Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names Replaced all hard-coded transitions with TransitionBGAnimations
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: WheelNotifyIcon
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "WheelNotifyIcon.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "MusicWheel.h"
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#include "WheelNotifyIcon.h"
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#include "RageTimer.h"
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#include <math.h>
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#include "ThemeManager.h"
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WheelNotifyIcon::WheelNotifyIcon()
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{
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Load( THEME->GetPathTo("Graphics","WheelNotifyIcon icons 4x2") );
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StopAnimating();
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}
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void WheelNotifyIcon::SetFlags( Flags flags )
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{
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m_vIconsToShow.clear();
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// push onto vector in highest to lowest priority
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switch( flags.iPlayersBestNumber )
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{
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case 1: m_vIconsToShow.push_back( best1 ); break;
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case 2: m_vIconsToShow.push_back( best2 ); break;
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case 3: m_vIconsToShow.push_back( best3 ); break;
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}
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if( flags.bEdits )
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m_vIconsToShow.push_back( edits );
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switch( flags.iStagesForSong )
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{
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case 1: break;
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case 2: m_vIconsToShow.push_back( long_ver ); break;
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case 3: m_vIconsToShow.push_back( marathon ); break;
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default: ASSERT(0);
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}
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if( flags.bHasBeginnerOr1Meter )
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m_vIconsToShow.push_back( training );
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// HACK: Make players best blink if it's the only icon
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if( m_vIconsToShow.size() == 1 )
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{
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if( m_vIconsToShow[0] >= best1 && m_vIconsToShow[0] <= best3 )
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m_vIconsToShow.push_back( empty );
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}
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m_vIconsToShow.resize( min(m_vIconsToShow.size(),2u) ); // crop to most important 2
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if( m_vIconsToShow.size() == 0 )
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Sprite::SetDiffuse( RageColor(1,1,1,0) );
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else
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Sprite::SetDiffuse( RageColor(1,1,1,1) );
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}
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void WheelNotifyIcon::DrawPrimitives()
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{
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float fSecondFraction = fmodf(RageTimer::GetTimeSinceStart(), 1 );
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if( m_vIconsToShow.size() > 0 )
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{
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int index = (int)(fSecondFraction*m_vIconsToShow.size());
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Sprite::SetState( m_vIconsToShow[index] );
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}
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Sprite::DrawPrimitives();
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}
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