Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names Replaced all hard-coded transitions with TransitionBGAnimations
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@@ -77,7 +77,7 @@ MusicWheel::MusicWheel()
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if( GAMESTATE->m_CurStyle == STYLE_INVALID )
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GAMESTATE->m_CurStyle = STYLE_DANCE_SINGLE;
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m_sprSelectionOverlay.Load( THEME->GetPathTo("Graphics","select music song highlight") );
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m_sprSelectionOverlay.Load( THEME->GetPathTo("Graphics","MusicWheel highlight") );
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m_sprSelectionOverlay.SetXY( 0, 0 );
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m_sprSelectionOverlay.SetDiffuse( RageColor(1,1,1,1) );
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m_sprSelectionOverlay.SetEffectGlowShift( 1.0f, RageColor(1,1,1,0.4f), RageColor(1,1,1,1) );
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@@ -88,11 +88,11 @@ MusicWheel::MusicWheel()
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this->AddChild( &m_ScrollBar );
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/* We play a lot of this one, so precache it. */
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m_soundChangeMusic.Load( THEME->GetPathTo("Sounds","select music change"), true );
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m_soundChangeSort.Load( THEME->GetPathTo("Sounds","select music sort") );
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m_soundExpand.Load( THEME->GetPathTo("Sounds","select music expand") );
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m_soundStart.Load( THEME->GetPathTo("Sounds","menu start") );
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m_soundLocked.Load( THEME->GetPathTo("Sounds","select music locked") );
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m_soundChangeMusic.Load( THEME->GetPathTo("Sounds","MusicWheel change"), true );
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m_soundChangeSort.Load( THEME->GetPathTo("Sounds","MusicWheel sort") );
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m_soundExpand.Load( THEME->GetPathTo("Sounds","MusicWheel expand") );
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m_soundStart.Load( THEME->GetPathTo("Sounds","Common start") );
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m_soundLocked.Load( THEME->GetPathTo("Sounds","MusicWheel locked") );
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// init m_mapGroupNameToBannerColor
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