Cleanup of theme element names

Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
This commit is contained in:
Chris Danford
2003-03-09 00:55:49 +00:00
parent 86b0b1e7d7
commit 31aa613295
207 changed files with 1529 additions and 2246 deletions
+3 -3
View File
@@ -127,7 +127,7 @@ ScreenNameEntry::ScreenNameEntry()
GAMESTATE->m_bPastHereWeGo = true; // enable the gray arrows
m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","name entry") );
m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenNameEntry background") );
this->AddChild( &m_Background );
for( int p=0; p<NUM_PLAYERS; p++ )
@@ -244,9 +244,9 @@ ScreenNameEntry::ScreenNameEntry()
m_Fade.OpenWipingRight();
// this->AddChild( &m_Fade ); // draw and update this manually too
m_soundStep.Load( THEME->GetPathTo("Sounds","name entry step") );
m_soundStep.Load( THEME->GetPathTo("Sounds","ScreenNameEntry step") );
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","name entry music") );
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenNameEntry music") );
m_fFakeBeat = 0;
}