lock on successful load

This commit is contained in:
Glenn Maynard
2007-05-30 02:13:32 +00:00
parent 92d3778e29
commit 32fac7c444
3 changed files with 11 additions and 11 deletions
+4
View File
@@ -6,6 +6,7 @@
#include "RageLog.h"
#include "InputEventPlus.h"
#include "MenuTimer.h"
#include "MemoryCardManager.h"
REGISTER_SCREEN_CLASS( ScreenContinue );
@@ -19,7 +20,10 @@ void ScreenContinue::BeginScreen()
{
bool bPlayerDone = GAMESTATE->m_iPlayerStageTokens[p] <= 0;
if( bPlayerDone )
{
GAMESTATE->UnjoinPlayer( p );
MEMCARDMAN->UnlockCard( p );
}
}
ScreenWithMenuElements::BeginScreen();