simplify (we do this in FocusChanged(), too)

This commit is contained in:
Glenn Maynard
2005-12-10 19:01:17 +00:00
parent f8c0c0124a
commit 3203cbb435
@@ -20,7 +20,6 @@ static HDC g_HDC;
static VideoModeParams g_CurrentParams; static VideoModeParams g_CurrentParams;
static bool g_bResolutionChanged = false; static bool g_bResolutionChanged = false;
static bool g_bHasFocus = true; static bool g_bHasFocus = true;
static bool g_bLastHasFocus = true;
static HICON g_hIcon = NULL; static HICON g_hIcon = NULL;
static bool m_bWideWindowClass; static bool m_bWideWindowClass;
static bool g_bD3D = false; static bool g_bD3D = false;
@@ -450,11 +449,7 @@ void GraphicsWindow::Update()
DispatchMessage( &msg ); DispatchMessage( &msg );
} }
if( g_bHasFocus != g_bLastHasFocus )
{
StepMania::FocusChanged( g_bHasFocus ); StepMania::FocusChanged( g_bHasFocus );
g_bLastHasFocus = g_bHasFocus;
}
if( g_bResolutionChanged && DISPLAY != NULL ) if( g_bResolutionChanged && DISPLAY != NULL )
{ {