diff --git a/stepmania/src/NoteDisplay.h b/stepmania/src/NoteDisplay.h index 81699904b6..d26f8d9bc1 100644 --- a/stepmania/src/NoteDisplay.h +++ b/stepmania/src/NoteDisplay.h @@ -87,26 +87,18 @@ public: private: void SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid ); Actor *GetTapActor( NoteColorActor &nca, NotePart part, float fNoteBeat ); - Actor *GetHoldActor( NoteColorActor nca[NUM_HoldType][NUM_ActiveType], NotePart part, - float fNoteBeat, bool bIsRoll, bool bIsBeingHeld ); - Sprite *GetHoldSprite( NoteColorSprite ncs[NUM_HoldType][NUM_ActiveType], NotePart part, - float fNoteBeat, bool bIsRoll, bool bIsBeingHeld ); + Actor *GetHoldActor( NoteColorActor nca[NUM_HoldType][NUM_ActiveType], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld ); + Sprite *GetHoldSprite( NoteColorSprite ncs[NUM_HoldType][NUM_ActiveType], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld ); - void DrawHoldBottomCap( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, - float fYHead, float fYTail, int fYStep, - float fPercentFadeToFail, float fColorScale, bool bGlow, - float fYStartOffset, float fYEndOffset ); - void DrawHoldTopCap( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, - float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, - float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset ); - void DrawHoldBody( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, - float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, + void DrawHoldBottomCap( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, + float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset ); + void DrawHoldTopCap( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, + float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset ); + void DrawHoldBody( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset ); - void DrawHoldTail( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, - float fYTail, float fPercentFadeToFail, float fColorScale, + void DrawHoldTail( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYTail, float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset ); - void DrawHoldHead( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, - float fYHead, float fPercentFadeToFail, float fColorScale, + void DrawHoldHead( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset ); const PlayerState *m_pPlayerState; // to look up PlayerOptions