The big NULL replacement party part 4.

...okay, not as big of a commit.
This commit is contained in:
Jason Felds
2013-05-03 23:24:23 -04:00
parent a3f37dc2b4
commit 328c41eec0
8 changed files with 154 additions and 154 deletions
+4 -4
View File
@@ -532,7 +532,7 @@ const ulg crc_table[256] = {
ulg crc32(ulg crc, const uch *buf, size_t len) ulg crc32(ulg crc, const uch *buf, size_t len)
{ {
if (buf==NULL) return 0L; if (buf== nullptr) return 0L;
crc = crc ^ 0xffffffffL; crc = crc ^ 0xffffffffL;
while (len >= 8) {DO8(buf); len -= 8;} while (len >= 8) {DO8(buf); len -= 8;}
if (len) do {DO1(buf);} while (--len); if (len) do {DO1(buf);} while (--len);
@@ -935,12 +935,12 @@ ZRESULT TZip::Add(const TCHAR *odstzn, const TCHAR *src,unsigned long flags)
// Keep a copy of the zipfileinfo, for our end-of-zip directory // Keep a copy of the zipfileinfo, for our end-of-zip directory
char *cextra = new char[zfi.cext]; memcpy(cextra,zfi.cextra,zfi.cext); zfi.cextra=cextra; char *cextra = new char[zfi.cext]; memcpy(cextra,zfi.cextra,zfi.cext); zfi.cextra=cextra;
TZipFileInfo *pzfi = new TZipFileInfo; memcpy(pzfi,&zfi,sizeof(zfi)); TZipFileInfo *pzfi = new TZipFileInfo; memcpy(pzfi,&zfi,sizeof(zfi));
if (zfis==NULL) if (zfis== nullptr)
zfis=pzfi; zfis=pzfi;
else else
{ {
TZipFileInfo *z=zfis; TZipFileInfo *z=zfis;
while (z->nxt!=NULL) while (z->nxt!= nullptr)
z=z->nxt; z=z->nxt;
z->nxt=pzfi; z->nxt=pzfi;
} }
@@ -954,7 +954,7 @@ ZRESULT TZip::AddCentral()
ulg pos_at_start_of_central = writ; ulg pos_at_start_of_central = writ;
//ulg tot_unc_size=0, tot_compressed_size=0; //ulg tot_unc_size=0, tot_compressed_size=0;
bool okay=true; bool okay=true;
for (TZipFileInfo *zfi=zfis; zfi!=NULL; ) for (TZipFileInfo *zfi=zfis; zfi!= nullptr; )
{ {
if (okay) if (okay)
{ {
+6 -6
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@@ -755,14 +755,14 @@ public:
static int GetText( T* p, lua_State *L ) { lua_pushstring(L, p->m_sText ); return 1; } static int GetText( T* p, lua_State *L ) { lua_pushstring(L, p->m_sText ); return 1; }
static int GetIndex( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iIndex ); return 1; } static int GetIndex( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iIndex ); return 1; }
static int GetMultiPlayer( T* p, lua_State *L ) { lua_pushnumber(L, p->m_MultiPlayer); return 1; } static int GetMultiPlayer( T* p, lua_State *L ) { lua_pushnumber(L, p->m_MultiPlayer); return 1; }
static int GetStyle( T* p, lua_State *L ) { if(p->m_pStyle==NULL) lua_pushnil(L); else {Style *pStyle = (Style*)p->m_pStyle; pStyle->PushSelf(L);} return 1; } static int GetStyle( T* p, lua_State *L ) { if(p->m_pStyle== nullptr) lua_pushnil(L); else {Style *pStyle = (Style*)p->m_pStyle; pStyle->PushSelf(L);} return 1; }
static int GetScreen( T* p, lua_State *L ) { lua_pushstring(L, p->m_sScreen ); return 1; } static int GetScreen( T* p, lua_State *L ) { lua_pushstring(L, p->m_sScreen ); return 1; }
static int GetProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sProfileID ); return 1; } static int GetProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sProfileID ); return 1; }
static int GetSong( T* p, lua_State *L ) { if(p->m_pSong==NULL) lua_pushnil(L); else p->m_pSong->PushSelf(L); return 1; } static int GetSong( T* p, lua_State *L ) { if(p->m_pSong== nullptr) lua_pushnil(L); else p->m_pSong->PushSelf(L); return 1; }
static int GetSteps( T* p, lua_State *L ) { if(p->m_pSteps==NULL) lua_pushnil(L); else p->m_pSteps->PushSelf(L); return 1; } static int GetSteps( T* p, lua_State *L ) { if(p->m_pSteps== nullptr) lua_pushnil(L); else p->m_pSteps->PushSelf(L); return 1; }
static int GetCourse( T* p, lua_State *L ) { if(p->m_pCourse==NULL) lua_pushnil(L); else p->m_pCourse->PushSelf(L); return 1; } static int GetCourse( T* p, lua_State *L ) { if(p->m_pCourse== nullptr) lua_pushnil(L); else p->m_pCourse->PushSelf(L); return 1; }
static int GetTrail( T* p, lua_State *L ) { if(p->m_pTrail==NULL) lua_pushnil(L); else p->m_pTrail->PushSelf(L); return 1; } static int GetTrail( T* p, lua_State *L ) { if(p->m_pTrail== nullptr) lua_pushnil(L); else p->m_pTrail->PushSelf(L); return 1; }
static int GetCharacter( T* p, lua_State *L ) { if(p->m_pCharacter==NULL) lua_pushnil(L); else p->m_pCharacter->PushSelf(L); return 1; } static int GetCharacter( T* p, lua_State *L ) { if(p->m_pCharacter== nullptr) lua_pushnil(L); else p->m_pCharacter->PushSelf(L); return 1; }
static int GetSongGroup( T* p, lua_State *L ) { lua_pushstring(L, p->m_sSongGroup ); return 1; } static int GetSongGroup( T* p, lua_State *L ) { lua_pushstring(L, p->m_sSongGroup ); return 1; }
static int GetUrl( T* p, lua_State *L ) { lua_pushstring(L, p->m_sUrl ); return 1; } static int GetUrl( T* p, lua_State *L ) { lua_pushstring(L, p->m_sUrl ); return 1; }
static int GetAnnouncer( T* p, lua_State *L ) { lua_pushstring(L, p->m_sAnnouncer ); return 1; } static int GetAnnouncer( T* p, lua_State *L ) { lua_pushstring(L, p->m_sAnnouncer ); return 1; }
+4 -4
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@@ -338,11 +338,11 @@ void NetworkSyncManager::StartRequest( short position )
Steps * tSteps; Steps * tSteps;
tSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; tSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
if( tSteps!=NULL && GAMESTATE->IsPlayerEnabled(PLAYER_1) ) if( tSteps!= nullptr && GAMESTATE->IsPlayerEnabled(PLAYER_1) )
ctr = uint8_t(ctr+tSteps->GetMeter()*16); ctr = uint8_t(ctr+tSteps->GetMeter()*16);
tSteps = GAMESTATE->m_pCurSteps[PLAYER_2]; tSteps = GAMESTATE->m_pCurSteps[PLAYER_2];
if( tSteps!=NULL && GAMESTATE->IsPlayerEnabled(PLAYER_2) ) if( tSteps!= nullptr && GAMESTATE->IsPlayerEnabled(PLAYER_2) )
ctr = uint8_t( ctr+tSteps->GetMeter() ); ctr = uint8_t( ctr+tSteps->GetMeter() );
m_packet.Write1( ctr ); m_packet.Write1( ctr );
@@ -350,11 +350,11 @@ void NetworkSyncManager::StartRequest( short position )
ctr=0; ctr=0;
tSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; tSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
if( tSteps!=NULL && GAMESTATE->IsPlayerEnabled(PLAYER_1) ) if( tSteps!= nullptr && GAMESTATE->IsPlayerEnabled(PLAYER_1) )
ctr = uint8_t( ctr + (int)tSteps->GetDifficulty()*16 ); ctr = uint8_t( ctr + (int)tSteps->GetDifficulty()*16 );
tSteps = GAMESTATE->m_pCurSteps[PLAYER_2]; tSteps = GAMESTATE->m_pCurSteps[PLAYER_2];
if( tSteps!=NULL && GAMESTATE->IsPlayerEnabled(PLAYER_2) ) if( tSteps!= nullptr && GAMESTATE->IsPlayerEnabled(PLAYER_2) )
ctr = uint8_t( ctr + (int)tSteps->GetDifficulty() ); ctr = uint8_t( ctr + (int)tSteps->GetDifficulty() );
m_packet.Write1( ctr ); m_packet.Write1( ctr );
+1 -1
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@@ -799,7 +799,7 @@ void Player::Update( float fDeltaTime )
//LOG->Trace( "Player::Update(%f)", fDeltaTime ); //LOG->Trace( "Player::Update(%f)", fDeltaTime );
if( GAMESTATE->m_pCurSong==NULL || IsOniDead() ) if( GAMESTATE->m_pCurSong== nullptr || IsOniDead() )
return; return;
ActorFrame::Update( fDeltaTime ); ActorFrame::Update( fDeltaTime );
+1 -1
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@@ -772,7 +772,7 @@ void Profile::IncrementCategoryPlayCount( StepsType st, RankingCategory rc )
#define WARN_AND_BREAK_M(m) { WARN_M(m); break; } #define WARN_AND_BREAK_M(m) { WARN_M(m); break; }
#define LOAD_NODE(X) { \ #define LOAD_NODE(X) { \
const XNode* X = xml->GetChild(#X); \ const XNode* X = xml->GetChild(#X); \
if( X==NULL ) LOG->Warn("Failed to read section " #X); \ if( X== nullptr ) LOG->Warn("Failed to read section " #X); \
else Load##X##FromNode(X); } else Load##X##FromNode(X); }
ProfileLoadResult Profile::LoadAllFromDir( RString sDir, bool bRequireSignature ) ProfileLoadResult Profile::LoadAllFromDir( RString sDir, bool bRequireSignature )
+1 -1
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@@ -757,7 +757,7 @@ void Sprite::SetSecondsIntoAnimation( float fSeconds )
RString Sprite::GetTexturePath() const RString Sprite::GetTexturePath() const
{ {
if( m_pTexture==NULL ) if( m_pTexture== nullptr )
return RString(); return RString();
return m_pTexture->GetID().filename; return m_pTexture->GetID().filename;
+2 -2
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@@ -98,14 +98,14 @@ public:
const XNodeValue *GetAttr( const RString &sAttrName ) const; const XNodeValue *GetAttr( const RString &sAttrName ) const;
XNodeValue *GetAttr( const RString &sAttrName ); XNodeValue *GetAttr( const RString &sAttrName );
template <typename T> template <typename T>
bool GetAttrValue( const RString &sName, T &out ) const { const XNodeValue *pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; } bool GetAttrValue( const RString &sName, T &out ) const { const XNodeValue *pAttr=GetAttr(sName); if(pAttr== nullptr) return false; pAttr->GetValue(out); return true; }
bool PushAttrValue( lua_State *L, const RString &sName ) const; bool PushAttrValue( lua_State *L, const RString &sName ) const;
// in one level child nodes // in one level child nodes
const XNode *GetChild( const RString &sName ) const; const XNode *GetChild( const RString &sName ) const;
XNode *GetChild( const RString &sName ); XNode *GetChild( const RString &sName );
template <typename T> template <typename T>
bool GetChildValue( const RString &sName, T &out ) const { const XNode *pChild=GetChild(sName); if(pChild==NULL) return false; pChild->GetTextValue(out); return true; } bool GetChildValue( const RString &sName, T &out ) const { const XNode *pChild=GetChild(sName); if(pChild== nullptr) return false; pChild->GetTextValue(out); return true; }
bool PushChildValue( lua_State *L, const RString &sName ) const; bool PushChildValue( lua_State *L, const RString &sName ) const;
// modify DOM // modify DOM
+1 -1
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@@ -196,7 +196,7 @@ RageMovieTexture *MakeRageMovieTexture( RageTextureID ID )
RString Driver; RString Driver;
RageMovieTexture *ret = NULL; RageMovieTexture *ret = NULL;
for( unsigned i=0; ret==NULL && i<DriversToTry.size(); ++i ) for( unsigned i=0; ret== nullptr && i<DriversToTry.size(); ++i )
{ {
Driver = DriversToTry[i]; Driver = DriversToTry[i];
LOG->Trace( "Initializing driver: %s", Driver.c_str() ); LOG->Trace( "Initializing driver: %s", Driver.c_str() );