Cleanup of theme element names

Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
This commit is contained in:
Chris Danford
2003-03-09 00:55:49 +00:00
parent 86b0b1e7d7
commit 31aa613295
207 changed files with 1529 additions and 2246 deletions
+3 -3
View File
@@ -207,7 +207,7 @@ void Player::Update( float fDeltaTime )
if( hn.fStartBeat < fSongBeat && fSongBeat < hn.fEndBeat ) // if the song beat is in the range of this hold
{
bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
if( !GAMESTATE->m_bEditing && (PREFSMAN->m_bAutoPlay || GAMESTATE->m_bDemonstration) )
if( !GAMESTATE->m_bEditing && (PREFSMAN->m_bAutoPlay || GAMESTATE->m_bDemonstrationOrJukebox) )
bIsHoldingButton = true;
m_NoteField.m_bIsHoldingHoldNote[i] = bIsHoldingButton && bSteppedOnTapNote; // set host flag so NoteField can do intelligent drawing
@@ -390,7 +390,7 @@ void Player::Step( int col )
else if( fSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowBooSeconds ) score = TNS_BOO;
else score = TNS_NONE;
if( !GAMESTATE->m_bEditing && (GAMESTATE->m_bDemonstration || PREFSMAN->m_bAutoPlay) )
if( !GAMESTATE->m_bEditing && (GAMESTATE->m_bDemonstrationOrJukebox || PREFSMAN->m_bAutoPlay) )
score = TNS_MARVELOUS;
if( score==TNS_MARVELOUS && !PREFSMAN->m_bMarvelousTiming )
@@ -550,7 +550,7 @@ int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
void Player::CrossedRow( int iNoteRow )
{
if( PREFSMAN->m_bAutoPlay || GAMESTATE->m_bDemonstration )
if( PREFSMAN->m_bAutoPlay || GAMESTATE->m_bDemonstrationOrJukebox )
{
// check to see if there's at the crossed row
for( int t=0; t<GetNumTracks(); t++ )