Various bug fixes. See changelog.
This commit is contained in:
@@ -12,79 +12,87 @@
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#include "ThemeManager.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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ThemeManager* THEME = NULL; // global object accessable from anywhere in the program
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const CString DEFAULT_THEME_NAME = "default";
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const CString THEME_BASE_DIR = "Themes\\";
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const CString BASE_THEME_NAME = "default";
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const CString THEMES_DIR = "Themes\\";
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ThemeManager::ThemeManager()
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{
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m_sCurThemeName = BASE_THEME_NAME; // Use te base theme for now. It's up to PrefsManager to change this.
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CStringArray arrayThemeNames;
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GetThemeNames( arrayThemeNames );
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#ifdef _DEBUG
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for( int i=0; i<arrayThemeNames.GetSize(); i++ )
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AssertThemeIsComplete( arrayThemeNames[i] );
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SwitchTheme( DEFAULT_THEME_NAME );
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#endif
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}
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void ThemeManager::GetThemeNames( CStringArray& AddTo )
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{
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GetDirListing( DEFAULT_THEME_NAME+"\\*", AddTo, true );
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GetDirListing( THEMES_DIR+"\\*", AddTo, true );
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// strip out the folder called "CVS"
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for( int i=AddTo.GetSize()-1; i>=0; i-- )
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{
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if( 0 == stricmp( AddTo[i], "cvs" ) )
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AddTo.RemoveAt(i);
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}
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}
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bool ThemeManager::DoesThemeExist( CString sThemeName )
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{
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CStringArray asThemeNames;
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GetThemeNames( asThemeNames );
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for( int i=0; i<asThemeNames.GetSize(); i++ )
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if( 0==stricmp(sThemeName, asThemeNames[i]) )
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return true;
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return false;
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}
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void ThemeManager::AssertThemeIsComplete( CString sThemeName )
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{
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// GetPathTo will assert if it can't find the file in the current theme dir or in the default dir.
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for( int e=0; e<NUM_THEME_ELEMENTS; e++ )
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GetPathTo( (ThemeElement)e, sThemeName );
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}
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void ThemeManager::SwitchTheme( CString sThemeName )
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{
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m_sCurThemeName = sThemeName;
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CString sThemeDir = GetThemeDirFromName(m_sCurThemeName);
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if( !DoesFileExist( sThemeDir ) )
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throw RageException( "Error loading the theme in diretory '%s'.", sThemeDir );
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}
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void ThemeManager::AssertThemeIsComplete( CString sAnnouncerName )
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{
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CString sOriginalThemeName = m_sCurThemeName;
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CStringArray asThemeNames;
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GetThemeNames( asThemeNames );
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for( int t=0; t<asThemeNames.GetSize(); t++ )
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{
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SwitchTheme( asThemeNames[t] );
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for( int e=0; e<NUM_THEME_ELEMENTS; e++ )
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{
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// GetPathTo will assert if it can't find the file in the current theme dir
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// or in the default dir.
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GetPathTo( (ThemeElement)e );
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}
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}
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if( m_sCurThemeName == "" )
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m_sCurThemeName = BASE_THEME_NAME;
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if( !DoesThemeExist(sThemeName) )
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m_sCurThemeName = BASE_THEME_NAME;
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else
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m_sCurThemeName = sThemeName;
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}
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CString ThemeManager::GetThemeDirFromName( CString sThemeName )
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{
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return THEME_BASE_DIR + sThemeName + "\\";
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return THEMES_DIR + sThemeName + "\\";
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}
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CString ThemeManager::GetPathTo( ThemeElement te )
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{
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return GetPathTo( te, m_sCurThemeName );
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}
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CString ThemeManager::GetPathTo( ThemeElement te, CString sThemeName )
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{
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CString sAssetPrefix; // fill this in below
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switch( te )
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{
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case GRAPHIC_ALL_MUSIC_BANNER: sAssetPrefix = "Graphics\\all music banner"; break;
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case GRAPHIC_ARROWS_LEFT: sAssetPrefix = "Graphics\\arrows left 1x4"; break;
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case GRAPHIC_ARROWS_RIGHT: sAssetPrefix = "Graphics\\arrows right 1x4"; break;
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case GRAPHIC_EXPLANATION_ARCADE: sAssetPrefix = "Graphics\\explanation arcade"; break;
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case GRAPHIC_EXPLANATION_ONI: sAssetPrefix = "Graphics\\explanation oni"; break;
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case GRAPHIC_CAUTION: sAssetPrefix = "Graphics\\Caution"; break;
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case GRAPHIC_DANCER_P1: sAssetPrefix = "Graphics\\dancer p1"; break;
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case GRAPHIC_DANCER_P2: sAssetPrefix = "Graphics\\dancer p2"; break;
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@@ -110,9 +118,13 @@ CString ThemeManager::GetPathTo( ThemeElement te )
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case GRAPHIC_GAMEPLAY_JUDGEMENT: sAssetPrefix = "Graphics\\gameplay judgement 1x9"; break;
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case GRAPHIC_GAMEPLAY_OPENING_STAR: sAssetPrefix = "Graphics\\gameplay opening star"; break;
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case GRAPHIC_GAMEPLAY_READY: sAssetPrefix = "Graphics\\gameplay Ready"; break;
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case GRAPHIC_GAMEPLAY_TOP_FRAME_ARCADE: sAssetPrefix = "Graphics\\gameplay top frame arcade"; break;
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case GRAPHIC_GAMEPLAY_TOP_FRAME_ONI: sAssetPrefix = "Graphics\\gameplay top frame oni"; break;
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case GRAPHIC_GAMEPLAY_ONI_BATTERY: sAssetPrefix = "Graphics\\gameplay oni battery"; break;
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case GRAPHIC_GAMEPLAY_TOP_FRAME: sAssetPrefix = "Graphics\\gameplay top frame"; break;
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case GRAPHIC_GAMEPLAY_LIFEMETER_BAR: sAssetPrefix = "Graphics\\gameplay lifemeter bar"; break;
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case GRAPHIC_GAMEPLAY_LIFEMETER_ONI: sAssetPrefix = "Graphics\\gameplay lifemeter oni"; break;
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case GRAPHIC_GAMEPLAY_LIFEMETER_BATTERY: sAssetPrefix = "Graphics\\gameplay lifemeter battery 1x4"; break;
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case GRAPHIC_GAMEPLAY_LIFEMETER_STREAM_NORMAL: sAssetPrefix = "Graphics\\gameplay lifemeter stream normal";break;
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case GRAPHIC_GAMEPLAY_LIFEMETER_STREAM_HOT: sAssetPrefix = "Graphics\\gameplay lifemeter stream hot"; break;
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case GRAPHIC_LOADING: sAssetPrefix = "Graphics\\loading"; break;
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case GRAPHIC_KEEP_ALIVE: sAssetPrefix = "Graphics\\keep alive"; break;
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case GRAPHIC_MENU_BOTTOM_EDGE: sAssetPrefix = "Graphics\\menu bottom edge"; break;
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case GRAPHIC_MENU_STYLE_ICONS: sAssetPrefix = "Graphics\\menu style icons"; break;
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@@ -124,19 +136,20 @@ CString ThemeManager::GetPathTo( ThemeElement te )
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case GRAPHIC_PAD_SOLO: sAssetPrefix = "Graphics\\Pad solo"; break;
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case GRAPHIC_PLAYER_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\player options background"; break;
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case GRAPHIC_PLAYER_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\player options top edge"; break;
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case GRAPHIC_EVALUATION_BACKGROUND: sAssetPrefix = "Graphics\\evaluation background"; break;
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case GRAPHIC_EVALUATION_BANNER_FRAME: sAssetPrefix = "Graphics\\evaluation banner frame"; break;
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case GRAPHIC_EVALUATION_BONUS_FRAME_P1: sAssetPrefix = "Graphics\\evaluation bonus frame p1"; break;
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case GRAPHIC_EVALUATION_BONUS_FRAME_P2: sAssetPrefix = "Graphics\\evaluation bonus frame p2"; break;
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case GRAPHIC_EVALUATION_GRADE_FRAME: sAssetPrefix = "Graphics\\evaluation grade frame 1x2"; break;
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case GRAPHIC_EVALUATION_GRADES: sAssetPrefix = "Graphics\\evaluation grades 1x7"; break;
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case GRAPHIC_EVALUATION_JUDGE_LABELS: sAssetPrefix = "Graphics\\evaluation judge labels 1x6"; break;
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case GRAPHIC_EVALUATION_SCORE_LABELS: sAssetPrefix = "Graphics\\evaluation score labels 1x2"; break;
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case GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE: sAssetPrefix = "Graphics\\evaluation summary top edge"; break;
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case GRAPHIC_EVALUATION_TOP_EDGE: sAssetPrefix = "Graphics\\evaluation top edge"; break;
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case GRAPHIC_EVALUATION_BACKGROUND: sAssetPrefix = "Graphics\\evaluation background"; break;
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case GRAPHIC_EVALUATION_BANNER_FRAME: sAssetPrefix = "Graphics\\evaluation banner frame"; break;
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case GRAPHIC_EVALUATION_BONUS_FRAME_P1: sAssetPrefix = "Graphics\\evaluation bonus frame p1"; break;
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case GRAPHIC_EVALUATION_BONUS_FRAME_P2: sAssetPrefix = "Graphics\\evaluation bonus frame p2"; break;
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case GRAPHIC_EVALUATION_GRADE_FRAME: sAssetPrefix = "Graphics\\evaluation grade frame 1x2"; break;
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case GRAPHIC_EVALUATION_GRADES: sAssetPrefix = "Graphics\\evaluation grades 1x7"; break;
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case GRAPHIC_EVALUATION_JUDGE_LABELS: sAssetPrefix = "Graphics\\evaluation judge labels 1x6"; break;
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case GRAPHIC_EVALUATION_SCORE_LABELS: sAssetPrefix = "Graphics\\evaluation score labels 1x2"; break;
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case GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE: sAssetPrefix = "Graphics\\evaluation summary top edge"; break;
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case GRAPHIC_EVALUATION_TOP_EDGE: sAssetPrefix = "Graphics\\evaluation top edge"; break;
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case GRAPHIC_SELECT_COURSE_INFO_FRAME: sAssetPrefix = "Graphics\\select course info frame"; break;
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case GRAPHIC_SELECT_COURSE_TOP_EDGE: sAssetPrefix = "Graphics\\select course top edge"; break;
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case GRAPHIC_SELECT_COURSE_BACKGROUND: sAssetPrefix = "Graphics\\select course background"; break;
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case GRAPHIC_SELECT_COURSE_CONTENT_BAR: sAssetPrefix = "Graphics\\select course content bar"; break;
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case GRAPHIC_SELECT_DIFFICULTY_ARROWS: sAssetPrefix = "Graphics\\select difficulty arrows 1x2"; break;
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case GRAPHIC_SELECT_DIFFICULTY_BACKGROUND: sAssetPrefix = "Graphics\\select difficulty background"; break;
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case GRAPHIC_SELECT_DIFFICULTY_EASY_HEADER: sAssetPrefix = "Graphics\\select difficulty easy header"; break;
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@@ -165,7 +178,6 @@ CString ThemeManager::GetPathTo( ThemeElement te )
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case GRAPHIC_SELECT_MUSIC_DIFFICULTY_FRAME: sAssetPrefix = "Graphics\\select music difficulty frame"; break;
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case GRAPHIC_SELECT_MUSIC_INFO_FRAME: sAssetPrefix = "Graphics\\select music info frame"; break;
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case GRAPHIC_SELECT_MUSIC_METER_FRAME: sAssetPrefix = "Graphics\\select music meter frame"; break;
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case GRAPHIC_SELECT_MUSIC_OPTION_ICONS: sAssetPrefix = "Graphics\\select music option icons"; break;
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case GRAPHIC_SELECT_MUSIC_RADAR_BASE: sAssetPrefix = "Graphics\\select music radar base"; break;
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case GRAPHIC_SELECT_MUSIC_RADAR_WORDS: sAssetPrefix = "Graphics\\select music radar words 1x5"; break;
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case GRAPHIC_SELECT_MUSIC_ROULETTE_BANNER: sAssetPrefix = "Graphics\\select music roulette banner"; break;
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@@ -199,19 +211,23 @@ CString ThemeManager::GetPathTo( ThemeElement te )
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// case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_1_STYLE_2: sAssetPrefix = "Graphics\\select style preview game 1 style 2"; break;
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case GRAPHIC_SONG_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\song options background"; break;
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case GRAPHIC_SONG_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\song options top edge"; break;
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case GRAPHIC_STAGE_UNDERSCORE: sAssetPrefix = "Graphics\\stage underscore"; break;
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case GRAPHIC_STEPS_DESCRIPTION: sAssetPrefix = "Graphics\\Steps description 1x8"; break;
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case GRAPHIC_SYNCHRONIZE_BACKGROUND: sAssetPrefix = "Graphics\\synchronize background"; break;
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case GRAPHIC_SYNCHRONIZE_TOP_EDGE: sAssetPrefix = "Graphics\\synchronize top edge"; break;
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case GRAPHIC_TITLE_MENU_BACKGROUND: sAssetPrefix = "Graphics\\title menu background"; break;
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case GRAPHIC_TITLE_MENU_LOGO: sAssetPrefix = "Graphics\\title menu logo"; break;
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case SOUND_ATTRACT_INSERT_COIN: sAssetPrefix = "Sounds\\attract insert coin"; break;
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case SOUND_EDIT_CHANGE_BPM: sAssetPrefix = "Sounds\\edit change bpm"; break;
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case SOUND_EDIT_CHANGE_FREEZE: sAssetPrefix = "Sounds\\edit change freeze"; break;
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case SOUND_EDIT_CHANGE_LINE: sAssetPrefix = "Sounds\\edit change line"; break;
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case SOUND_EDIT_CHANGE_SNAP: sAssetPrefix = "Sounds\\edit change snap"; break;
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case SOUND_EDIT_SAVE: sAssetPrefix = "Sounds\\edit save"; break;
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case SOUND_EVALUATION_EXTRA_STAGE: sAssetPrefix = "Sounds\\evaluation extra stage"; break;
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case SOUND_GAMEPLAY_ASSIST_TICK: sAssetPrefix = "Sounds\\gameplay assist tick"; break;
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case SOUND_GAMEPLAY_FAILED: sAssetPrefix = "Sounds\\gameplay failed"; break;
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case SOUND_INTRO_BREAK: sAssetPrefix = "Sounds\\intro break"; break;
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case SOUND_GAMEPLAY_ONI_GAIN_LIFE: sAssetPrefix = "Sounds\\gameplay oni gain life"; break;
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case SOUND_GAMEPLAY_ONI_LOSE_LIFE: sAssetPrefix = "Sounds\\gameplay oni lose life"; break;
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case SOUND_GAMEPLAY_ONI_DIE: sAssetPrefix = "Sounds\\gameplay oni die"; break;
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case SOUND_MENU_BACK: sAssetPrefix = "Sounds\\menu back"; break;
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case SOUND_MENU_EXPLANATION_SWOOSH: sAssetPrefix = "Sounds\\menu explanation swoosh"; break;
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case SOUND_MENU_INVALID: sAssetPrefix = "Sounds\\menu invalid"; break;
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case SOUND_MENU_MUSIC: sAssetPrefix = "Sounds\\menu music"; break;
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case SOUND_MENU_PROMPT: sAssetPrefix = "Sounds\\menu prompt"; break;
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@@ -221,13 +237,11 @@ CString ThemeManager::GetPathTo( ThemeElement te )
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case SOUND_MUSIC_SCROLL_MUSIC: sAssetPrefix = "Sounds\\music scroll music"; break;
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case SOUND_OPTION_CHANGE_COL: sAssetPrefix = "Sounds\\option change col"; break;
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case SOUND_OPTION_CHANGE_ROW: sAssetPrefix = "Sounds\\option change row"; break;
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case SOUND_EVALUATION_FLY_OFF: sAssetPrefix = "Sounds\\evaluation fly off"; break;
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case SOUND_EVALUATION_SCORE_TICK: sAssetPrefix = "Sounds\\evaluation score tick"; break;
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case SOUND_EVALUATION_EXTRA_STAGE: sAssetPrefix = "Sounds\\evaluation extra stage"; break;
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case SOUND_SELECT_DIFFICULTY_CHANGE: sAssetPrefix = "Sounds\\select difficulty change"; break;
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case SOUND_SELECT_GROUP_CHANGE: sAssetPrefix = "Sounds\\select group change"; break;
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case SOUND_SELECT_MUSIC_SECTION_EXPAND: sAssetPrefix = "Sounds\\select music section expand"; break;
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case SOUND_SELECT_MUSIC_CHANGE_MUSIC: sAssetPrefix = "Sounds\\select music change music"; break;
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case SOUND_SELECT_MUSIC_CHANGE_OPTIONS: sAssetPrefix = "Sounds\\select music change options"; break;
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case SOUND_SELECT_MUSIC_CHANGE_SORT: sAssetPrefix = "Sounds\\select music change sort"; break;
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case SOUND_SELECT_MUSIC_CHANGE_NOTES: sAssetPrefix = "Sounds\\select music change notes"; break;
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case SOUND_SELECT_MUSIC_WHEEL_LOCKED: sAssetPrefix = "Sounds\\select music wheel locked"; break;
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@@ -250,8 +264,8 @@ CString ThemeManager::GetPathTo( ThemeElement te )
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CStringArray asPossibleElementFilePaths;
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CString sCurrentThemeDir = GetThemeDirFromName( m_sCurThemeName );
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CString sDefaultThemeDir = GetThemeDirFromName( DEFAULT_THEME_NAME );
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CString sCurrentThemeDir = GetThemeDirFromName( sThemeName );
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CString sDefaultThemeDir = GetThemeDirFromName( BASE_THEME_NAME );
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///////////////////////////////////////
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// Search both the current theme and the default theme dirs for this element
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@@ -264,12 +278,11 @@ CString ThemeManager::GetPathTo( ThemeElement te )
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GetDirListing( sCurrentThemeDir + sAssetPrefix + "*.bmp", asPossibleElementFilePaths, false, true );
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GetDirListing( sCurrentThemeDir + sAssetPrefix + "*.gif", asPossibleElementFilePaths, false, true );
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// WHY Get rid of this when it's used?
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// Just commment out if you REALLY don't want it?
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GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.sprite", asPossibleElementFilePaths, false, true );
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GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.png", asPossibleElementFilePaths, false, true );
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GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.jpg", asPossibleElementFilePaths, false, true );
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GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.bmp", asPossibleElementFilePaths, false, true );
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GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.gif", asPossibleElementFilePaths, false, true );
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}
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else if( -1 != sAssetPrefix.Find("Sounds\\") )
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{
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@@ -298,9 +311,9 @@ CString ThemeManager::GetPathTo( ThemeElement te )
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return asPossibleElementFilePaths[0];
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else
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throw RageException( "Theme element '%s' could not be found in '%s' or '%s'.",
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sDefaultThemeDir + sAssetPrefix,
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sAssetPrefix,
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GetThemeDirFromName(m_sCurThemeName),
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GetThemeDirFromName(DEFAULT_THEME_NAME) );
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GetThemeDirFromName(BASE_THEME_NAME) );
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return "";
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}
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