GameInputToStyleInput -> GameInputToColumn
This commit is contained in:
@@ -345,7 +345,7 @@ void ScreenNameEntry::Input( const InputEventPlus &input )
|
||||
if( input.type != IET_FIRST_PRESS )
|
||||
return; // ignore
|
||||
|
||||
const int iCol = GAMESTATE->m_pCurStyle->GameInputToStyleInput( input.GameI );
|
||||
const int iCol = GAMESTATE->m_pCurStyle->GameInputToColumn( input.GameI );
|
||||
if( iCol != Column_INVALID && m_bStillEnteringName[input.MenuI.player])
|
||||
{
|
||||
int iStringIndex = m_ColToStringIndex[input.MenuI.player][iCol];
|
||||
|
||||
Reference in New Issue
Block a user