lock on successful load
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@@ -6,6 +6,7 @@
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#include "RageLog.h"
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#include "InputEventPlus.h"
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#include "MenuTimer.h"
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#include "MemoryCardManager.h"
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REGISTER_SCREEN_CLASS( ScreenContinue );
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@@ -19,7 +20,10 @@ void ScreenContinue::BeginScreen()
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{
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bool bPlayerDone = GAMESTATE->m_iPlayerStageTokens[p] <= 0;
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if( bPlayerDone )
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{
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GAMESTATE->UnjoinPlayer( p );
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MEMCARDMAN->UnlockCard( p );
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}
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}
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ScreenWithMenuElements::BeginScreen();
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