Cleanup of theme element names

Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
This commit is contained in:
Chris Danford
2003-03-09 00:55:49 +00:00
parent 86b0b1e7d7
commit 31aa613295
207 changed files with 1529 additions and 2246 deletions
+85
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: WheelNotifyIcon
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "WheelNotifyIcon.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "MusicWheel.h"
#include "WheelNotifyIcon.h"
#include "RageTimer.h"
#include <math.h>
#include "ThemeManager.h"
WheelNotifyIcon::WheelNotifyIcon()
{
Load( THEME->GetPathTo("Graphics","WheelNotifyIcon icons 4x2") );
StopAnimating();
}
void WheelNotifyIcon::SetFlags( Flags flags )
{
m_vIconsToShow.clear();
// push onto vector in highest to lowest priority
switch( flags.iPlayersBestNumber )
{
case 1: m_vIconsToShow.push_back( best1 ); break;
case 2: m_vIconsToShow.push_back( best2 ); break;
case 3: m_vIconsToShow.push_back( best3 ); break;
}
if( flags.bEdits )
m_vIconsToShow.push_back( edits );
switch( flags.iStagesForSong )
{
case 1: break;
case 2: m_vIconsToShow.push_back( long_ver ); break;
case 3: m_vIconsToShow.push_back( marathon ); break;
default: ASSERT(0);
}
if( flags.bHasBeginnerOr1Meter )
m_vIconsToShow.push_back( training );
// HACK: Make players best blink if it's the only icon
if( m_vIconsToShow.size() == 1 )
{
if( m_vIconsToShow[0] >= best1 && m_vIconsToShow[0] <= best3 )
m_vIconsToShow.push_back( empty );
}
m_vIconsToShow.resize( min(m_vIconsToShow.size(),2u) ); // crop to most important 2
if( m_vIconsToShow.size() == 0 )
Sprite::SetDiffuse( RageColor(1,1,1,0) );
else
Sprite::SetDiffuse( RageColor(1,1,1,1) );
}
void WheelNotifyIcon::DrawPrimitives()
{
float fSecondFraction = fmodf(RageTimer::GetTimeSinceStart(), 1 );
if( m_vIconsToShow.size() > 0 )
{
int index = (int)(fSecondFraction*m_vIconsToShow.size());
Sprite::SetState( m_vIconsToShow[index] );
}
Sprite::DrawPrimitives();
}