some cleanup

This commit is contained in:
AJ Kelly
2010-05-26 15:59:07 -05:00
parent 1adda3b569
commit 32ad5f4e43
6 changed files with 83 additions and 96 deletions
+27 -27
View File
@@ -149,7 +149,7 @@ void ScreenOptions::Init()
LOAD_ALL_COMMANDS( m_Cursor[p] );
m_frameContainer.AddChild( &m_Cursor[p] );
}
switch( m_InputMode )
{
case INPUTMODE_INDIVIDUAL:
@@ -258,14 +258,14 @@ void ScreenOptions::RestartOptions()
vector<PlayerNumber> vpns;
FOREACH_HumanPlayer( p )
vpns.push_back( p );
for( unsigned r=0; r<m_pRows.size(); r++ ) // foreach row
{
OptionRow *pRow = m_pRows[r];
pRow->Reload();
this->ImportOptions( r, vpns );
// HACK: Process disabled players, too, to hide inactive underlines.
FOREACH_PlayerNumber( p )
pRow->AfterImportOptions( p );
@@ -382,7 +382,7 @@ void ScreenOptions::GetWidthXY( PlayerNumber pn, int iRow, int iChoiceOnRow, int
void ScreenOptions::RefreshIcons( int iRow, PlayerNumber pn )
{
OptionRow &row = *m_pRows[iRow];
const OptionRowDefinition &def = row.GetRowDef();
// find first selection and whether multiple are selected
@@ -405,7 +405,7 @@ void ScreenOptions::RefreshIcons( int iRow, PlayerNumber pn )
pHand->GetIconTextAndGameCommand( iSelection, sIcon, gc );
}
}
/* XXX: hack to not display text in the song options menu */
if( def.m_bOneChoiceForAllPlayers )
@@ -452,8 +452,8 @@ void ScreenOptions::TweenCursor( PlayerNumber pn )
GetWidthXY( pn, iRow, iChoiceWithFocus, iWidth, iX, iY );
OptionsCursor &cursor = m_Cursor[pn];
if( cursor.GetDestX() != (float) iX ||
cursor.GetDestY() != (float) iY ||
if( cursor.GetDestX() != (float) iX ||
cursor.GetDestY() != (float) iY ||
cursor.GetBarWidth() != iWidth )
{
cursor.StopTweening();
@@ -477,7 +477,7 @@ void ScreenOptions::TweenCursor( PlayerNumber pn )
cursor.SetCanGo( bCanGoLeft, bCanGoRight );
if( GAMESTATE->IsHumanPlayer(pn) )
if( GAMESTATE->IsHumanPlayer(pn) )
{
COMMAND( m_sprLineHighlight[pn], "Change" );
if( row.GetRowType() == OptionRow::RowType_Exit )
@@ -658,7 +658,7 @@ void ScreenOptions::PositionRows( bool bTween )
Actor::TweenState tsDestination = m_exprRowPositionTransformFunction.GetTransformCached( fPos, i, min( (int)Rows.size(), (int)NUM_ROWS_SHOWN ) );
bool bHidden =
bool bHidden =
i < first_start ||
(i >= first_end && i < second_start) ||
i >= second_end;
@@ -691,7 +691,7 @@ void ScreenOptions::AfterChangeValueOrRow( PlayerNumber pn )
if( iCurRow == -1 )
return;
/* Update m_fY and m_bHidden[]. */
PositionRows( true );
@@ -784,7 +784,7 @@ void ScreenOptions::MenuStart( const InputEventPlus &input )
return; // don't allow repeat
break;
}
/* If we are in a three-button mode, check to see if GAME_BUTTON_LEFT and
* GAME_BUTTON_RIGHT are being held. */
switch( m_OptionsNavigation )
@@ -792,7 +792,7 @@ void ScreenOptions::MenuStart( const InputEventPlus &input )
case NAV_THREE_KEY:
case NAV_TOGGLE_THREE_KEY:
{
bool bHoldingLeftAndRight =
bool bHoldingLeftAndRight =
INPUTMAPPER->IsBeingPressed( GAME_BUTTON_RIGHT, pn ) &&
INPUTMAPPER->IsBeingPressed( GAME_BUTTON_LEFT, pn );
if( bHoldingLeftAndRight )
@@ -803,7 +803,7 @@ void ScreenOptions::MenuStart( const InputEventPlus &input )
}
}
}
this->ProcessMenuStart( input );
}
@@ -849,7 +849,7 @@ void ScreenOptions::ProcessMenuStart( const InputEventPlus &input )
if( bEndThisScreen &&
(input.type != IET_FIRST_PRESS || IsTransitioning()) )
return;
if( bEndThisScreen )
{
SCREENMAN->PlayStartSound();
@@ -867,7 +867,7 @@ void ScreenOptions::ProcessMenuStart( const InputEventPlus &input )
return;
}
}
if( row.GetRowDef().m_selectType == SELECT_MULTIPLE )
{
int iChoiceInRow = row.GetChoiceInRowWithFocus(pn);
@@ -941,7 +941,7 @@ void ScreenOptions::StoreFocus( PlayerNumber pn )
int iWidth, iY;
GetWidthXY( pn, m_iCurrentRow[pn], row.GetChoiceInRowWithFocus(pn), iWidth, m_iFocusX[pn], iY );
LOG->Trace("cur selection %ix%i @ %i",
LOG->Trace("cur selection %ix%i @ %i",
m_iCurrentRow[pn], row.GetChoiceInRowWithFocus(pn), m_iFocusX[pn]);
}
@@ -987,7 +987,7 @@ void ScreenOptions::ChangeValueInRowAbsolute( int iRow, PlayerNumber pn, int iCh
return; // don't allow a move
OptionRow &row = *m_pRows[iRow];
const int iNumChoices = row.GetRowDef().m_vsChoices.size();
ASSERT( iNumChoices >= 0 && iChoiceIndex < iNumChoices );
@@ -1003,13 +1003,13 @@ void ScreenOptions::ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDe
return; // don't allow a move
OptionRow &row = *m_pRows[iRow];
const int iNumChoices = row.GetRowDef().m_vsChoices.size();
if( m_OptionsNavigation == NAV_THREE_KEY_MENU && iNumChoices <= 1 ) // 1 or 0
{
/* There are no other options on the row; move up or down instead of left and right.
* This allows navigating the options menu with left/right/start.
* This allows navigating the options menu with left/right/start.
*
* XXX: Only allow repeats if the opposite key isn't pressed; otherwise, holding both
* directions will repeat in place continuously, which is weird. */
@@ -1038,7 +1038,7 @@ void ScreenOptions::ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDe
wrap( iNewChoiceWithFocus, iNumChoices );
else
CLAMP( iNewChoiceWithFocus, 0, iNumChoices-1 );
if( iCurrentChoiceWithFocus != iNewChoiceWithFocus )
bOneChanged = true;
@@ -1105,13 +1105,13 @@ void ScreenOptions::ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDe
this->AfterChangeValueInRow( iRow, pn );
}
void ScreenOptions::AfterChangeValueInRow( int iRow, PlayerNumber pn )
void ScreenOptions::AfterChangeValueInRow( int iRow, PlayerNumber pn )
{
AfterChangeValueOrRow( pn );
}
/* Move up/down. Returns true if we actually moved. */
bool ScreenOptions::MoveRowRelative( PlayerNumber pn, int iDir, bool bRepeat )
bool ScreenOptions::MoveRowRelative( PlayerNumber pn, int iDir, bool bRepeat )
{
LOG->Trace( "MoveRowRelative(pn %i, dir %i, rep %i)", pn, iDir, bRepeat );
@@ -1144,7 +1144,7 @@ bool ScreenOptions::MoveRowRelative( PlayerNumber pn, int iDir, bool bRepeat )
return MoveRowAbsolute( pn, iDest );
}
void ScreenOptions::AfterChangeRow( PlayerNumber pn )
void ScreenOptions::AfterChangeRow( PlayerNumber pn )
{
const int iRow = m_iCurrentRow[pn];
if( iRow != -1 )
@@ -1176,7 +1176,7 @@ void ScreenOptions::AfterChangeRow( PlayerNumber pn )
if( row.GetFirstItemGoesDown() )
{
// If moving to a bFirstChoiceGoesDown row, put focus back on
// If moving to a bFirstChoiceGoesDown row, put focus back on
// the first choice.
row.SetChoiceInRowWithFocus( pn, 0 );
}
@@ -1185,7 +1185,7 @@ void ScreenOptions::AfterChangeRow( PlayerNumber pn )
AfterChangeValueOrRow( pn );
}
bool ScreenOptions::MoveRowAbsolute( PlayerNumber pn, int iRow )
bool ScreenOptions::MoveRowAbsolute( PlayerNumber pn, int iRow )
{
bool bChanged = false;
FOREACH_PlayerNumber( p )
@@ -1291,7 +1291,7 @@ LUA_REGISTER_DERIVED_CLASS( ScreenOptions, ScreenWithMenuElements )
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@@ -1301,7 +1301,7 @@ LUA_REGISTER_DERIVED_CLASS( ScreenOptions, ScreenWithMenuElements )
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF