fix Can't use turns as battle attacks

This commit is contained in:
Glenn Maynard
2003-12-16 04:35:43 +00:00
parent be2c0d121b
commit 321105c0d3
3 changed files with 73 additions and 57 deletions
+1 -2
View File
@@ -42,7 +42,7 @@ namespace NoteDataUtil
void RemoveHoldNotes( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
void RemoveMines( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
enum TurnType { left, right, mirror, shuffle, super_shuffle, NUM_TURN_TYPES };
void Turn( NoteData &in, StepsType st, TurnType tt );
void Turn( NoteData &in, StepsType st, TurnType tt, float fStartBeat = 0, float fEndBeat = -1 );
void Little( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
void Wide( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
void Big( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
@@ -55,7 +55,6 @@ namespace NoteDataUtil
void Stomp( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
void Twister( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
void ConvertTapsToHolds( NoteData &in, int iSimultaneousHolds, float fStartBeat = 0, float fEndBeat = 99999 );
void SuperShuffleTaps( NoteData &in );
// change all TAP_ADDITIONs to TAP_TAPs
void ConvertAdditionsToRegular( NoteData &in );