use sections in SORT_BPM
choose sort from list in MusicWheel
This commit is contained in:
@@ -2056,16 +2056,16 @@ PrevScreenOni=ScreenSelectCourse
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PrevScreenEndless=ScreenSelectCourse
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PrevScreenBattle=ScreenSelectMusic
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PrevScreenRave=ScreenSelectMusic
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NextScreenArcade=ScreenPlayerOptions2
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NextScreenNonstop=ScreenPlayerOptions2
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NextScreenOni=ScreenPlayerOptions2
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NextScreenEndless=ScreenPlayerOptions2
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NextScreenBattle=ScreenPlayerOptions2
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NextScreenRave=ScreenPlayerOptions2
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NextScreenArcade=ScreenSongOptions
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NextScreenNonstop=ScreenSongOptions
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NextScreenOni=ScreenSongOptions
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NextScreenEndless=ScreenSongOptions
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NextScreenBattle=ScreenSongOptions
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NextScreenRave=ScreenSongOptions
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
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TimerSeconds=30
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[ScreenPlayerOptions2]
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[ScreenRaveOptions]
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PrevScreenArcade=ScreenPlayerOptions
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PrevScreenNonstop=ScreenPlayerOptions
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PrevScreenOni=ScreenPlayerOptions
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@@ -2077,32 +2077,16 @@ NextScreenNonstop=ScreenSongOptions
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NextScreenOni=ScreenSongOptions
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NextScreenEndless=ScreenSongOptions
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NextScreenBattle=ScreenSongOptions
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NextScreenRave=ScreenRaveOptions
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
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TimerSeconds=30
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[ScreenRaveOptions]
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PrevScreenArcade=ScreenPlayerOptions2
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PrevScreenNonstop=ScreenPlayerOptions2
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PrevScreenOni=ScreenPlayerOptions2
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PrevScreenEndless=ScreenPlayerOptions2
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PrevScreenBattle=ScreenPlayerOptions2
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PrevScreenRave=ScreenPlayerOptions2
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NextScreenArcade=ScreenSongOptions
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NextScreenNonstop=ScreenSongOptions
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NextScreenOni=ScreenSongOptions
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NextScreenEndless=ScreenSongOptions
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NextScreenBattle=ScreenSongOptions
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NextScreenRave=ScreenSongOptions
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
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TimerSeconds=30
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[ScreenSongOptions]
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PrevScreenArcade=ScreenPlayerOptions2
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PrevScreenNonstop=ScreenPlayerOptions2
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PrevScreenOni=ScreenPlayerOptions2
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PrevScreenEndless=ScreenPlayerOptions2
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PrevScreenBattle=ScreenPlayerOptions2
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PrevScreenArcade=ScreenPlayerOptions
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PrevScreenNonstop=ScreenPlayerOptions
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PrevScreenOni=ScreenPlayerOptions
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PrevScreenEndless=ScreenPlayerOptions
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PrevScreenBattle=ScreenPlayerOptions
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PrevScreenRave=ScreenRaveOptions
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NextScreenArcade=ScreenStage
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NextScreenNonstop=ScreenStage
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@@ -181,7 +181,7 @@ void BPMDisplay::SetBPM( const Song* pSong )
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}
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break;
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case Song::DISPLAY_SPECIFIED:
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SetBPMRange( pSong->m_fDisplayBPMMin, pSong->m_fDisplayBPMMax );
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SetBPMRange( pSong->m_fSpecifiedBPMMin, pSong->m_fSpecifiedBPMMax );
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break;
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case Song::DISPLAY_RANDOM:
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CycleRandomly();
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@@ -106,3 +106,18 @@ CString CoinModeToString( CoinMode cm )
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default: ASSERT(0); return "";
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}
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}
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CString SongSortOrderToString( SongSortOrder so )
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{
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CString s[NUM_SORT_ORDERS] = {
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"PREFERRED",
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"GROUP",
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"TITLE",
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"BPM",
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"MOST PLAYED",
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"SORT"
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"ROULETTE"
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};
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return s[so];
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}
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@@ -108,9 +108,14 @@ enum SongSortOrder {
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SORT_TITLE,
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SORT_BPM,
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SORT_MOST_PLAYED,
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SORT_SORT,
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SORT_ROULETTE,
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NUM_SORT_ORDERS
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NUM_SORT_ORDERS,
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SORT_INVALID
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};
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const SongSortOrder MAX_SELECTABLE_SORT = (SongSortOrder)(SORT_ROULETTE-1);
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CString SongSortOrderToString( SongSortOrder so );
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//
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@@ -21,7 +21,7 @@
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MusicSortDisplay::MusicSortDisplay()
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{
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Load( THEME->GetPathToG("MusicSortDisplay icons 1x5") );
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Load( THEME->GetPathToG(ssprintf("MusicSortDisplay icons 1x%d",NUM_SORT_ORDERS)) );
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StopAnimating();
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}
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@@ -34,6 +34,7 @@ void MusicSortDisplay::Set( SongSortOrder so )
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case SORT_TITLE:
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case SORT_BPM:
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case SORT_MOST_PLAYED:
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case SORT_SORT:
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SetState( so );
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break;
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default:
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+134
-124
@@ -51,30 +51,7 @@ CachedThemeMetricB USE_3D ("MusicWheel","Use3D");
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const int MAX_WHEEL_SOUND_SPEED = 15;
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static const SongSortOrder MaxSelectableSort = SORT_MOST_PLAYED;
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static inline RageColor GetNextSectionColor()
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{
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static int i=0;
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i = i % NUM_SECTION_COLORS;
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return SECTION_COLORS(i++);
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}
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static SongSortOrder NextSongSortOrder(SongSortOrder so)
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{
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so = SongSortOrder( so+1 );
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if(so > MaxSelectableSort)
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so = SongSortOrder(0);
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/* Disable SORT_PREFERRED for now, until it's implemented; right now it's not
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* very different than SORT_GROUP. Once it's implemented, enable it only
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* when no group is selected. */
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if(so == SORT_PREFERRED)
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so = SORT_GROUP;
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return so;
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}
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MusicWheel::MusicWheel()
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{
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@@ -118,6 +95,7 @@ MusicWheel::MusicWheel()
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m_iSelection = 0;
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m_LastSongSortOrder = SORT_INVALID;
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m_WheelState = STATE_SELECTING_MUSIC;
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m_fTimeLeftInState = 0;
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@@ -268,6 +246,35 @@ bool MusicWheel::SelectCourse( const Course *p )
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return true;
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}
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bool MusicWheel::SelectSort( SongSortOrder so )
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{
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if(so == SORT_INVALID)
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return false;
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unsigned i;
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vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SongSortOrder];
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for( i=0; i<from.size(); i++ )
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{
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if( from[i].m_SongSortOrder == so )
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{
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// make its group the currently expanded group
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SetOpenGroup(from[i].m_sSectionName);
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break;
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}
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}
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if(i == from.size())
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return false;
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for( i=0; i<m_CurWheelItemData.size(); i++ )
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{
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if( m_CurWheelItemData[i]->m_SongSortOrder == so )
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m_iSelection = i; // select it
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}
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return true;
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}
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void MusicWheel::GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CString sPreferredGroup )
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{
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vector<Song*> apAllSongs;
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@@ -332,29 +339,23 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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{
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unsigned i;
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// Roulette isn't a choice when selecting a course
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/* Do we really need to do this? Seems like an optimization that
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* doesn't win anything. (And the other sort orders aren't used,
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* either ...) -glenn */
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if( so == SongSortOrder(SORT_ROULETTE) )
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{
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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return;
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default:
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break;
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}
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}
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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{
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if( so == SORT_SORT )
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{
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arrayWheelItemDatas.clear(); // clear out the previous wheel items
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for( i=0; i<MAX_SELECTABLE_SORT; i++ )
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{
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RageColor c = RageColor(1,1,0,1);
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SORT, NULL, "", NULL, c, (SongSortOrder)i) );
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}
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break;
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}
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///////////////////////////////////
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// Make an array of Song*, then sort them
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///////////////////////////////////
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@@ -398,7 +399,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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{
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case SORT_PREFERRED: bUseSections = false; break;
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case SORT_MOST_PLAYED: bUseSections = false; break;
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case SORT_BPM: bUseSections = false; break;
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case SORT_BPM: bUseSections = true; break;
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case SORT_GROUP: bUseSections = GAMESTATE->m_sPreferredGroup == GROUP_ALL_MUSIC; break;
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case SORT_TITLE: bUseSections = true; break;
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case SORT_ROULETTE: bUseSections = false; break;
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@@ -428,11 +429,11 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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{
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colorSection = (so==SORT_GROUP) ? SONGMAN->GetGroupColor(pSong->m_sGroupName) : SECTION_COLORS(iSectionColorIndex);
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iSectionColorIndex = (iSectionColorIndex+1) % NUM_SECTION_COLORS;
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, sThisSection, NULL, colorSection) );
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, sThisSection, NULL, colorSection, SORT_INVALID) );
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sLastSection = sThisSection;
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}
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arrayWheelItemDatas.push_back( WheelItemData( TYPE_SONG, pSong, sThisSection, NULL, SONGMAN->GetSongColor(pSong)) );
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arrayWheelItemDatas.push_back( WheelItemData( TYPE_SONG, pSong, sThisSection, NULL, SONGMAN->GetSongColor(pSong), SORT_INVALID) );
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}
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}
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else
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@@ -440,16 +441,16 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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for( unsigned i=0; i<arraySongs.size(); i++ )
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{
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Song* pSong = arraySongs[i];
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONGMAN->GetSongColor(pSong)) );
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONGMAN->GetSongColor(pSong), SORT_INVALID) );
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}
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}
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if( so != SORT_ROULETTE )
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{
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if( SHOW_ROULETTE )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_ROULETTE, NULL, "", NULL, RageColor(1,0,0,1)) );
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_ROULETTE, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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if( SHOW_RANDOM )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1)) );
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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}
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// HACK: Add extra stage item if it isn't already present on the music wheel
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@@ -475,7 +476,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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}
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if( !bFoundExtraSong )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONG_REAL_EXTRA_COLOR) );
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONG_REAL_EXTRA_COLOR, SORT_INVALID) );
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}
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}
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break;
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@@ -483,6 +484,10 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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{
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// We only use SORT_PREFERRED when selecting a course
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if( so != SongSortOrder(SORT_PREFERRED) )
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break;
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vector<Course*> apCourses;
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switch( GAMESTATE->m_PlayMode )
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{
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@@ -500,9 +505,8 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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// check that this course has at least one song playable in the current style
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if( pCourse->IsPlayableIn(GAMESTATE->GetCurrentStyleDef()->m_NotesType) )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_COURSE, NULL, "", pCourse, pCourse->GetColor()) );
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_COURSE, NULL, "", pCourse, pCourse->GetColor(), SORT_INVALID) );
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}
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}
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break;
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default:
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@@ -545,7 +549,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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if( arrayWheelItemDatas.empty() )
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{
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, "- EMPTY -", NULL, RageColor(1,0,0,1)) );
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, "- EMPTY -", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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}
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}
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@@ -732,44 +736,32 @@ void MusicWheel::Update( float fDeltaTime )
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case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
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{
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Song* pPrevSelectedSong = m_CurWheelItemData[m_iSelection]->m_pSong;
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CString sPrevSelectedSection = m_CurWheelItemData[m_iSelection]->m_sSectionName;
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/* Change the sort order. */
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GAMESTATE->m_SongSortOrder = NextSongSortOrder(GAMESTATE->m_SongSortOrder);
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SCREENMAN->PostMessageToTopScreen( SM_SortOrderChanged, 0 );
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SetOpenGroup(GetSectionNameFromSongAndSort( pPrevSelectedSong, GAMESTATE->m_SongSortOrder ));
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//RebuildWheelItems();
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m_iSelection = 0;
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if( pPrevSelectedSong != NULL ) // the previous selected item was a song
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SelectSong(pPrevSelectedSong);
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else // the previously selected item was a section
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switch( GAMESTATE->m_SongSortOrder )
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{
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// find the previously selected song, and select it
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for( i=0; i<m_CurWheelItemData.size(); i++ )
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{
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if( m_CurWheelItemData[i]->m_sSectionName == sPrevSelectedSection )
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{
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m_iSelection = i;
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break;
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}
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}
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}
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// If changed sort to "BEST", put selection on most popular song
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if( GAMESTATE->m_SongSortOrder == SORT_MOST_PLAYED )
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{
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for( i=0; i<m_CurWheelItemData.size(); i++ )
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{
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if( m_CurWheelItemData[i]->m_pSong != NULL )
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{
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m_iSelection = i;
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break;
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}
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}
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case SORT_PREFERRED:
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case SORT_GROUP:
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case SORT_TITLE:
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case SORT_BPM:
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case SORT_MOST_PLAYED:
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case SORT_ROULETTE:
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// Look for the last selected song or course
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if( GAMESTATE->m_pCurCourse )
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SelectCourse( GAMESTATE->m_pCurCourse );
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if( GAMESTATE->m_pCurSong )
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SelectSong( GAMESTATE->m_pCurSong );
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break;
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case SORT_SORT:
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SelectSort( m_LastSongSortOrder );
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break;
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default:
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ASSERT(0);
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}
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SCREENMAN->PostMessageToTopScreen( SM_SongChanged, 0 );
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@@ -951,12 +943,7 @@ void MusicWheel::ChangeMusic(int dist)
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m_soundChangeMusic.Play();
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}
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bool MusicWheel::PrevSort()
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{
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return NextSort();
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}
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bool MusicWheel::NextSort()
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bool MusicWheel::ChangeSort( SongSortOrder new_so ) // return true if change successful
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{
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switch( m_WheelState )
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{
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@@ -971,10 +958,29 @@ bool MusicWheel::NextSort()
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TweenOffScreen(true);
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m_LastSongSortOrder = GAMESTATE->m_SongSortOrder;
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GAMESTATE->m_SongSortOrder = new_so;
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m_WheelState = STATE_FLYING_OFF_BEFORE_NEXT_SORT;
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return true;
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}
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bool MusicWheel::Select() // return true of a playable item was chosen
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bool MusicWheel::NextSort() // return true if change successful
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{
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SongSortOrder so = SongSortOrder( GAMESTATE->m_SongSortOrder+1 );
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if(so > MAX_SELECTABLE_SORT)
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so = SongSortOrder(0);
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/* Disable SORT_PREFERRED for now, until it's implemented; right now it's not
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* very different than SORT_GROUP. Once it's implemented, enable it only
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* when no group is selected. */
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if(so == SORT_PREFERRED)
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so = SORT_GROUP;
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return ChangeSort( so );
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}
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bool MusicWheel::Select() // return true if this selection ends the screen
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{
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LOG->Trace( "MusicWheel::Select()" );
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@@ -1006,31 +1012,15 @@ bool MusicWheel::Select() // return true of a playable item was chosen
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{
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case TYPE_SECTION:
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{
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CString sThisItemSectionName = m_CurWheelItemData[m_iSelection]->m_sSectionName;
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||||
if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
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||||
m_sExpandedSectionName = ""; // collapse it
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||||
else // already collapsed
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||||
m_sExpandedSectionName = sThisItemSectionName; // expand it
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||||
CString sThisItemSectionName = m_CurWheelItemData[m_iSelection]->m_sSectionName;
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if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
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||||
m_sExpandedSectionName = ""; // collapse it
|
||||
else // already collapsed
|
||||
m_sExpandedSectionName = sThisItemSectionName; // expand it
|
||||
|
||||
m_soundExpand.Play();
|
||||
|
||||
SetOpenGroup(m_sExpandedSectionName);
|
||||
|
||||
RebuildMusicWheelItems();
|
||||
|
||||
|
||||
m_iSelection = 0; // reset in case we can't find the last selected song
|
||||
// find the section header and select it
|
||||
for( unsigned i=0; i<m_CurWheelItemData.size(); i++ )
|
||||
{
|
||||
if( m_CurWheelItemData[i]->m_Type == TYPE_SECTION
|
||||
&& m_CurWheelItemData[i]->m_sSectionName == sThisItemSectionName )
|
||||
{
|
||||
m_iSelection = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_soundExpand.Play();
|
||||
|
||||
SetOpenGroup(m_sExpandedSectionName);
|
||||
}
|
||||
return false;
|
||||
case TYPE_ROULETTE:
|
||||
@@ -1039,11 +1029,15 @@ bool MusicWheel::Select() // return true of a playable item was chosen
|
||||
case TYPE_RANDOM:
|
||||
StartRandom();
|
||||
return false;
|
||||
|
||||
case TYPE_SONG:
|
||||
default:
|
||||
|
||||
case TYPE_COURSE:
|
||||
return true;
|
||||
case TYPE_SORT:
|
||||
ChangeSort( m_CurWheelItemData[m_iSelection]->m_SongSortOrder );
|
||||
return false;
|
||||
default:
|
||||
ASSERT(0);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1077,7 +1071,7 @@ void MusicWheel::StartRandom()
|
||||
|
||||
void MusicWheel::SetOpenGroup(CString group, SongSortOrder so)
|
||||
{
|
||||
if(so == NUM_SORT_ORDERS)
|
||||
if( so == SORT_INVALID)
|
||||
so = GAMESTATE->m_SongSortOrder;
|
||||
|
||||
m_sExpandedSectionName = group;
|
||||
@@ -1105,11 +1099,19 @@ void MusicWheel::SetOpenGroup(CString group, SongSortOrder so)
|
||||
TEXTUREMAN->CacheTexture( Banner::BannerTex(from[i].GetBanner()) );
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Try to select the item that was selected before chaning groups
|
||||
//
|
||||
m_iSelection = 0;
|
||||
for(i = 0; i < m_CurWheelItemData.size(); ++i)
|
||||
|
||||
for( i=0; i<m_CurWheelItemData.size(); i++ )
|
||||
{
|
||||
if(m_CurWheelItemData[i] == old)
|
||||
if( m_CurWheelItemData[i] == old )
|
||||
{
|
||||
m_iSelection=i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RebuildMusicWheelItems();
|
||||
@@ -1233,13 +1235,13 @@ CString MusicWheel::GetSectionNameFromSongAndSort( const Song* pSong, SongSortOr
|
||||
case SORT_GROUP:
|
||||
sTemp = pSong->m_sGroupName;
|
||||
return sTemp;
|
||||
// case SORT_ARTIST:
|
||||
// sTemp = pSong->m_sArtist;
|
||||
// sTemp.MakeUpper();
|
||||
// sTemp = (sTemp.GetLength() > 0) ? sTemp.Left(1) : "";
|
||||
// if( IsAnInt(sTemp) )
|
||||
// sTemp = "NUM";
|
||||
// return sTemp;
|
||||
// case SORT_ARTIST:
|
||||
// sTemp = pSong->m_sArtist;
|
||||
// sTemp.MakeUpper();
|
||||
// sTemp = (sTemp.GetLength() > 0) ? sTemp.Left(1) : "";
|
||||
// if( IsAnInt(sTemp) )
|
||||
// sTemp = "NUM";
|
||||
// return sTemp;
|
||||
case SORT_TITLE:
|
||||
sTemp = pSong->GetTranslitMainTitle();
|
||||
sTemp.MakeUpper();
|
||||
@@ -1257,6 +1259,14 @@ CString MusicWheel::GetSectionNameFromSongAndSort( const Song* pSong, SongSortOr
|
||||
sTemp = sTemp[0];
|
||||
return sTemp;
|
||||
case SORT_BPM:
|
||||
{
|
||||
const int iBPMGroupSize = 20;
|
||||
float fMinBPM, fMaxBPM;
|
||||
pSong->GetDisplayBPM( fMinBPM, fMaxBPM );
|
||||
int iMaxBPM = (int)fMaxBPM;
|
||||
iMaxBPM += iBPMGroupSize - (iMaxBPM%iBPMGroupSize);
|
||||
return ssprintf("%03d-%03d",iMaxBPM-(iBPMGroupSize-1), iMaxBPM);
|
||||
}
|
||||
case SORT_MOST_PLAYED:
|
||||
default:
|
||||
return "";
|
||||
|
||||
@@ -52,8 +52,8 @@ public:
|
||||
virtual void TweenOffScreen() { TweenOffScreen(false); }
|
||||
|
||||
void Move(int n);
|
||||
bool PrevSort();
|
||||
bool NextSort();
|
||||
bool ChangeSort( SongSortOrder new_so ); // return true if change successful
|
||||
bool NextSort(); // return true if change successful
|
||||
void StartRoulette();
|
||||
void StartRandom();
|
||||
bool IsRouletting() const;
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
|
||||
void GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out );
|
||||
|
||||
bool Select(); // return true if the selected item is a music, otherwise false
|
||||
bool Select(); // return true if this selection ends the screen
|
||||
WheelItemType GetSelectedType() { return m_CurWheelItemData[m_iSelection]->m_Type; };
|
||||
Song* GetSelectedSong() { return m_CurWheelItemData[m_iSelection]->m_pSong; };
|
||||
Course* GetSelectedCourse() { return m_CurWheelItemData[m_iSelection]->m_pCourse; };
|
||||
@@ -76,9 +76,10 @@ public:
|
||||
protected:
|
||||
void GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CString sPreferredGroup );
|
||||
void BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItems, SongSortOrder so );
|
||||
void SetOpenGroup(CString group, SongSortOrder so = NUM_SORT_ORDERS);
|
||||
void SetOpenGroup(CString group, SongSortOrder so = SORT_INVALID);
|
||||
bool SelectSong(const Song *p);
|
||||
bool SelectCourse(const Course *p);
|
||||
bool SelectSort( SongSortOrder so );
|
||||
void ChangeMusic(int dist); /* +1 or -1 */
|
||||
|
||||
ScrollBar m_ScrollBar;
|
||||
@@ -91,6 +92,7 @@ protected:
|
||||
|
||||
int m_iSelection; // index into m_CurWheelItemData
|
||||
CString m_sExpandedSectionName;
|
||||
SongSortOrder m_LastSongSortOrder;
|
||||
|
||||
int m_iSwitchesLeftInSpinDown;
|
||||
float m_fLockedWheelVelocity;
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
|
||||
|
||||
WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color )
|
||||
WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color, SongSortOrder so )
|
||||
{
|
||||
m_Type = wit;
|
||||
m_pSong = pSong;
|
||||
@@ -50,6 +50,7 @@ WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, CString sSectionNa
|
||||
m_pCourse = pCourse;
|
||||
m_color = color;
|
||||
m_Flags = WheelNotifyIcon::Flags();
|
||||
m_SongSortOrder = so;
|
||||
}
|
||||
|
||||
|
||||
@@ -94,6 +95,12 @@ MusicWheelItem::MusicWheelItem()
|
||||
m_textCourse.SetZoom( COURSE_ZOOM );
|
||||
m_textCourse.SetHorizAlign( align_left );
|
||||
m_textCourse.SetXY( COURSE_X, 0 );
|
||||
|
||||
m_textSort.LoadFromFont( THEME->GetPathToF("MusicWheelItem sort") );
|
||||
m_textSort.EnableShadow( false );
|
||||
m_textSort.SetZoom( COURSE_ZOOM );
|
||||
m_textSort.SetHorizAlign( align_left );
|
||||
m_textSort.SetXY( COURSE_X, 0 );
|
||||
}
|
||||
|
||||
|
||||
@@ -119,19 +126,26 @@ void MusicWheelItem::LoadFromWheelItemData( WheelItemData* pWID )
|
||||
{
|
||||
case TYPE_SECTION:
|
||||
case TYPE_COURSE:
|
||||
case TYPE_SORT:
|
||||
{
|
||||
CString sDisplayName;
|
||||
BitmapText *bt;
|
||||
if(pWID->m_Type == TYPE_SECTION)
|
||||
switch( pWID->m_Type )
|
||||
{
|
||||
sDisplayName = SONGMAN->ShortenGroupName(data->m_sSectionName);
|
||||
bt = &m_textSectionName;
|
||||
}
|
||||
else
|
||||
{
|
||||
sDisplayName = data->m_pCourse->m_sName;
|
||||
bt = &m_textCourse;
|
||||
case TYPE_SECTION:
|
||||
sDisplayName = SONGMAN->ShortenGroupName(data->m_sSectionName);
|
||||
bt = &m_textSectionName;
|
||||
break;
|
||||
case TYPE_COURSE:
|
||||
sDisplayName = data->m_pCourse->m_sName;
|
||||
bt = &m_textCourse;
|
||||
break;
|
||||
case TYPE_SORT:
|
||||
sDisplayName = SongSortOrderToString(data->m_SongSortOrder);
|
||||
bt = &m_textSort;
|
||||
break;
|
||||
}
|
||||
|
||||
bt->SetZoom( 1 );
|
||||
bt->SetText( sDisplayName );
|
||||
bt->SetDiffuse( data->m_color );
|
||||
@@ -217,6 +231,10 @@ void MusicWheelItem::Update( float fDeltaTime )
|
||||
m_sprSongBar.Update( fDeltaTime );
|
||||
m_textCourse.Update( fDeltaTime );
|
||||
break;
|
||||
case TYPE_SORT:
|
||||
m_sprSectionBar.Update( fDeltaTime );
|
||||
m_textSort.Update( fDeltaTime );
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
@@ -229,9 +247,14 @@ void MusicWheelItem::DrawPrimitives()
|
||||
{
|
||||
case TYPE_SECTION:
|
||||
case TYPE_ROULETTE:
|
||||
case TYPE_RANDOM: bar = &m_sprSectionBar; break;
|
||||
case TYPE_RANDOM:
|
||||
case TYPE_SORT:
|
||||
bar = &m_sprSectionBar;
|
||||
break;
|
||||
case TYPE_SONG:
|
||||
case TYPE_COURSE: bar = &m_sprSongBar; break;
|
||||
case TYPE_COURSE:
|
||||
bar = &m_sprSongBar;
|
||||
break;
|
||||
default: ASSERT(0);
|
||||
}
|
||||
|
||||
@@ -256,6 +279,9 @@ void MusicWheelItem::DrawPrimitives()
|
||||
case TYPE_COURSE:
|
||||
m_textCourse.Draw();
|
||||
break;
|
||||
case TYPE_SORT:
|
||||
m_textSort.Draw();
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
@@ -283,6 +309,7 @@ bool WheelItemData::HasBanner() const
|
||||
/* XXX: These are special cases. */
|
||||
case TYPE_ROULETTE:
|
||||
case TYPE_RANDOM:
|
||||
case TYPE_SORT:
|
||||
return false;
|
||||
|
||||
default: ASSERT(0); return false; // "";
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "BitmapText.h"
|
||||
#include "WheelNotifyIcon.h"
|
||||
#include "TextBanner.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
class Course;
|
||||
class Song;
|
||||
|
||||
@@ -50,14 +51,17 @@ public:
|
||||
|
||||
// for TYPE_COURSE
|
||||
BitmapText m_textCourse;
|
||||
|
||||
// for TYPE_SORT
|
||||
BitmapText m_textSort;
|
||||
};
|
||||
|
||||
enum WheelItemType { TYPE_SECTION, TYPE_SONG, TYPE_ROULETTE, TYPE_RANDOM, TYPE_COURSE };
|
||||
enum WheelItemType { TYPE_SECTION, TYPE_SONG, TYPE_ROULETTE, TYPE_RANDOM, TYPE_COURSE, TYPE_SORT };
|
||||
|
||||
struct WheelItemData
|
||||
{
|
||||
WheelItemData() {}
|
||||
WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color );
|
||||
WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color, SongSortOrder so );
|
||||
|
||||
bool HasBanner() const;
|
||||
CString GetBanner() const;
|
||||
@@ -68,6 +72,7 @@ struct WheelItemData
|
||||
Song* m_pSong;
|
||||
RageColor m_color; // either text color or section background color
|
||||
WheelNotifyIcon::Flags m_Flags;
|
||||
SongSortOrder m_SongSortOrder;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -323,13 +323,13 @@ bool DWILoader::LoadFromDWIFile( CString sPath, Song &out )
|
||||
if( sscanf( sParams[1], "%i..%i", &iMin, &iMax ) == 2 )
|
||||
{
|
||||
out.m_DisplayBPMType = Song::DISPLAY_SPECIFIED;
|
||||
out.m_fDisplayBPMMin = (float) iMin;
|
||||
out.m_fDisplayBPMMax = (float) iMax;
|
||||
out.m_fSpecifiedBPMMin = (float) iMin;
|
||||
out.m_fSpecifiedBPMMax = (float) iMax;
|
||||
}
|
||||
else if( sscanf( sParams[1], "%i", &iMin ) == 1 )
|
||||
{
|
||||
out.m_DisplayBPMType = Song::DISPLAY_SPECIFIED;
|
||||
out.m_fDisplayBPMMin = out.m_fDisplayBPMMax = (float) iMin;
|
||||
out.m_fSpecifiedBPMMin = out.m_fSpecifiedBPMMax = (float) iMin;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -155,11 +155,11 @@ bool SMLoader::LoadFromSMFile( CString sPath, Song &out )
|
||||
else
|
||||
{
|
||||
out.m_DisplayBPMType = Song::DISPLAY_SPECIFIED;
|
||||
out.m_fDisplayBPMMin = (float)atof( sParams[1] );
|
||||
out.m_fSpecifiedBPMMin = (float)atof( sParams[1] );
|
||||
if( sParams[2].empty() )
|
||||
out.m_fDisplayBPMMax = out.m_fDisplayBPMMin;
|
||||
out.m_fSpecifiedBPMMax = out.m_fSpecifiedBPMMin;
|
||||
else
|
||||
out.m_fDisplayBPMMax = (float)atof( sParams[2] );
|
||||
out.m_fSpecifiedBPMMax = (float)atof( sParams[2] );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -235,10 +235,10 @@ bool NotesWriterDWI::Write( CString sPath, const Song &out )
|
||||
// write nothing
|
||||
break;
|
||||
case Song::DISPLAY_SPECIFIED:
|
||||
if( out.m_fDisplayBPMMin == out.m_fDisplayBPMMax )
|
||||
fprintf( fp, "#DISPLAYBPM:%i;\n", (int) out.m_fDisplayBPMMin );
|
||||
if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax )
|
||||
fprintf( fp, "#DISPLAYBPM:%i;\n", (int) out.m_fSpecifiedBPMMin );
|
||||
else
|
||||
fprintf( fp, "#DISPLAYBPM:%i..%i;\n", (int) out.m_fDisplayBPMMin, (int) out.m_fDisplayBPMMax );
|
||||
fprintf( fp, "#DISPLAYBPM:%i..%i;\n", (int) out.m_fSpecifiedBPMMin, (int) out.m_fSpecifiedBPMMax );
|
||||
break;
|
||||
case Song::DISPLAY_RANDOM:
|
||||
fprintf( fp, "#DISPLAYBPM:*" );
|
||||
|
||||
@@ -42,10 +42,10 @@ void NotesWriterSM::WriteGlobalTags(FILE *fp, const Song &out)
|
||||
// write nothing
|
||||
break;
|
||||
case Song::DISPLAY_SPECIFIED:
|
||||
if( out.m_fDisplayBPMMin == out.m_fDisplayBPMMax )
|
||||
fprintf( fp, "#DISPLAYBPM:%.3f;\n", out.m_fDisplayBPMMin );
|
||||
if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax )
|
||||
fprintf( fp, "#DISPLAYBPM:%.3f;\n", out.m_fSpecifiedBPMMin );
|
||||
else
|
||||
fprintf( fp, "#DISPLAYBPM:%.3f:%.3f;\n", out.m_fDisplayBPMMin, out.m_fDisplayBPMMax );
|
||||
fprintf( fp, "#DISPLAYBPM:%.3f:%.3f;\n", out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax );
|
||||
break;
|
||||
case Song::DISPLAY_RANDOM:
|
||||
fprintf( fp, "#DISPLAYBPM:*;\n" );
|
||||
|
||||
@@ -31,6 +31,10 @@ private:
|
||||
|
||||
void GoToNextState();
|
||||
void GoToPrevState();
|
||||
|
||||
bool m_bAcceptedChoices;
|
||||
bool m_bGoToOptions;
|
||||
Sprite m_sprOptionsMessage;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -442,14 +442,12 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
|
||||
if( ( GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage ) || GAMESTATE->IsExtraStage2() )
|
||||
m_soundLocked.Play();
|
||||
else
|
||||
if( m_MusicWheel.NextSort() )
|
||||
{
|
||||
SOUNDMAN->StopMusic();
|
||||
|
||||
// m_MusicSortDisplay.FadeOff( 0, "fade", TWEEN_TIME );
|
||||
|
||||
TweenScoreOnAndOffAfterChangeSort();
|
||||
}
|
||||
m_MusicWheel.ChangeSort( SORT_SORT );
|
||||
// if( m_MusicWheel.NextSort() )
|
||||
// {
|
||||
// SOUNDMAN->StopMusic();
|
||||
// TweenScoreOnAndOffAfterChangeSort();
|
||||
// }
|
||||
return;
|
||||
}
|
||||
if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() && CodeDetector::DetectAndAdjustMusicOptions(GameI.controller) )
|
||||
@@ -767,7 +765,8 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
m_Menu.m_MenuTimer.Stall();
|
||||
|
||||
Song* pSong = m_MusicWheel.GetSelectedSong();
|
||||
GAMESTATE->m_pCurSong = pSong;
|
||||
if( pSong )
|
||||
GAMESTATE->m_pCurSong = pSong;
|
||||
|
||||
m_sprStage.Load( THEME->GetPathToG("ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
|
||||
|
||||
@@ -788,6 +787,7 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
switch( m_MusicWheel.GetSelectedType() )
|
||||
{
|
||||
case TYPE_SECTION:
|
||||
case TYPE_SORT:
|
||||
{
|
||||
CString sGroup = m_MusicWheel.GetSelectedSection();
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
@@ -805,7 +805,8 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
break;
|
||||
case TYPE_SONG:
|
||||
{
|
||||
SOUNDMAN->StopMusic();
|
||||
// Don't stop music if it's already playing the right file.
|
||||
// SOUNDMAN->StopMusic();
|
||||
m_fPlaySampleCountdown = SAMPLE_MUSIC_DELAY;
|
||||
m_sSampleMusicToPlay = pSong->GetMusicPath();
|
||||
m_fSampleStartSeconds = pSong->m_fMusicSampleStartSeconds;
|
||||
@@ -879,6 +880,7 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
}
|
||||
break;
|
||||
case TYPE_ROULETTE:
|
||||
case TYPE_RANDOM:
|
||||
if(!no_banner_change)
|
||||
m_Banner.LoadRoulette();
|
||||
m_BPMDisplay.NoBPM();
|
||||
@@ -887,23 +889,18 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
|
||||
SOUNDMAN->StopMusic();
|
||||
m_fPlaySampleCountdown = SAMPLE_MUSIC_DELAY;
|
||||
m_sSampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic roulette music");
|
||||
m_fSampleStartSeconds = -1;
|
||||
m_fSampleLengthSeconds = -1;
|
||||
switch( m_MusicWheel.GetSelectedType() )
|
||||
{
|
||||
case TYPE_ROULETTE:
|
||||
m_sSampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic roulette music");
|
||||
break;
|
||||
case TYPE_RANDOM:
|
||||
m_sSampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic random music");
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
m_sprBalloon.StopTweening();
|
||||
OFF_COMMAND( m_sprBalloon );
|
||||
break;
|
||||
case TYPE_RANDOM:
|
||||
if(!no_banner_change)
|
||||
m_Banner.LoadRandom();
|
||||
m_BPMDisplay.NoBPM();
|
||||
m_sprCDTitleFront.UnloadTexture();
|
||||
m_sprCDTitleBack.UnloadTexture();
|
||||
|
||||
SOUNDMAN->StopMusic();
|
||||
m_fPlaySampleCountdown = SAMPLE_MUSIC_DELAY;
|
||||
m_sSampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic random music");
|
||||
m_fSampleStartSeconds = -1;
|
||||
m_fSampleLengthSeconds = -1;
|
||||
|
||||
|
||||
@@ -93,8 +93,8 @@ Song::Song()
|
||||
m_fLastBeat = -1;
|
||||
m_SelectionDisplay = SHOW_ALWAYS;
|
||||
m_DisplayBPMType = DISPLAY_ACTUAL;
|
||||
m_fDisplayBPMMin = 0;
|
||||
m_fDisplayBPMMax = 0;
|
||||
m_fSpecifiedBPMMin = 0;
|
||||
m_fSpecifiedBPMMax = 0;
|
||||
}
|
||||
|
||||
Song::~Song()
|
||||
|
||||
@@ -373,12 +373,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="ScreenPlayerOptions.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenPlayerOptions2.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenPlayerOptions2.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenPrompt.cpp">
|
||||
</File>
|
||||
|
||||
+14
-2
@@ -142,8 +142,8 @@ public:
|
||||
float m_fMusicSampleStartSeconds;
|
||||
float m_fMusicSampleLengthSeconds;
|
||||
enum { DISPLAY_ACTUAL, DISPLAY_SPECIFIED, DISPLAY_RANDOM } m_DisplayBPMType;
|
||||
float m_fDisplayBPMMin;
|
||||
float m_fDisplayBPMMax; // if a range, then Min != Max
|
||||
float m_fSpecifiedBPMMin;
|
||||
float m_fSpecifiedBPMMax; // if a range, then Min != Max
|
||||
|
||||
float GetMusicStartBeat() const;
|
||||
|
||||
@@ -178,6 +178,18 @@ public:
|
||||
void AddBackgroundChange( BackgroundChange seg );
|
||||
void AddLyricSegment( LyricSegment seg );
|
||||
|
||||
void GetDisplayBPM( float &fMinBPMOut, float &fMaxBPMOut ) const
|
||||
{
|
||||
if( m_DisplayBPMType == DISPLAY_SPECIFIED )
|
||||
{
|
||||
fMinBPMOut = m_fSpecifiedBPMMin;
|
||||
fMaxBPMOut = m_fSpecifiedBPMMax;
|
||||
}
|
||||
else
|
||||
{
|
||||
GetActualBPM( fMinBPMOut, fMaxBPMOut );
|
||||
}
|
||||
}
|
||||
void GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut ) const
|
||||
{
|
||||
fMaxBPMOut = 0;
|
||||
|
||||
Reference in New Issue
Block a user