Don't delete a texture twice
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@@ -188,7 +188,9 @@ struct BannerTexture: public RageTexture
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void Destroy()
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void Destroy()
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{
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{
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DISPLAY->DeleteTexture( m_uTexHandle );
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if( m_uTexHandle )
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DISPLAY->DeleteTexture( m_uTexHandle );
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m_uTexHandle = 0;
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}
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}
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void Reload()
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void Reload()
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