fix "edited steps disappear after leaving editor, re-appear after restart"
This commit is contained in:
+36
-39
@@ -360,8 +360,39 @@ NotesLoader *Song::MakeLoader( CString sDir ) const
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* pull in <set> into Song.h, which is heavily used. */
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static set<istring> BlacklistedImages;
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bool Song::LoadWithoutCache( CString sDir )
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bool Song::LoadFromSongDir( CString sDir, bool bAllowCache )
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{
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// LOG->Trace( "Song::LoadFromSongDir(%s)", sDir.c_str() );
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ASSERT( sDir != "" );
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// make sure there is a trailing slash at the end of sDir
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if( sDir.Right(1) != SLASH )
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sDir += SLASH;
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// save song dir
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m_sSongDir = sDir;
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// save group name
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CStringArray sDirectoryParts;
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split( m_sSongDir, SLASH, sDirectoryParts, false );
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ASSERT( sDirectoryParts.size() >= 4 ); /* Songs/Slow/Taps/ */
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m_sGroupName = sDirectoryParts[sDirectoryParts.size()-3]; // second from last item
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ASSERT( m_sGroupName != "" );
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//
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// First look in the cache for this song (without loading NoteData)
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//
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unsigned uDirHash = SONGINDEX->GetCacheHash(m_sSongDir);
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if( bAllowCache &&
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GetHashForDirectory(m_sSongDir) == uDirHash && // this cache is up to date
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DoesFileExist(GetCacheFilePath()))
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{
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// LOG->Trace( "Loading '%s' from cache file '%s'.", m_sSongDir.c_str(), GetCacheFilePath().c_str() );
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SMLoader ld;
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ld.LoadFromSMFile( GetCacheFilePath(), *this, true );
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}
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else
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{
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//
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// There was no entry in the cache for this song, or it was out of date.
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// Let's load it from a file, then write a cache entry.
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@@ -385,43 +416,6 @@ bool Song::LoadWithoutCache( CString sDir )
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// save a cache file so we don't have to parse it all over again next time
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SaveToCacheFile();
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return true;
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}
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bool Song::LoadFromSongDir( CString sDir )
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{
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// LOG->Trace( "Song::LoadFromSongDir(%s)", sDir.c_str() );
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ASSERT( sDir != "" );
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// make sure there is a trailing slash at the end of sDir
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if( sDir.Right(1) != SLASH )
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sDir += SLASH;
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// save song dir
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m_sSongDir = sDir;
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// save group name
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CStringArray sDirectoryParts;
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split( m_sSongDir, SLASH, sDirectoryParts, false );
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ASSERT( sDirectoryParts.size() >= 4 ); /* Songs/Slow/Taps/ */
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m_sGroupName = sDirectoryParts[sDirectoryParts.size()-3]; // second from last item
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ASSERT( m_sGroupName != "" );
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//
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// First look in the cache for this song (without loading NoteData)
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//
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unsigned uDirHash = SONGINDEX->GetCacheHash(m_sSongDir);
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if( GetHashForDirectory(m_sSongDir) == uDirHash && // this cache is up to date
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DoesFileExist(GetCacheFilePath()))
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{
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// LOG->Trace( "Loading '%s' from cache file '%s'.", m_sSongDir.c_str(), GetCacheFilePath().c_str() );
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SMLoader ld;
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ld.LoadFromSMFile( GetCacheFilePath(), *this, true );
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}
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else
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{
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if(!LoadWithoutCache(m_sSongDir))
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return false;
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}
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/* Load the cached banners, if it's not loaded already. */
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@@ -489,7 +483,10 @@ void Song::RevertFromDisk()
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/* Erase all existing data. */
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Reset();
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LoadFromSongDir( dir );
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// Don't load from cache, or else we'll get an old version
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// if they've saved in the editor.
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LoadFromSongDir( dir, false );
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if( GAMESTATE->m_pCurSong == this )
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{
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@@ -76,10 +76,9 @@ public:
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~Song();
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void Reset();
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bool LoadWithoutCache( CString sDir );
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NotesLoader *MakeLoader( CString sDir ) const;
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bool LoadFromSongDir( CString sDir );
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bool LoadFromSongDir( CString sDir, bool bAllowCache = true );
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void RevertFromDisk();
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void TidyUpData(); // call after loading to clean up invalid data
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