The big NULL replacement party part 4.
...okay, not as big of a commit.
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+6
-6
@@ -755,14 +755,14 @@ public:
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static int GetText( T* p, lua_State *L ) { lua_pushstring(L, p->m_sText ); return 1; }
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static int GetIndex( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iIndex ); return 1; }
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static int GetMultiPlayer( T* p, lua_State *L ) { lua_pushnumber(L, p->m_MultiPlayer); return 1; }
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static int GetStyle( T* p, lua_State *L ) { if(p->m_pStyle==NULL) lua_pushnil(L); else {Style *pStyle = (Style*)p->m_pStyle; pStyle->PushSelf(L);} return 1; }
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static int GetStyle( T* p, lua_State *L ) { if(p->m_pStyle== nullptr) lua_pushnil(L); else {Style *pStyle = (Style*)p->m_pStyle; pStyle->PushSelf(L);} return 1; }
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static int GetScreen( T* p, lua_State *L ) { lua_pushstring(L, p->m_sScreen ); return 1; }
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static int GetProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sProfileID ); return 1; }
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static int GetSong( T* p, lua_State *L ) { if(p->m_pSong==NULL) lua_pushnil(L); else p->m_pSong->PushSelf(L); return 1; }
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static int GetSteps( T* p, lua_State *L ) { if(p->m_pSteps==NULL) lua_pushnil(L); else p->m_pSteps->PushSelf(L); return 1; }
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static int GetCourse( T* p, lua_State *L ) { if(p->m_pCourse==NULL) lua_pushnil(L); else p->m_pCourse->PushSelf(L); return 1; }
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static int GetTrail( T* p, lua_State *L ) { if(p->m_pTrail==NULL) lua_pushnil(L); else p->m_pTrail->PushSelf(L); return 1; }
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static int GetCharacter( T* p, lua_State *L ) { if(p->m_pCharacter==NULL) lua_pushnil(L); else p->m_pCharacter->PushSelf(L); return 1; }
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static int GetSong( T* p, lua_State *L ) { if(p->m_pSong== nullptr) lua_pushnil(L); else p->m_pSong->PushSelf(L); return 1; }
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static int GetSteps( T* p, lua_State *L ) { if(p->m_pSteps== nullptr) lua_pushnil(L); else p->m_pSteps->PushSelf(L); return 1; }
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static int GetCourse( T* p, lua_State *L ) { if(p->m_pCourse== nullptr) lua_pushnil(L); else p->m_pCourse->PushSelf(L); return 1; }
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static int GetTrail( T* p, lua_State *L ) { if(p->m_pTrail== nullptr) lua_pushnil(L); else p->m_pTrail->PushSelf(L); return 1; }
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static int GetCharacter( T* p, lua_State *L ) { if(p->m_pCharacter== nullptr) lua_pushnil(L); else p->m_pCharacter->PushSelf(L); return 1; }
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static int GetSongGroup( T* p, lua_State *L ) { lua_pushstring(L, p->m_sSongGroup ); return 1; }
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static int GetUrl( T* p, lua_State *L ) { lua_pushstring(L, p->m_sUrl ); return 1; }
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static int GetAnnouncer( T* p, lua_State *L ) { lua_pushstring(L, p->m_sAnnouncer ); return 1; }
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