lock on successful load

This commit is contained in:
Glenn Maynard
2007-05-30 02:13:32 +00:00
parent 92d3778e29
commit 32fac7c444
3 changed files with 11 additions and 11 deletions
-7
View File
@@ -16,13 +16,6 @@ void ScreenProfileLoad::Init()
void ScreenProfileLoad::BeginScreen()
{
m_bHaveProfileToLoad = GAMESTATE->HaveProfileToLoad();
if( !m_bHaveProfileToLoad )
{
/* We have nothing to load, so just lock the cards. */
FOREACH_PlayerNumber( pn )
MEMCARDMAN->LockCard( pn );
}
ScreenWithMenuElements::BeginScreen();
}