Various bug fixes. See changelog.

This commit is contained in:
Chris Danford
2002-07-23 01:41:40 +00:00
parent 83d773d239
commit 317c352a9b
129 changed files with 3744 additions and 1949 deletions
+10 -12
View File
@@ -14,13 +14,14 @@
#include "ScreenMusicScroll.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
#include "ScreenSelectMusic.h"
#include "ScreenTitleMenu.h"
#include "GameManager.h"
#include "RageLog.h"
#include "GameConstantsAndTypes.h"
#include "SongManager.h"
#include "GameState.h"
const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
@@ -60,8 +61,9 @@ const CString CREDIT_LINES[] =
"",
"PROGRAMMING:",
"Chris Danford",
"Ben Nordstrom",
"Lord Frieza (Andrew Livy)",
"Dro Kulix",
"Ben Nordstrom",
"Parasyte (Chris Gomez)",
"angedelamort (Sauleil Lamarre)",
"Edwin Evans",
@@ -112,8 +114,7 @@ const CString CREDIT_LINES[] =
"",
"",
"",
"If your name is missing from this list,",
" send me an e-mail!",
"Please, join the StepMania team and help us out!"
" -Chris"
};
const int NUM_CREDIT_LINES = sizeof(CREDIT_LINES) / sizeof(CString);
@@ -125,12 +126,9 @@ ScreenMusicScroll::ScreenMusicScroll()
int i;
// BUGFIX by ANDY: Stage will now reset back to 0 when game ends.
PREFSMAN->m_iCurrentStageIndex = 0;
m_sprBackground.Load( THEME->GetPathTo(GRAPHIC_MUSIC_SCROLL_BACKGROUND) );
m_sprBackground.StretchTo( CRect(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
this->AddActor( &m_sprBackground );
this->AddSubActor( &m_sprBackground );
CArray<Song*, Song*> arraySongs;
@@ -153,7 +151,7 @@ ScreenMusicScroll::ScreenMusicScroll()
{
m_textLines[m_iNumLines].Load( THEME->GetPathTo(FONT_NORMAL) );
m_textLines[m_iNumLines].SetText( CREDIT_LINES[i] );
// this->AddActor( &m_textLines[m_iNumLines] );
// this->AddSubActor( &m_textLines[m_iNumLines] );
m_iNumLines++;
}
@@ -169,9 +167,9 @@ ScreenMusicScroll::ScreenMusicScroll()
this->SendScreenMessage( SM_StartFadingOut, 0.3f * i + 3.0f );
this->AddActor( &m_Fade );
this->AddSubActor( &m_Fade );
if ( GAMEMAN->m_CurGame != GAME_EZ2 )
if ( GAMESTATE->GetCurGame() != GAME_EZ2 )
{
m_soundMusic.Load( THEME->GetPathTo(SOUND_MUSIC_SCROLL_MUSIC) );
}
@@ -181,7 +179,7 @@ ScreenMusicScroll::ScreenMusicScroll()
}
m_Fade.OpenWipingRight();
if ( GAMEMAN->m_CurGame != GAME_EZ2 )
if ( GAMESTATE->GetCurGame() != GAME_EZ2 )
{
m_soundMusic.Play( true );
}