GameInputToStyleInput -> GameInputToColumn
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@@ -1923,7 +1923,7 @@ void ScreenEdit::InputRecord( const InputEventPlus &input, EditButton EditB )
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if( input.MenuI.player != PLAYER_1 )
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return; // ignore
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const int iCol = GAMESTATE->m_pCurStyle->GameInputToStyleInput( input.GameI );
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const int iCol = GAMESTATE->m_pCurStyle->GameInputToColumn( input.GameI );
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switch( input.type )
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{
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@@ -2077,7 +2077,7 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
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return;
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}
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const int iCol = GAMESTATE->m_pCurStyle->GameInputToStyleInput( input.GameI );
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const int iCol = GAMESTATE->m_pCurStyle->GameInputToColumn( input.GameI );
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if( PREFSMAN->m_AutoPlay != PC_HUMAN || iCol == -1 )
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return;
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