enum name cleanup to reflect the generic calculations

This commit is contained in:
Chris Danford
2005-10-08 04:50:28 +00:00
parent d2fd0c5ed2
commit 32464990af
10 changed files with 17 additions and 18 deletions
+4 -4
View File
@@ -96,10 +96,10 @@ void ScoreKeeperNormal::Load(
memset( m_ComboBonusFactor, 0, sizeof(m_ComboBonusFactor) );
switch( PREFSMAN->m_ScoringType )
{
case PrefsManager::SCORING_MAX2:
case PrefsManager::SCORING_NEW:
m_iRoundTo = 1;
break;
case PrefsManager::SCORING_5TH:
case PrefsManager::SCORING_OLD:
m_iRoundTo = 5;
if (!GAMESTATE->IsCourseMode())
{
@@ -170,10 +170,10 @@ void ScoreKeeperNormal::OnNextSong( int iSongInCourseIndex, const Steps* pSteps,
int iLengthMultiplier = SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong );
switch( PREFSMAN->m_ScoringType )
{
case PrefsManager::SCORING_MAX2:
case PrefsManager::SCORING_NEW:
m_iMaxPossiblePoints = iMeter * 10000000 * iLengthMultiplier;
break;
case PrefsManager::SCORING_5TH:
case PrefsManager::SCORING_OLD:
m_iMaxPossiblePoints = (iMeter * iLengthMultiplier + 1) * 5000000;
break;
default: