SDL loading window crashes Xbox version. Use null loading window til an
Xbox version is written.
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@@ -12,6 +12,12 @@
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LoadingWindow *MakeLoadingWindow()
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{
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#if defined(XBOX)
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/* Using the SDL loading window without the SDLmain library causes the Xbox version
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* to crash, so we'll use the Null loading window until an Xbox loading window is written */
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return new LoadingWindow_Null;
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#endif
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if( !PREFSMAN->m_bShowLoadingWindow )
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return new LoadingWindow_Null;
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