Fixed bug.. This now only takes effect on ScreenSelectMusic, where it was originally only intended to execute

This commit is contained in:
Kevin Slaughter
2003-08-31 09:41:38 +00:00
parent 4a53272d3d
commit 32350db67c
2 changed files with 7 additions and 12 deletions
-12
View File
@@ -34,7 +34,6 @@
#include "ModeChoice.h"
#define DEFAULT_SORT THEME->GetMetric("MusicWheel","DefaultSort")
#define FADE_SECONDS THEME->GetMetricF("MusicWheel","FadeSeconds")
#define SWITCH_SECONDS THEME->GetMetricF("MusicWheel","SwitchSeconds")
#define ROULETTE_SWITCH_SECONDS THEME->GetMetricF("MusicWheel","RouletteSwitchSeconds")
@@ -389,17 +388,6 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
for( unsigned j = 0; so == SORT_INVALID && j < parts.size(); ++j )
so = StringToSongSortOrder( parts[j] );
// I'm removing this because it always forces this sort.
// When using UDUD to change sort, it won't change.
/*
if ( !GAMESTATE->IsCourseMode() )
{
// If we have a valid default sort in metrics, select it.
so = StringToSongSortOrder(DEFAULT_SORT);
if( so != SORT_INVALID )
GAMESTATE->m_SongSortOrder = so;
} */
if( so == SORT_INVALID )
so = SORT_GROUP;