Various bug fixes. See changelog.
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@@ -11,7 +11,7 @@
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*/
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#include "ScrollBar.h"
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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@@ -21,27 +21,27 @@ ScrollBar::ScrollBar()
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{
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m_sprBackground.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SCROLLBAR) );
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m_sprBackground.StopAnimating();
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m_sprBackground.SetState( 2 );
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m_sprBackground.SetState( 1 );
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m_sprBackground.SetZoomY( BAR_HEIGHT/m_sprBackground.GetUnzoomedHeight() );
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this->AddActor( &m_sprBackground );
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this->AddSubActor( &m_sprBackground );
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m_sprTopButton.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SCROLLBAR) );
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m_sprTopButton.StopAnimating();
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m_sprTopButton.SetState( 0 );
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m_sprTopButton.SetY( -BAR_HEIGHT/2 );
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this->AddActor( &m_sprTopButton );
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this->AddSubActor( &m_sprTopButton );
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m_sprBottomButton.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SCROLLBAR) );
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m_sprBottomButton.StopAnimating();
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m_sprBottomButton.SetState( 3 );
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m_sprBottomButton.SetState( 2 );
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m_sprBottomButton.SetY( BAR_HEIGHT/2 );
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this->AddActor( &m_sprBottomButton );
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this->AddSubActor( &m_sprBottomButton );
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m_sprScrollThumb.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SCROLLBAR) );
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m_sprScrollThumb.StopAnimating();
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m_sprScrollThumb.SetState( 1 );
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m_sprScrollThumb.SetState( 3 );
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m_sprScrollThumb.SetY( CENTER_Y );
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this->AddActor( &m_sprScrollThumb );
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this->AddSubActor( &m_sprScrollThumb );
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}
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void ScrollBar::SetPercentage( float fPercentageFromTop )
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