Fixed bug.. This now only takes effect on ScreenSelectMusic, where it was originally only intended to execute
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@@ -34,7 +34,6 @@
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#include "ModeChoice.h"
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#define DEFAULT_SORT THEME->GetMetric("MusicWheel","DefaultSort")
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#define FADE_SECONDS THEME->GetMetricF("MusicWheel","FadeSeconds")
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#define SWITCH_SECONDS THEME->GetMetricF("MusicWheel","SwitchSeconds")
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#define ROULETTE_SWITCH_SECONDS THEME->GetMetricF("MusicWheel","RouletteSwitchSeconds")
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@@ -389,17 +388,6 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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for( unsigned j = 0; so == SORT_INVALID && j < parts.size(); ++j )
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so = StringToSongSortOrder( parts[j] );
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// I'm removing this because it always forces this sort.
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// When using UDUD to change sort, it won't change.
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/*
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if ( !GAMESTATE->IsCourseMode() )
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{
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// If we have a valid default sort in metrics, select it.
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so = StringToSongSortOrder(DEFAULT_SORT);
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if( so != SORT_INVALID )
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GAMESTATE->m_SongSortOrder = so;
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} */
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if( so == SORT_INVALID )
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so = SORT_GROUP;
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