Added detection of buggy Voodoo3 drivers, then found a hack that fixes the problems. Sigh...
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@@ -27,7 +27,7 @@ DSound::DSound()
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HRESULT hr;
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// Initialize COM
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if( hr = CoInitialize( NULL ) )
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if( FAILED( hr = CoInitialize( NULL ) ) )
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RageException::ThrowNonfatal(hr_ssprintf(hr, "CoInitialize"));
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// Create IDirectSound using the primary sound device
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