Cleanup of theme element names

Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
This commit is contained in:
Chris Danford
2003-03-09 00:55:49 +00:00
parent 86b0b1e7d7
commit 31aa613295
207 changed files with 1529 additions and 2246 deletions
+10 -26
View File
@@ -17,44 +17,28 @@
#include "RageLog.h"
#include "SongManager.h"
#define LOGO_X THEME->GetMetricF("ScreenLogo","LogoX")
#define LOGO_Y THEME->GetMetricF("ScreenLogo","LogoY")
#define VERSION_X THEME->GetMetricF("ScreenLogo","VersionX")
#define VERSION_Y THEME->GetMetricF("ScreenLogo","VersionY")
#define SONGS_X THEME->GetMetricF("ScreenLogo","SongsX")
#define SONGS_Y THEME->GetMetricF("ScreenLogo","SongsY")
#define LOGO_ON_COMMAND THEME->GetMetric("ScreenLogo","LogoOnCommand")
#define VERSION_ON_COMMAND THEME->GetMetric("ScreenLogo","VersionOnCommand")
#define SONGS_ON_COMMAND THEME->GetMetric("ScreenLogo","SongsOnCommand")
ScreenLogo::ScreenLogo() : ScreenAttract("ScreenLogo","logo")
ScreenLogo::ScreenLogo() : ScreenAttract("ScreenLogo")
{
m_sprLogo.Load( THEME->GetPathTo("Graphics",ssprintf("logo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
m_sprLogo.SetXY( LOGO_X, LOGO_Y );
m_sprLogo.SetGlow( RageColor(1,1,1,1) );
m_sprLogo.SetZoomY( 0 );
m_sprLogo.StopTweening();
m_sprLogo.BeginTweening( 0.5f ); // sleep
m_sprLogo.BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprLogo.SetEffectGlowShift(2.5f, RageColor(1,1,1,0.1f), RageColor(1,1,1,0.3f) );
m_sprLogo.SetTweenZoom( 1 );
m_sprLogo.Load( THEME->GetPathTo("Graphics",ssprintf("ScreenLogo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
m_sprLogo.Command( LOGO_ON_COMMAND );
this->AddChild( &m_sprLogo );
m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textVersion.SetText( "CVS" );
m_textVersion.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray
m_textVersion.SetXY( VERSION_X, VERSION_Y );
m_textVersion.SetZoom( 0.5f );
m_textVersion.SetShadowLength( 2 );
m_textVersion.Command( VERSION_ON_COMMAND );
this->AddChild( &m_textVersion );
m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textSongs.SetHorizAlign( Actor::align_left );
m_textSongs.SetText( ssprintf("%d songs in %d groups, %d courses", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses()) );
m_textSongs.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray
m_textSongs.SetXY( SONGS_X, SONGS_Y );
m_textSongs.SetZoom( 0.5f );
m_textSongs.SetShadowLength( 2 );
m_textSongs.Command( SONGS_ON_COMMAND );
this->AddChild( &m_textSongs );
this->MoveToTail( &(ScreenAttract::m_Fade) ); // put it in the back so it covers up the stuff we just added
this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added
this->MoveToTail( &m_Out ); // put it in the back so it covers up the stuff we just added
}