CabinetLight_Invalid

This commit is contained in:
Glenn Maynard
2006-09-26 21:23:30 +00:00
parent dfd95fd730
commit 3311f1992c
7 changed files with 25 additions and 25 deletions
+3 -3
View File
@@ -7,7 +7,7 @@
#include "NoteSkinManager.h"
#include "RageInputDevice.h"
#include "ThemeManager.h"
#include "LightsManager.h" // for NUM_CABINET_LIGHTS
#include "LightsManager.h" // for NUM_CabinetLight
#include "Game.h"
#include "Style.h"
@@ -104,7 +104,7 @@ static struct
{ "techno-double5", 10, ST_FLAGS_NONE },
{ "pnm-five", 5, ST_FLAGS_NONE }, // called "pnm" for backward compat
{ "pnm-nine", 9, ST_FLAGS_NONE }, // called "pnm" for backward compat
{ "lights-cabinet", NUM_CABINET_LIGHTS, ST_FLAGS_DONT_AUTOGEN }, // XXX disable lights autogen for now
{ "lights-cabinet", NUM_CabinetLight, ST_FLAGS_DONT_AUTOGEN }, // XXX disable lights autogen for now
};
//
@@ -2607,7 +2607,7 @@ static Style g_Styles[] =
"cabinet", // m_szName
STEPS_TYPE_LIGHTS_CABINET, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
NUM_CABINET_LIGHTS, // m_iColsPerPlayer
NUM_CabinetLight, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },