use sections in SORT_BPM

choose sort from list in MusicWheel
This commit is contained in:
Chris Danford
2003-06-16 17:28:58 +00:00
parent 708ab35de9
commit 32fd0062a9
18 changed files with 276 additions and 220 deletions
+12 -28
View File
@@ -2056,16 +2056,16 @@ PrevScreenOni=ScreenSelectCourse
PrevScreenEndless=ScreenSelectCourse
PrevScreenBattle=ScreenSelectMusic
PrevScreenRave=ScreenSelectMusic
NextScreenArcade=ScreenPlayerOptions2
NextScreenNonstop=ScreenPlayerOptions2
NextScreenOni=ScreenPlayerOptions2
NextScreenEndless=ScreenPlayerOptions2
NextScreenBattle=ScreenPlayerOptions2
NextScreenRave=ScreenPlayerOptions2
NextScreenArcade=ScreenSongOptions
NextScreenNonstop=ScreenSongOptions
NextScreenOni=ScreenSongOptions
NextScreenEndless=ScreenSongOptions
NextScreenBattle=ScreenSongOptions
NextScreenRave=ScreenSongOptions
HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
TimerSeconds=30
[ScreenPlayerOptions2]
[ScreenRaveOptions]
PrevScreenArcade=ScreenPlayerOptions
PrevScreenNonstop=ScreenPlayerOptions
PrevScreenOni=ScreenPlayerOptions
@@ -2077,32 +2077,16 @@ NextScreenNonstop=ScreenSongOptions
NextScreenOni=ScreenSongOptions
NextScreenEndless=ScreenSongOptions
NextScreenBattle=ScreenSongOptions
NextScreenRave=ScreenRaveOptions
HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
TimerSeconds=30
[ScreenRaveOptions]
PrevScreenArcade=ScreenPlayerOptions2
PrevScreenNonstop=ScreenPlayerOptions2
PrevScreenOni=ScreenPlayerOptions2
PrevScreenEndless=ScreenPlayerOptions2
PrevScreenBattle=ScreenPlayerOptions2
PrevScreenRave=ScreenPlayerOptions2
NextScreenArcade=ScreenSongOptions
NextScreenNonstop=ScreenSongOptions
NextScreenOni=ScreenSongOptions
NextScreenEndless=ScreenSongOptions
NextScreenBattle=ScreenSongOptions
NextScreenRave=ScreenSongOptions
HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
TimerSeconds=30
[ScreenSongOptions]
PrevScreenArcade=ScreenPlayerOptions2
PrevScreenNonstop=ScreenPlayerOptions2
PrevScreenOni=ScreenPlayerOptions2
PrevScreenEndless=ScreenPlayerOptions2
PrevScreenBattle=ScreenPlayerOptions2
PrevScreenArcade=ScreenPlayerOptions
PrevScreenNonstop=ScreenPlayerOptions
PrevScreenOni=ScreenPlayerOptions
PrevScreenEndless=ScreenPlayerOptions
PrevScreenBattle=ScreenPlayerOptions
PrevScreenRave=ScreenRaveOptions
NextScreenArcade=ScreenStage
NextScreenNonstop=ScreenStage
+1 -1
View File
@@ -181,7 +181,7 @@ void BPMDisplay::SetBPM( const Song* pSong )
}
break;
case Song::DISPLAY_SPECIFIED:
SetBPMRange( pSong->m_fDisplayBPMMin, pSong->m_fDisplayBPMMax );
SetBPMRange( pSong->m_fSpecifiedBPMMin, pSong->m_fSpecifiedBPMMax );
break;
case Song::DISPLAY_RANDOM:
CycleRandomly();
+15
View File
@@ -106,3 +106,18 @@ CString CoinModeToString( CoinMode cm )
default: ASSERT(0); return "";
}
}
CString SongSortOrderToString( SongSortOrder so )
{
CString s[NUM_SORT_ORDERS] = {
"PREFERRED",
"GROUP",
"TITLE",
"BPM",
"MOST PLAYED",
"SORT"
"ROULETTE"
};
return s[so];
}
+6 -1
View File
@@ -108,9 +108,14 @@ enum SongSortOrder {
SORT_TITLE,
SORT_BPM,
SORT_MOST_PLAYED,
SORT_SORT,
SORT_ROULETTE,
NUM_SORT_ORDERS
NUM_SORT_ORDERS,
SORT_INVALID
};
const SongSortOrder MAX_SELECTABLE_SORT = (SongSortOrder)(SORT_ROULETTE-1);
CString SongSortOrderToString( SongSortOrder so );
//
+2 -1
View File
@@ -21,7 +21,7 @@
MusicSortDisplay::MusicSortDisplay()
{
Load( THEME->GetPathToG("MusicSortDisplay icons 1x5") );
Load( THEME->GetPathToG(ssprintf("MusicSortDisplay icons 1x%d",NUM_SORT_ORDERS)) );
StopAnimating();
}
@@ -34,6 +34,7 @@ void MusicSortDisplay::Set( SongSortOrder so )
case SORT_TITLE:
case SORT_BPM:
case SORT_MOST_PLAYED:
case SORT_SORT:
SetState( so );
break;
default:
+134 -124
View File
@@ -51,30 +51,7 @@ CachedThemeMetricB USE_3D ("MusicWheel","Use3D");
const int MAX_WHEEL_SOUND_SPEED = 15;
static const SongSortOrder MaxSelectableSort = SORT_MOST_PLAYED;
static inline RageColor GetNextSectionColor()
{
static int i=0;
i = i % NUM_SECTION_COLORS;
return SECTION_COLORS(i++);
}
static SongSortOrder NextSongSortOrder(SongSortOrder so)
{
so = SongSortOrder( so+1 );
if(so > MaxSelectableSort)
so = SongSortOrder(0);
/* Disable SORT_PREFERRED for now, until it's implemented; right now it's not
* very different than SORT_GROUP. Once it's implemented, enable it only
* when no group is selected. */
if(so == SORT_PREFERRED)
so = SORT_GROUP;
return so;
}
MusicWheel::MusicWheel()
{
@@ -118,6 +95,7 @@ MusicWheel::MusicWheel()
m_iSelection = 0;
m_LastSongSortOrder = SORT_INVALID;
m_WheelState = STATE_SELECTING_MUSIC;
m_fTimeLeftInState = 0;
@@ -268,6 +246,35 @@ bool MusicWheel::SelectCourse( const Course *p )
return true;
}
bool MusicWheel::SelectSort( SongSortOrder so )
{
if(so == SORT_INVALID)
return false;
unsigned i;
vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SongSortOrder];
for( i=0; i<from.size(); i++ )
{
if( from[i].m_SongSortOrder == so )
{
// make its group the currently expanded group
SetOpenGroup(from[i].m_sSectionName);
break;
}
}
if(i == from.size())
return false;
for( i=0; i<m_CurWheelItemData.size(); i++ )
{
if( m_CurWheelItemData[i]->m_SongSortOrder == so )
m_iSelection = i; // select it
}
return true;
}
void MusicWheel::GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CString sPreferredGroup )
{
vector<Song*> apAllSongs;
@@ -332,29 +339,23 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
{
unsigned i;
// Roulette isn't a choice when selecting a course
/* Do we really need to do this? Seems like an optimization that
* doesn't win anything. (And the other sort orders aren't used,
* either ...) -glenn */
if( so == SongSortOrder(SORT_ROULETTE) )
{
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS:
return;
default:
break;
}
}
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
{
if( so == SORT_SORT )
{
arrayWheelItemDatas.clear(); // clear out the previous wheel items
for( i=0; i<MAX_SELECTABLE_SORT; i++ )
{
RageColor c = RageColor(1,1,0,1);
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SORT, NULL, "", NULL, c, (SongSortOrder)i) );
}
break;
}
///////////////////////////////////
// Make an array of Song*, then sort them
///////////////////////////////////
@@ -398,7 +399,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
{
case SORT_PREFERRED: bUseSections = false; break;
case SORT_MOST_PLAYED: bUseSections = false; break;
case SORT_BPM: bUseSections = false; break;
case SORT_BPM: bUseSections = true; break;
case SORT_GROUP: bUseSections = GAMESTATE->m_sPreferredGroup == GROUP_ALL_MUSIC; break;
case SORT_TITLE: bUseSections = true; break;
case SORT_ROULETTE: bUseSections = false; break;
@@ -428,11 +429,11 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
{
colorSection = (so==SORT_GROUP) ? SONGMAN->GetGroupColor(pSong->m_sGroupName) : SECTION_COLORS(iSectionColorIndex);
iSectionColorIndex = (iSectionColorIndex+1) % NUM_SECTION_COLORS;
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, sThisSection, NULL, colorSection) );
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, sThisSection, NULL, colorSection, SORT_INVALID) );
sLastSection = sThisSection;
}
arrayWheelItemDatas.push_back( WheelItemData( TYPE_SONG, pSong, sThisSection, NULL, SONGMAN->GetSongColor(pSong)) );
arrayWheelItemDatas.push_back( WheelItemData( TYPE_SONG, pSong, sThisSection, NULL, SONGMAN->GetSongColor(pSong), SORT_INVALID) );
}
}
else
@@ -440,16 +441,16 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
for( unsigned i=0; i<arraySongs.size(); i++ )
{
Song* pSong = arraySongs[i];
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONGMAN->GetSongColor(pSong)) );
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONGMAN->GetSongColor(pSong), SORT_INVALID) );
}
}
if( so != SORT_ROULETTE )
{
if( SHOW_ROULETTE )
arrayWheelItemDatas.push_back( WheelItemData(TYPE_ROULETTE, NULL, "", NULL, RageColor(1,0,0,1)) );
arrayWheelItemDatas.push_back( WheelItemData(TYPE_ROULETTE, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
if( SHOW_RANDOM )
arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1)) );
arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
}
// HACK: Add extra stage item if it isn't already present on the music wheel
@@ -475,7 +476,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
}
if( !bFoundExtraSong )
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONG_REAL_EXTRA_COLOR) );
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONG_REAL_EXTRA_COLOR, SORT_INVALID) );
}
}
break;
@@ -483,6 +484,10 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS:
{
// We only use SORT_PREFERRED when selecting a course
if( so != SongSortOrder(SORT_PREFERRED) )
break;
vector<Course*> apCourses;
switch( GAMESTATE->m_PlayMode )
{
@@ -500,9 +505,8 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
// check that this course has at least one song playable in the current style
if( pCourse->IsPlayableIn(GAMESTATE->GetCurrentStyleDef()->m_NotesType) )
arrayWheelItemDatas.push_back( WheelItemData(TYPE_COURSE, NULL, "", pCourse, pCourse->GetColor()) );
arrayWheelItemDatas.push_back( WheelItemData(TYPE_COURSE, NULL, "", pCourse, pCourse->GetColor(), SORT_INVALID) );
}
}
break;
default:
@@ -545,7 +549,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
if( arrayWheelItemDatas.empty() )
{
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, "- EMPTY -", NULL, RageColor(1,0,0,1)) );
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, "- EMPTY -", NULL, RageColor(1,0,0,1), SORT_INVALID) );
}
}
@@ -732,44 +736,32 @@ void MusicWheel::Update( float fDeltaTime )
case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
{
Song* pPrevSelectedSong = m_CurWheelItemData[m_iSelection]->m_pSong;
CString sPrevSelectedSection = m_CurWheelItemData[m_iSelection]->m_sSectionName;
/* Change the sort order. */
GAMESTATE->m_SongSortOrder = NextSongSortOrder(GAMESTATE->m_SongSortOrder);
SCREENMAN->PostMessageToTopScreen( SM_SortOrderChanged, 0 );
SetOpenGroup(GetSectionNameFromSongAndSort( pPrevSelectedSong, GAMESTATE->m_SongSortOrder ));
//RebuildWheelItems();
m_iSelection = 0;
if( pPrevSelectedSong != NULL ) // the previous selected item was a song
SelectSong(pPrevSelectedSong);
else // the previously selected item was a section
switch( GAMESTATE->m_SongSortOrder )
{
// find the previously selected song, and select it
for( i=0; i<m_CurWheelItemData.size(); i++ )
{
if( m_CurWheelItemData[i]->m_sSectionName == sPrevSelectedSection )
{
m_iSelection = i;
break;
}
}
}
// If changed sort to "BEST", put selection on most popular song
if( GAMESTATE->m_SongSortOrder == SORT_MOST_PLAYED )
{
for( i=0; i<m_CurWheelItemData.size(); i++ )
{
if( m_CurWheelItemData[i]->m_pSong != NULL )
{
m_iSelection = i;
break;
}
}
case SORT_PREFERRED:
case SORT_GROUP:
case SORT_TITLE:
case SORT_BPM:
case SORT_MOST_PLAYED:
case SORT_ROULETTE:
// Look for the last selected song or course
if( GAMESTATE->m_pCurCourse )
SelectCourse( GAMESTATE->m_pCurCourse );
if( GAMESTATE->m_pCurSong )
SelectSong( GAMESTATE->m_pCurSong );
break;
case SORT_SORT:
SelectSort( m_LastSongSortOrder );
break;
default:
ASSERT(0);
}
SCREENMAN->PostMessageToTopScreen( SM_SongChanged, 0 );
@@ -951,12 +943,7 @@ void MusicWheel::ChangeMusic(int dist)
m_soundChangeMusic.Play();
}
bool MusicWheel::PrevSort()
{
return NextSort();
}
bool MusicWheel::NextSort()
bool MusicWheel::ChangeSort( SongSortOrder new_so ) // return true if change successful
{
switch( m_WheelState )
{
@@ -971,10 +958,29 @@ bool MusicWheel::NextSort()
TweenOffScreen(true);
m_LastSongSortOrder = GAMESTATE->m_SongSortOrder;
GAMESTATE->m_SongSortOrder = new_so;
m_WheelState = STATE_FLYING_OFF_BEFORE_NEXT_SORT;
return true;
}
bool MusicWheel::Select() // return true of a playable item was chosen
bool MusicWheel::NextSort() // return true if change successful
{
SongSortOrder so = SongSortOrder( GAMESTATE->m_SongSortOrder+1 );
if(so > MAX_SELECTABLE_SORT)
so = SongSortOrder(0);
/* Disable SORT_PREFERRED for now, until it's implemented; right now it's not
* very different than SORT_GROUP. Once it's implemented, enable it only
* when no group is selected. */
if(so == SORT_PREFERRED)
so = SORT_GROUP;
return ChangeSort( so );
}
bool MusicWheel::Select() // return true if this selection ends the screen
{
LOG->Trace( "MusicWheel::Select()" );
@@ -1006,31 +1012,15 @@ bool MusicWheel::Select() // return true of a playable item was chosen
{
case TYPE_SECTION:
{
CString sThisItemSectionName = m_CurWheelItemData[m_iSelection]->m_sSectionName;
if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
m_sExpandedSectionName = ""; // collapse it
else // already collapsed
m_sExpandedSectionName = sThisItemSectionName; // expand it
CString sThisItemSectionName = m_CurWheelItemData[m_iSelection]->m_sSectionName;
if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
m_sExpandedSectionName = ""; // collapse it
else // already collapsed
m_sExpandedSectionName = sThisItemSectionName; // expand it
m_soundExpand.Play();
SetOpenGroup(m_sExpandedSectionName);
RebuildMusicWheelItems();
m_iSelection = 0; // reset in case we can't find the last selected song
// find the section header and select it
for( unsigned i=0; i<m_CurWheelItemData.size(); i++ )
{
if( m_CurWheelItemData[i]->m_Type == TYPE_SECTION
&& m_CurWheelItemData[i]->m_sSectionName == sThisItemSectionName )
{
m_iSelection = i;
break;
}
}
m_soundExpand.Play();
SetOpenGroup(m_sExpandedSectionName);
}
return false;
case TYPE_ROULETTE:
@@ -1039,11 +1029,15 @@ bool MusicWheel::Select() // return true of a playable item was chosen
case TYPE_RANDOM:
StartRandom();
return false;
case TYPE_SONG:
default:
case TYPE_COURSE:
return true;
case TYPE_SORT:
ChangeSort( m_CurWheelItemData[m_iSelection]->m_SongSortOrder );
return false;
default:
ASSERT(0);
return false;
}
}
@@ -1077,7 +1071,7 @@ void MusicWheel::StartRandom()
void MusicWheel::SetOpenGroup(CString group, SongSortOrder so)
{
if(so == NUM_SORT_ORDERS)
if( so == SORT_INVALID)
so = GAMESTATE->m_SongSortOrder;
m_sExpandedSectionName = group;
@@ -1105,11 +1099,19 @@ void MusicWheel::SetOpenGroup(CString group, SongSortOrder so)
TEXTUREMAN->CacheTexture( Banner::BannerTex(from[i].GetBanner()) );
}
//
// Try to select the item that was selected before chaning groups
//
m_iSelection = 0;
for(i = 0; i < m_CurWheelItemData.size(); ++i)
for( i=0; i<m_CurWheelItemData.size(); i++ )
{
if(m_CurWheelItemData[i] == old)
if( m_CurWheelItemData[i] == old )
{
m_iSelection=i;
break;
}
}
RebuildMusicWheelItems();
@@ -1233,13 +1235,13 @@ CString MusicWheel::GetSectionNameFromSongAndSort( const Song* pSong, SongSortOr
case SORT_GROUP:
sTemp = pSong->m_sGroupName;
return sTemp;
// case SORT_ARTIST:
// sTemp = pSong->m_sArtist;
// sTemp.MakeUpper();
// sTemp = (sTemp.GetLength() > 0) ? sTemp.Left(1) : "";
// if( IsAnInt(sTemp) )
// sTemp = "NUM";
// return sTemp;
// case SORT_ARTIST:
// sTemp = pSong->m_sArtist;
// sTemp.MakeUpper();
// sTemp = (sTemp.GetLength() > 0) ? sTemp.Left(1) : "";
// if( IsAnInt(sTemp) )
// sTemp = "NUM";
// return sTemp;
case SORT_TITLE:
sTemp = pSong->GetTranslitMainTitle();
sTemp.MakeUpper();
@@ -1257,6 +1259,14 @@ CString MusicWheel::GetSectionNameFromSongAndSort( const Song* pSong, SongSortOr
sTemp = sTemp[0];
return sTemp;
case SORT_BPM:
{
const int iBPMGroupSize = 20;
float fMinBPM, fMaxBPM;
pSong->GetDisplayBPM( fMinBPM, fMaxBPM );
int iMaxBPM = (int)fMaxBPM;
iMaxBPM += iBPMGroupSize - (iMaxBPM%iBPMGroupSize);
return ssprintf("%03d-%03d",iMaxBPM-(iBPMGroupSize-1), iMaxBPM);
}
case SORT_MOST_PLAYED:
default:
return "";
+6 -4
View File
@@ -52,8 +52,8 @@ public:
virtual void TweenOffScreen() { TweenOffScreen(false); }
void Move(int n);
bool PrevSort();
bool NextSort();
bool ChangeSort( SongSortOrder new_so ); // return true if change successful
bool NextSort(); // return true if change successful
void StartRoulette();
void StartRandom();
bool IsRouletting() const;
@@ -64,7 +64,7 @@ public:
void GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out );
bool Select(); // return true if the selected item is a music, otherwise false
bool Select(); // return true if this selection ends the screen
WheelItemType GetSelectedType() { return m_CurWheelItemData[m_iSelection]->m_Type; };
Song* GetSelectedSong() { return m_CurWheelItemData[m_iSelection]->m_pSong; };
Course* GetSelectedCourse() { return m_CurWheelItemData[m_iSelection]->m_pCourse; };
@@ -76,9 +76,10 @@ public:
protected:
void GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CString sPreferredGroup );
void BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItems, SongSortOrder so );
void SetOpenGroup(CString group, SongSortOrder so = NUM_SORT_ORDERS);
void SetOpenGroup(CString group, SongSortOrder so = SORT_INVALID);
bool SelectSong(const Song *p);
bool SelectCourse(const Course *p);
bool SelectSort( SongSortOrder so );
void ChangeMusic(int dist); /* +1 or -1 */
ScrollBar m_ScrollBar;
@@ -91,6 +92,7 @@ protected:
int m_iSelection; // index into m_CurWheelItemData
CString m_sExpandedSectionName;
SongSortOrder m_LastSongSortOrder;
int m_iSwitchesLeftInSpinDown;
float m_fLockedWheelVelocity;
+38 -11
View File
@@ -42,7 +42,7 @@
WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color )
WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color, SongSortOrder so )
{
m_Type = wit;
m_pSong = pSong;
@@ -50,6 +50,7 @@ WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, CString sSectionNa
m_pCourse = pCourse;
m_color = color;
m_Flags = WheelNotifyIcon::Flags();
m_SongSortOrder = so;
}
@@ -94,6 +95,12 @@ MusicWheelItem::MusicWheelItem()
m_textCourse.SetZoom( COURSE_ZOOM );
m_textCourse.SetHorizAlign( align_left );
m_textCourse.SetXY( COURSE_X, 0 );
m_textSort.LoadFromFont( THEME->GetPathToF("MusicWheelItem sort") );
m_textSort.EnableShadow( false );
m_textSort.SetZoom( COURSE_ZOOM );
m_textSort.SetHorizAlign( align_left );
m_textSort.SetXY( COURSE_X, 0 );
}
@@ -119,19 +126,26 @@ void MusicWheelItem::LoadFromWheelItemData( WheelItemData* pWID )
{
case TYPE_SECTION:
case TYPE_COURSE:
case TYPE_SORT:
{
CString sDisplayName;
BitmapText *bt;
if(pWID->m_Type == TYPE_SECTION)
switch( pWID->m_Type )
{
sDisplayName = SONGMAN->ShortenGroupName(data->m_sSectionName);
bt = &m_textSectionName;
}
else
{
sDisplayName = data->m_pCourse->m_sName;
bt = &m_textCourse;
case TYPE_SECTION:
sDisplayName = SONGMAN->ShortenGroupName(data->m_sSectionName);
bt = &m_textSectionName;
break;
case TYPE_COURSE:
sDisplayName = data->m_pCourse->m_sName;
bt = &m_textCourse;
break;
case TYPE_SORT:
sDisplayName = SongSortOrderToString(data->m_SongSortOrder);
bt = &m_textSort;
break;
}
bt->SetZoom( 1 );
bt->SetText( sDisplayName );
bt->SetDiffuse( data->m_color );
@@ -217,6 +231,10 @@ void MusicWheelItem::Update( float fDeltaTime )
m_sprSongBar.Update( fDeltaTime );
m_textCourse.Update( fDeltaTime );
break;
case TYPE_SORT:
m_sprSectionBar.Update( fDeltaTime );
m_textSort.Update( fDeltaTime );
break;
default:
ASSERT(0);
}
@@ -229,9 +247,14 @@ void MusicWheelItem::DrawPrimitives()
{
case TYPE_SECTION:
case TYPE_ROULETTE:
case TYPE_RANDOM: bar = &m_sprSectionBar; break;
case TYPE_RANDOM:
case TYPE_SORT:
bar = &m_sprSectionBar;
break;
case TYPE_SONG:
case TYPE_COURSE: bar = &m_sprSongBar; break;
case TYPE_COURSE:
bar = &m_sprSongBar;
break;
default: ASSERT(0);
}
@@ -256,6 +279,9 @@ void MusicWheelItem::DrawPrimitives()
case TYPE_COURSE:
m_textCourse.Draw();
break;
case TYPE_SORT:
m_textSort.Draw();
break;
default:
ASSERT(0);
}
@@ -283,6 +309,7 @@ bool WheelItemData::HasBanner() const
/* XXX: These are special cases. */
case TYPE_ROULETTE:
case TYPE_RANDOM:
case TYPE_SORT:
return false;
default: ASSERT(0); return false; // "";
+7 -2
View File
@@ -16,6 +16,7 @@
#include "BitmapText.h"
#include "WheelNotifyIcon.h"
#include "TextBanner.h"
#include "GameConstantsAndTypes.h"
class Course;
class Song;
@@ -50,14 +51,17 @@ public:
// for TYPE_COURSE
BitmapText m_textCourse;
// for TYPE_SORT
BitmapText m_textSort;
};
enum WheelItemType { TYPE_SECTION, TYPE_SONG, TYPE_ROULETTE, TYPE_RANDOM, TYPE_COURSE };
enum WheelItemType { TYPE_SECTION, TYPE_SONG, TYPE_ROULETTE, TYPE_RANDOM, TYPE_COURSE, TYPE_SORT };
struct WheelItemData
{
WheelItemData() {}
WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color );
WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color, SongSortOrder so );
bool HasBanner() const;
CString GetBanner() const;
@@ -68,6 +72,7 @@ struct WheelItemData
Song* m_pSong;
RageColor m_color; // either text color or section background color
WheelNotifyIcon::Flags m_Flags;
SongSortOrder m_SongSortOrder;
};
#endif
+3 -3
View File
@@ -323,13 +323,13 @@ bool DWILoader::LoadFromDWIFile( CString sPath, Song &out )
if( sscanf( sParams[1], "%i..%i", &iMin, &iMax ) == 2 )
{
out.m_DisplayBPMType = Song::DISPLAY_SPECIFIED;
out.m_fDisplayBPMMin = (float) iMin;
out.m_fDisplayBPMMax = (float) iMax;
out.m_fSpecifiedBPMMin = (float) iMin;
out.m_fSpecifiedBPMMax = (float) iMax;
}
else if( sscanf( sParams[1], "%i", &iMin ) == 1 )
{
out.m_DisplayBPMType = Song::DISPLAY_SPECIFIED;
out.m_fDisplayBPMMin = out.m_fDisplayBPMMax = (float) iMin;
out.m_fSpecifiedBPMMin = out.m_fSpecifiedBPMMax = (float) iMin;
}
else
{
+3 -3
View File
@@ -155,11 +155,11 @@ bool SMLoader::LoadFromSMFile( CString sPath, Song &out )
else
{
out.m_DisplayBPMType = Song::DISPLAY_SPECIFIED;
out.m_fDisplayBPMMin = (float)atof( sParams[1] );
out.m_fSpecifiedBPMMin = (float)atof( sParams[1] );
if( sParams[2].empty() )
out.m_fDisplayBPMMax = out.m_fDisplayBPMMin;
out.m_fSpecifiedBPMMax = out.m_fSpecifiedBPMMin;
else
out.m_fDisplayBPMMax = (float)atof( sParams[2] );
out.m_fSpecifiedBPMMax = (float)atof( sParams[2] );
}
}
+3 -3
View File
@@ -235,10 +235,10 @@ bool NotesWriterDWI::Write( CString sPath, const Song &out )
// write nothing
break;
case Song::DISPLAY_SPECIFIED:
if( out.m_fDisplayBPMMin == out.m_fDisplayBPMMax )
fprintf( fp, "#DISPLAYBPM:%i;\n", (int) out.m_fDisplayBPMMin );
if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax )
fprintf( fp, "#DISPLAYBPM:%i;\n", (int) out.m_fSpecifiedBPMMin );
else
fprintf( fp, "#DISPLAYBPM:%i..%i;\n", (int) out.m_fDisplayBPMMin, (int) out.m_fDisplayBPMMax );
fprintf( fp, "#DISPLAYBPM:%i..%i;\n", (int) out.m_fSpecifiedBPMMin, (int) out.m_fSpecifiedBPMMax );
break;
case Song::DISPLAY_RANDOM:
fprintf( fp, "#DISPLAYBPM:*" );
+3 -3
View File
@@ -42,10 +42,10 @@ void NotesWriterSM::WriteGlobalTags(FILE *fp, const Song &out)
// write nothing
break;
case Song::DISPLAY_SPECIFIED:
if( out.m_fDisplayBPMMin == out.m_fDisplayBPMMax )
fprintf( fp, "#DISPLAYBPM:%.3f;\n", out.m_fDisplayBPMMin );
if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax )
fprintf( fp, "#DISPLAYBPM:%.3f;\n", out.m_fSpecifiedBPMMin );
else
fprintf( fp, "#DISPLAYBPM:%.3f:%.3f;\n", out.m_fDisplayBPMMin, out.m_fDisplayBPMMax );
fprintf( fp, "#DISPLAYBPM:%.3f:%.3f;\n", out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax );
break;
case Song::DISPLAY_RANDOM:
fprintf( fp, "#DISPLAYBPM:*;\n" );
+4
View File
@@ -31,6 +31,10 @@ private:
void GoToNextState();
void GoToPrevState();
bool m_bAcceptedChoices;
bool m_bGoToOptions;
Sprite m_sprOptionsMessage;
};
+23 -26
View File
@@ -442,14 +442,12 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
if( ( GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage ) || GAMESTATE->IsExtraStage2() )
m_soundLocked.Play();
else
if( m_MusicWheel.NextSort() )
{
SOUNDMAN->StopMusic();
// m_MusicSortDisplay.FadeOff( 0, "fade", TWEEN_TIME );
TweenScoreOnAndOffAfterChangeSort();
}
m_MusicWheel.ChangeSort( SORT_SORT );
// if( m_MusicWheel.NextSort() )
// {
// SOUNDMAN->StopMusic();
// TweenScoreOnAndOffAfterChangeSort();
// }
return;
}
if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() && CodeDetector::DetectAndAdjustMusicOptions(GameI.controller) )
@@ -767,7 +765,8 @@ void ScreenSelectMusic::AfterMusicChange()
m_Menu.m_MenuTimer.Stall();
Song* pSong = m_MusicWheel.GetSelectedSong();
GAMESTATE->m_pCurSong = pSong;
if( pSong )
GAMESTATE->m_pCurSong = pSong;
m_sprStage.Load( THEME->GetPathToG("ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
@@ -788,6 +787,7 @@ void ScreenSelectMusic::AfterMusicChange()
switch( m_MusicWheel.GetSelectedType() )
{
case TYPE_SECTION:
case TYPE_SORT:
{
CString sGroup = m_MusicWheel.GetSelectedSection();
for( int p=0; p<NUM_PLAYERS; p++ )
@@ -805,7 +805,8 @@ void ScreenSelectMusic::AfterMusicChange()
break;
case TYPE_SONG:
{
SOUNDMAN->StopMusic();
// Don't stop music if it's already playing the right file.
// SOUNDMAN->StopMusic();
m_fPlaySampleCountdown = SAMPLE_MUSIC_DELAY;
m_sSampleMusicToPlay = pSong->GetMusicPath();
m_fSampleStartSeconds = pSong->m_fMusicSampleStartSeconds;
@@ -879,6 +880,7 @@ void ScreenSelectMusic::AfterMusicChange()
}
break;
case TYPE_ROULETTE:
case TYPE_RANDOM:
if(!no_banner_change)
m_Banner.LoadRoulette();
m_BPMDisplay.NoBPM();
@@ -887,23 +889,18 @@ void ScreenSelectMusic::AfterMusicChange()
SOUNDMAN->StopMusic();
m_fPlaySampleCountdown = SAMPLE_MUSIC_DELAY;
m_sSampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic roulette music");
m_fSampleStartSeconds = -1;
m_fSampleLengthSeconds = -1;
switch( m_MusicWheel.GetSelectedType() )
{
case TYPE_ROULETTE:
m_sSampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic roulette music");
break;
case TYPE_RANDOM:
m_sSampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic random music");
break;
default:
ASSERT(0);
}
m_sprBalloon.StopTweening();
OFF_COMMAND( m_sprBalloon );
break;
case TYPE_RANDOM:
if(!no_banner_change)
m_Banner.LoadRandom();
m_BPMDisplay.NoBPM();
m_sprCDTitleFront.UnloadTexture();
m_sprCDTitleBack.UnloadTexture();
SOUNDMAN->StopMusic();
m_fPlaySampleCountdown = SAMPLE_MUSIC_DELAY;
m_sSampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic random music");
m_fSampleStartSeconds = -1;
m_fSampleLengthSeconds = -1;
+2 -2
View File
@@ -93,8 +93,8 @@ Song::Song()
m_fLastBeat = -1;
m_SelectionDisplay = SHOW_ALWAYS;
m_DisplayBPMType = DISPLAY_ACTUAL;
m_fDisplayBPMMin = 0;
m_fDisplayBPMMax = 0;
m_fSpecifiedBPMMin = 0;
m_fSpecifiedBPMMax = 0;
}
Song::~Song()
-6
View File
@@ -373,12 +373,6 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File
RelativePath="ScreenPlayerOptions.h">
</File>
<File
RelativePath="ScreenPlayerOptions2.cpp">
</File>
<File
RelativePath="ScreenPlayerOptions2.h">
</File>
<File
RelativePath="ScreenPrompt.cpp">
</File>
+14 -2
View File
@@ -142,8 +142,8 @@ public:
float m_fMusicSampleStartSeconds;
float m_fMusicSampleLengthSeconds;
enum { DISPLAY_ACTUAL, DISPLAY_SPECIFIED, DISPLAY_RANDOM } m_DisplayBPMType;
float m_fDisplayBPMMin;
float m_fDisplayBPMMax; // if a range, then Min != Max
float m_fSpecifiedBPMMin;
float m_fSpecifiedBPMMax; // if a range, then Min != Max
float GetMusicStartBeat() const;
@@ -178,6 +178,18 @@ public:
void AddBackgroundChange( BackgroundChange seg );
void AddLyricSegment( LyricSegment seg );
void GetDisplayBPM( float &fMinBPMOut, float &fMaxBPMOut ) const
{
if( m_DisplayBPMType == DISPLAY_SPECIFIED )
{
fMinBPMOut = m_fSpecifiedBPMMin;
fMaxBPMOut = m_fSpecifiedBPMMax;
}
else
{
GetActualBPM( fMinBPMOut, fMaxBPMOut );
}
}
void GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut ) const
{
fMaxBPMOut = 0;