fix Can't use turns as battle attacks
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@@ -42,7 +42,7 @@ namespace NoteDataUtil
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void RemoveHoldNotes( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void RemoveMines( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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enum TurnType { left, right, mirror, shuffle, super_shuffle, NUM_TURN_TYPES };
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void Turn( NoteData &in, StepsType st, TurnType tt );
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void Turn( NoteData &in, StepsType st, TurnType tt, float fStartBeat = 0, float fEndBeat = -1 );
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void Little( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void Wide( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void Big( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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@@ -55,7 +55,6 @@ namespace NoteDataUtil
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void Stomp( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void Twister( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void ConvertTapsToHolds( NoteData &in, int iSimultaneousHolds, float fStartBeat = 0, float fEndBeat = 99999 );
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void SuperShuffleTaps( NoteData &in );
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// change all TAP_ADDITIONs to TAP_TAPs
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void ConvertAdditionsToRegular( NoteData &in );
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