lock on successful load
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@@ -16,13 +16,6 @@ void ScreenProfileLoad::Init()
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void ScreenProfileLoad::BeginScreen()
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{
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m_bHaveProfileToLoad = GAMESTATE->HaveProfileToLoad();
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if( !m_bHaveProfileToLoad )
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{
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/* We have nothing to load, so just lock the cards. */
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FOREACH_PlayerNumber( pn )
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MEMCARDMAN->LockCard( pn );
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}
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ScreenWithMenuElements::BeginScreen();
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}
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