Added detection of buggy Voodoo3 drivers, then found a hack that fixes the problems. Sigh...
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@@ -284,6 +284,8 @@ void Player::DrawPrimitives()
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DISPLAY->LookAt(Eye, At, Up);
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}
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else
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DISPLAY->PushMatrix();
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m_GrayArrowRow.Draw();
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m_NoteField.Draw();
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@@ -294,6 +296,8 @@ void Player::DrawPrimitives()
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DISPLAY->ExitPerspective();
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DISPLAY->PopMatrix();
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}
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else
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DISPLAY->PopMatrix();
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m_Judgment.Draw();
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