SDL loading window crashes Xbox version. Use null loading window til an

Xbox version is written.
This commit is contained in:
Ryan Dortmans
2004-09-28 05:05:31 +00:00
parent c8ba0bec7b
commit 3296336486
2 changed files with 11 additions and 9 deletions
+6
View File
@@ -12,6 +12,12 @@
LoadingWindow *MakeLoadingWindow()
{
#if defined(XBOX)
/* Using the SDL loading window without the SDLmain library causes the Xbox version
* to crash, so we'll use the Null loading window until an Xbox loading window is written */
return new LoadingWindow_Null;
#endif
if( !PREFSMAN->m_bShowLoadingWindow )
return new LoadingWindow_Null;