more small comment updates for futures
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+8
-1
@@ -133,7 +133,12 @@ public:
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NUM_CLOCKS
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NUM_CLOCKS
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};
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};
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///** @brief What type of Effect this is. */
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/**
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* @brief What type of Effect this is.
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*
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* This is an internal enum for checking if an effect can be run;
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* You can't have more than one of most EffectTypes in the Effect list. (You
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* might be able to have mutliple EffectType_Translates; not sure yet.) -aj */
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/*
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/*
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enum EffectType {
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enum EffectType {
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EffectType_Diffuse,
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EffectType_Diffuse,
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@@ -148,6 +153,7 @@ public:
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// todo: use this instead of the Effect enum -aj
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// todo: use this instead of the Effect enum -aj
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/*
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/*
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// This is similar to Attributes in BitmapText as far as implementation.
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struct Effect
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struct Effect
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{
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{
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Effect() : m_Action(EffectAction_None), m_Type(EffectType_Invalid), m_fSecsIntoEffect(0),
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Effect() : m_Action(EffectAction_None), m_Type(EffectType_Invalid), m_fSecsIntoEffect(0),
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@@ -157,6 +163,7 @@ public:
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m_effectColor1(RageColor(1,1,1,1)), m_effectColor2(RageColor(1,1,1,1))
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m_effectColor1(RageColor(1,1,1,1)), m_effectColor2(RageColor(1,1,1,1))
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{ }
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{ }
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RString m_sName; // friendly name
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EffectAction m_Action; // replaces the old Effect enum
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EffectAction m_Action; // replaces the old Effect enum
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EffectType m_Type; // determined by EffectAction
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EffectType m_Type; // determined by EffectAction
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float m_fSecsIntoEffect;
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float m_fSecsIntoEffect;
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