add IsStepsPlayable, make IsStepsTypePlayable take the number of stages left into account

This commit is contained in:
Chris Danford
2007-03-12 01:47:03 +00:00
parent 544c445b49
commit 32586f28e1
7 changed files with 41 additions and 27 deletions
+1 -1
View File
@@ -321,7 +321,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
// TODO: Invalidate the CurSteps only if they are no longer playable. That way,
// after music change will clamp to the nearest in the DifficultyList.
FOREACH_ENUM( PlayerNumber, p )
GAMESTATE->m_pCurSteps[p].Set( NULL );
GAMESTATE->m_pCurSteps[p].SetWithoutBroadcast( NULL );
AfterMusicChange();