Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names Replaced all hard-coded transitions with TransitionBGAnimations
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@@ -127,7 +127,7 @@ ScreenNameEntry::ScreenNameEntry()
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GAMESTATE->m_bPastHereWeGo = true; // enable the gray arrows
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","name entry") );
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenNameEntry background") );
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this->AddChild( &m_Background );
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for( int p=0; p<NUM_PLAYERS; p++ )
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@@ -244,9 +244,9 @@ ScreenNameEntry::ScreenNameEntry()
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m_Fade.OpenWipingRight();
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// this->AddChild( &m_Fade ); // draw and update this manually too
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m_soundStep.Load( THEME->GetPathTo("Sounds","name entry step") );
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m_soundStep.Load( THEME->GetPathTo("Sounds","ScreenNameEntry step") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","name entry music") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenNameEntry music") );
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m_fFakeBeat = 0;
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}
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