycleCurrent = (CabinetLight)(m_clTestManualCycleCurrent+iDir);
wrap( (int&)m_clTestManualCycleCurrent, NUM_CABINET_LIGHTS );
wrap( (int&)m_clTestManualCycleCurrent, NUM_CabinetLight );
}
void LightsManager::ChangeTestGameButtonLight( int iDir )
{
m_clTestManualCycleCurrent = LIGHT_INVALID;
m_clTestManualCycleCurrent = CabinetLight_Invalid;
vector<GameInput> vGI;
GetUsedGameInputs( vGI );
@@ -447,7 +447,7 @@ CabinetLight LightsManager::GetFirstLitCabinetLight()
if( m_LightsState.m_bCabinetLights[cl] )
return cl;
}
return LIGHT_INVALID;
return CabinetLight_Invalid;
}
void LightsManager::GetFirstLitGameButtonLight( GameController &gcOut, GameButton &gbOut )