add IsStepsPlayable, make IsStepsTypePlayable take the number of stages left into account
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@@ -516,7 +516,7 @@ void GameState::EndGame()
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m_timeGameStarted.SetZero();
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}
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int GameState::GetNumStagesForSong( const Song* pSong )
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int GameState::GetNumStagesMultiplierForSong( const Song* pSong )
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{
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int iNumStages = 1;
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@@ -531,7 +531,7 @@ int GameState::GetNumStagesForSong( const Song* pSong )
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int GameState::GetNumStagesForSongAndStyle( const Song* pSong, const Style *pStyle )
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{
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int iNumStages = GetNumStagesForSong( pSong );
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int iNumStages = GetNumStagesMultiplierForSong( pSong );
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// One player, two-sides styles cost extra
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switch( pStyle->m_StyleType )
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