add IsStepsPlayable, make IsStepsTypePlayable take the number of stages left into account
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@@ -206,7 +206,7 @@ void ScoreKeeperNormal::OnNextSong( int iSongInCourseIndex, const Steps* pSteps,
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const int iMeter = clamp( pSteps->GetMeter(), 1, 10 );
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// long ver and marathon ver songs have higher max possible scores
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int iLengthMultiplier = GameState::GetNumStagesForSong( GAMESTATE->m_pCurSong );
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int iLengthMultiplier = GameState::GetNumStagesMultiplierForSong( GAMESTATE->m_pCurSong );
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switch( PREFSMAN->m_ScoringType )
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{
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case SCORING_NEW:
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