GameState: Expose GetPlayerFailType() to Lua
FailType for a given Player can be overriden with respect to preferences, but Lua has no way to check it. Expose a function to allow doing that, in order to not accidentally submit invalid scores to GrooveStats.
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@@ -926,6 +926,7 @@
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<Function name='GetNumStagesLeft'/>
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<Function name='GetNumStagesLeft'/>
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<Function name='GetPlayMode'/>
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<Function name='GetPlayMode'/>
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<Function name='GetPlayerDisplayName'/>
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<Function name='GetPlayerDisplayName'/>
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<Function name='GetPlayerFailType'/>
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<Function name='GetPlayerState'/>
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<Function name='GetPlayerState'/>
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<Function name='GetPreferredDifficulty'/>
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<Function name='GetPreferredDifficulty'/>
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<Function name='GetPreferredSong'/>
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<Function name='GetPreferredSong'/>
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@@ -3151,6 +3151,9 @@ end
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<Function name='GetPlayerDisplayName' return='string' arguments='PlayerNumber pn'>
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<Function name='GetPlayerDisplayName' return='string' arguments='PlayerNumber pn'>
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Returns the display name for player <code>pn</code>.
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Returns the display name for player <code>pn</code>.
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</Function>
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</Function>
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<Function name='GetPlayerFailType' return='FailType' arguments='PlayerNumber pn' since='ITGmania 1.0.0'>
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Returns the effective <Link class='ENUM' function='FailType' /> for player <code>pn</code>.
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</Function>
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<Function name='GetPlayerState' return='PlayerState' arguments='PlayerNumber pn'>
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<Function name='GetPlayerState' return='PlayerState' arguments='PlayerNumber pn'>
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Returns the PlayerState for player <code>pn</code>.
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Returns the PlayerState for player <code>pn</code>.
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</Function>
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</Function>
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@@ -3357,6 +3357,13 @@ public:
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p->m_autogen_fargs[si]= v;
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p->m_autogen_fargs[si]= v;
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COMMON_RETURN_SELF;
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COMMON_RETURN_SELF;
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}
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}
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static int GetPlayerFailType(T* p, lua_State* L)
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{
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Enum::Push(L, p->GetPlayerFailType(Enum::Check<PlayerNumber>(L, 1)));
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return 1;
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}
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static int prepare_song_for_gameplay(T* p, lua_State* L)
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static int prepare_song_for_gameplay(T* p, lua_State* L)
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{
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{
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int result= p->prepare_song_for_gameplay();
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int result= p->prepare_song_for_gameplay();
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@@ -3490,6 +3497,7 @@ public:
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ADD_METHOD( SetStepsForEditMode );
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ADD_METHOD( SetStepsForEditMode );
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ADD_METHOD( GetAutoGenFarg );
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ADD_METHOD( GetAutoGenFarg );
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ADD_METHOD( SetAutoGenFarg );
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ADD_METHOD( SetAutoGenFarg );
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ADD_METHOD( GetPlayerFailType );
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ADD_METHOD(prepare_song_for_gameplay);
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ADD_METHOD(prepare_song_for_gameplay);
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}
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}
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};
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};
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@@ -336,6 +336,7 @@ public:
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bool PlayerIsUsingModifier( PlayerNumber pn, const RString &sModifier );
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bool PlayerIsUsingModifier( PlayerNumber pn, const RString &sModifier );
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FailType GetPlayerFailType( const PlayerState *pPlayerState ) const;
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FailType GetPlayerFailType( const PlayerState *pPlayerState ) const;
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FailType GetPlayerFailType( PlayerNumber pn ) const { return GetPlayerFailType( m_pPlayerState[pn] ); }
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// character stuff
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// character stuff
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Character* m_pCurCharacters[NUM_PLAYERS];
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Character* m_pCurCharacters[NUM_PLAYERS];
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