GameInputToStyleInput -> GameInputToColumn

This commit is contained in:
Glenn Maynard
2006-09-13 09:22:24 +00:00
parent 8f676b30d5
commit 3183dcf60b
6 changed files with 8 additions and 8 deletions
+2 -2
View File
@@ -1923,7 +1923,7 @@ void ScreenEdit::InputRecord( const InputEventPlus &input, EditButton EditB )
if( input.MenuI.player != PLAYER_1 )
return; // ignore
const int iCol = GAMESTATE->m_pCurStyle->GameInputToStyleInput( input.GameI );
const int iCol = GAMESTATE->m_pCurStyle->GameInputToColumn( input.GameI );
switch( input.type )
{
@@ -2077,7 +2077,7 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
return;
}
const int iCol = GAMESTATE->m_pCurStyle->GameInputToStyleInput( input.GameI );
const int iCol = GAMESTATE->m_pCurStyle->GameInputToColumn( input.GameI );
if( PREFSMAN->m_AutoPlay != PC_HUMAN || iCol == -1 )
return;