fix VC6 compile error
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@@ -2156,6 +2156,25 @@ SOURCE=.\arch\Sound\RageSoundDriver_DSound_Software.h
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# End Source File
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# Begin Source File
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SOURCE=.\arch\Sound\RageSoundDriver_Generic_Software.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\arch\Sound\RageSoundDriver_Generic_Software.h
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# End Source File
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# Begin Source File
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SOURCE=.\arch\Sound\RageSoundDriver_Null.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -99,7 +99,7 @@ void RageSound_Generic_Software::Mix( int16_t *buf, int frames, int64_t frameno,
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/* Note that, until we call advance_read_pointer, we can safely write to p[0]. */
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const int frames_to_read = min( frames_left, p[0]->frames_in_buffer );
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mix.write( p[0]->p, frames_to_read * channels, s.volume, got_frames*channels );
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mix.write( (Sint16*)p[0]->p, frames_to_read * channels, s.volume, got_frames*channels );
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SOUNDMAN->CommitPlayingPosition( s.sound_id, frameno+got_frames, p[0]->position, frames_to_read );
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@@ -117,7 +117,7 @@ void RageSound_Generic_Software::Mix( int16_t *buf, int frames, int64_t frameno,
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}
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memset( buf, 0, frames*bytes_per_frame );
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mix.read( buf );
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mix.read( (Sint16*)buf );
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}
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