Cleanup of theme element names

Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
This commit is contained in:
Chris Danford
2003-03-09 00:55:49 +00:00
parent 86b0b1e7d7
commit 31aa613295
207 changed files with 1529 additions and 2246 deletions
+6 -6
View File
@@ -77,7 +77,7 @@ MusicWheel::MusicWheel()
if( GAMESTATE->m_CurStyle == STYLE_INVALID )
GAMESTATE->m_CurStyle = STYLE_DANCE_SINGLE;
m_sprSelectionOverlay.Load( THEME->GetPathTo("Graphics","select music song highlight") );
m_sprSelectionOverlay.Load( THEME->GetPathTo("Graphics","MusicWheel highlight") );
m_sprSelectionOverlay.SetXY( 0, 0 );
m_sprSelectionOverlay.SetDiffuse( RageColor(1,1,1,1) );
m_sprSelectionOverlay.SetEffectGlowShift( 1.0f, RageColor(1,1,1,0.4f), RageColor(1,1,1,1) );
@@ -88,11 +88,11 @@ MusicWheel::MusicWheel()
this->AddChild( &m_ScrollBar );
/* We play a lot of this one, so precache it. */
m_soundChangeMusic.Load( THEME->GetPathTo("Sounds","select music change"), true );
m_soundChangeSort.Load( THEME->GetPathTo("Sounds","select music sort") );
m_soundExpand.Load( THEME->GetPathTo("Sounds","select music expand") );
m_soundStart.Load( THEME->GetPathTo("Sounds","menu start") );
m_soundLocked.Load( THEME->GetPathTo("Sounds","select music locked") );
m_soundChangeMusic.Load( THEME->GetPathTo("Sounds","MusicWheel change"), true );
m_soundChangeSort.Load( THEME->GetPathTo("Sounds","MusicWheel sort") );
m_soundExpand.Load( THEME->GetPathTo("Sounds","MusicWheel expand") );
m_soundStart.Load( THEME->GetPathTo("Sounds","Common start") );
m_soundLocked.Load( THEME->GetPathTo("Sounds","MusicWheel locked") );
// init m_mapGroupNameToBannerColor