sleep(n) sleeps for n *seconds*; you want SDL_Delay(n),
which sleeps for n milliseconds
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@@ -29,7 +29,7 @@ void RageSound_Null::MixerThread()
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{
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{
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/* SOUNDMAN will be set once RageSoundManager's ctor returns and
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/* SOUNDMAN will be set once RageSoundManager's ctor returns and
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* assigns it; we might get here before that happens, though. */
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* assigns it; we might get here before that happens, though. */
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while(!SOUNDMAN && !shutdown) sleep(10);
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while(!SOUNDMAN && !shutdown) SDL_Delay(10);
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/* not sure if a nansleep is needed, but certainly helps
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/* not sure if a nansleep is needed, but certainly helps
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* when there is LOG->Trace in GetData() */
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* when there is LOG->Trace in GetData() */
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