Various bug fixes. See changelog.
This commit is contained in:
+185
-171
@@ -18,10 +18,11 @@
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "Notes.h"
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "ScreenMusicScroll.h"
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#include "GameState.h"
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const float BANNER_X = CENTER_X;
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@@ -66,7 +67,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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///////////////////////////
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// Set m_ResultMode. This enum will make our life easier later when we init different pieces depending on context.
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///////////////////////////
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switch( PREFSMAN->m_PlayMode )
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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m_ResultMode = bSummary ? RM_ARCADE_SUMMARY : RM_ARCADE_STAGE;
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@@ -83,78 +84,103 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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///////////////////////////
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// Calculate total statistics depending on m_ResultMode
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///////////////////////////
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GameplayStatistics total_statistics[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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GameplayStatistics totalGS;
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switch( m_ResultMode )
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{
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PlayerNumber pn = (PlayerNumber)p;
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if( !GAMEMAN->IsPlayerEnabled(pn) )
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continue; // skip
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switch( m_ResultMode )
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case RM_ARCADE_STAGE:
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{
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case RM_ARCADE_STAGE:
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total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
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break;
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case RM_ARCADE_SUMMARY:
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// take the latest GameplayStatistics
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totalGS = GAMESTATE->m_aGameplayStatistics[GAMESTATE->m_aGameplayStatistics.GetSize()-1];
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}
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break;
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case RM_ARCADE_SUMMARY:
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case RM_ONI:
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{
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int iFirstToTakeFrom;
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switch( m_ResultMode )
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{
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int iStageIndex = PREFSMAN->GetStageIndex();
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int s = 0;
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for( int i=max(0,iStageIndex-STAGES_TO_SHOW_IN_SUMMARY); i<=iStageIndex; i++, s++ )
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case RM_ARCADE_SUMMARY:
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iFirstToTakeFrom = max( 0, GAMESTATE->m_aGameplayStatistics.GetSize()-STAGES_TO_SHOW_IN_SUMMARY );
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break;
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case RM_ONI:
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iFirstToTakeFrom = 0;
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break;
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default:
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ASSERT(0);
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}
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for( int i=iFirstToTakeFrom; i<GAMESTATE->m_aGameplayStatistics.GetSize(); i++ )
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totalGS += GAMESTATE->m_aGameplayStatistics[i];
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// Chris:
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// ugly... GameplayStatistics::operator+= simply sums the radar values, so we need
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// to divide by the number of stages taken from to normalize the values.
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int iNumTakenFrom = GAMESTATE->m_aGameplayStatistics.GetSize() - iFirstToTakeFrom;
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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for( int r=0; r<NUM_RADAR_CATEGORIES; r++ )
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{
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total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
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totalGS.fRadarActual[p][r] /= iNumTakenFrom;
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totalGS.fRadarPossible[p][r] /= iNumTakenFrom;
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}
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}
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break;
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case RM_ONI:
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{
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int iStageIndex = PREFSMAN->GetStageIndex();
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int s = 0;
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for( int i=0; i<=iStageIndex; i++ )
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total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
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}
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break;
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}
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break;
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}
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// Andy:
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// Fake COOL! / GOOD / OOPS for Ez2dancer using the DDR Rankings.
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if( GAMESTATE->GetCurGame() == GAME_EZ2 )
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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totalGS.perfect[p] += totalGS.great[p];
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totalGS.great[p] = 0;
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totalGS.miss[p] += totalGS.boo[p];
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totalGS.boo[p] = 0;
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}
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}
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if (GAMEMAN->m_CurGame != GAME_EZ2 )
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///////////////////////////
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// Init the song banners depending on m_ResultMode
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///////////////////////////
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if( GAMESTATE->GetCurGame() != GAME_EZ2 )
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{
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///////////////////////////
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// Init the song banners depending on m_ResultMode
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///////////////////////////
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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m_BannerWithFrame[0].LoadFromSong( SONGMAN->GetCurrentSong() );
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m_BannerWithFrame[0].LoadFromSong( GAMESTATE->m_pCurSong );
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m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddActor( &m_BannerWithFrame[0] );
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this->AddSubActor( &m_BannerWithFrame[0] );
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break;
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case RM_ARCADE_SUMMARY:
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{
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// crop down to 3
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( SONGMAN->m_aGameplayStatistics[p].GetSize() > STAGES_TO_SHOW_IN_SUMMARY )
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SONGMAN->m_aGameplayStatistics[p].RemoveAt( 0, SONGMAN->m_aGameplayStatistics[p].GetSize() - STAGES_TO_SHOW_IN_SUMMARY );
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{
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if( GAMESTATE->m_aGameplayStatistics.GetSize() > STAGES_TO_SHOW_IN_SUMMARY )
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GAMESTATE->m_aGameplayStatistics.RemoveAt( 0, GAMESTATE->m_aGameplayStatistics.GetSize() - STAGES_TO_SHOW_IN_SUMMARY );
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}
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const int iSongsToShow = SONGMAN->m_aGameplayStatistics[0].GetSize();
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const int iSongsToShow = GAMESTATE->m_aGameplayStatistics.GetSize();
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ASSERT( iSongsToShow > 0 );
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for( int i=0; i<iSongsToShow; i++ )
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{
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GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[0][i];
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GameplayStatistics &GS = GAMESTATE->m_aGameplayStatistics[i];
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m_BannerWithFrame[i].LoadFromSong( GS.pSong );
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float fBannerOffset = i - (iSongsToShow-1)/2.0f;
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m_BannerWithFrame[i].SetXY( BANNER_X + fBannerOffset*32, BANNER_Y + fBannerOffset*16 );
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m_BannerWithFrame[i].SetZoom( 0.70f );
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this->AddActor( &m_BannerWithFrame[i] );
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this->AddSubActor( &m_BannerWithFrame[i] );
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}
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}
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break;
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case RM_ONI:
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m_BannerWithFrame[0].LoadFromGroup( SONGMAN->m_sPreferredGroup );
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m_BannerWithFrame[0].LoadFromGroup( GAMESTATE->m_sPreferredGroup );
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m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddActor( &m_BannerWithFrame[0] );
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this->AddSubActor( &m_BannerWithFrame[0] );
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break;
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}
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}
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@@ -170,19 +196,19 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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"Press START to continue.",
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false, true, 40
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);
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this->AddActor( &m_Menu );
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this->AddSubActor( &m_Menu );
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for( l=0; l<NUM_JUDGE_LINES; l++ )
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{
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if (GAMEMAN->m_CurGame != GAME_EZ2)
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if (GAMESTATE->GetCurGame() != GAME_EZ2)
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{
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m_sprJudgeLabels[l].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_JUDGE_LABELS) );
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m_sprJudgeLabels[l].StopAnimating();
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m_sprJudgeLabels[l].SetState( l );
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m_sprJudgeLabels[l].SetXY( JUDGE_LABELS_X, JUDGE_START_Y + l*JUDGE_SPACING );
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m_sprJudgeLabels[l].SetZoom( 1.0f );
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this->AddActor( &m_sprJudgeLabels[l] );
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this->AddSubActor( &m_sprJudgeLabels[l] );
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}
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for( int p=0; p<NUM_PLAYERS; p++ )
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@@ -196,23 +222,23 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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// RE-ARRANGE the scoreboard for EZ2Dancer Scoring
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if (l == 0 && GAMEMAN->m_CurGame == GAME_EZ2) // Change Position For Ez2dancer
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if (l == 0 && GAMESTATE->GetCurGame() == GAME_EZ2) // Change Position For Ez2dancer
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{
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m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y);
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}
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else if (l == 2 && GAMEMAN->m_CurGame == GAME_EZ2)
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else if (l == 2 && GAMESTATE->GetCurGame() == GAME_EZ2)
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{
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m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y + 55);
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}
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else if (l == 4 && GAMEMAN->m_CurGame == GAME_EZ2)
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else if (l == 4 && GAMESTATE->GetCurGame() == GAME_EZ2)
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{
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m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y + 120);
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}
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else if ((l == 1 || l == 3 ) && GAMEMAN->m_CurGame == GAME_EZ2)
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else if ((l == 1 || l == 3 ) && GAMESTATE->GetCurGame() == GAME_EZ2)
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{
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m_textJudgeNumbers[l][p].SetZoomX(0); // Hide These Ones
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}
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else if (l == 5 && GAMEMAN->m_CurGame == GAME_EZ2 ) // sneakily use this one for the max combo.
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else if (l == 5 && GAMESTATE->GetCurGame() == GAME_EZ2 ) // sneakily use this one for the max combo.
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{
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if (p == PLAYER_1 )
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{
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@@ -224,117 +250,75 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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}
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}
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this->AddActor( &m_textJudgeNumbers[l][p] );
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this->AddSubActor( &m_textJudgeNumbers[l][p] );
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}
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}
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if (GAMEMAN->m_CurGame != GAME_EZ2)
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if (GAMESTATE->GetCurGame() != GAME_EZ2)
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{
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m_sprScoreLabel.Load( THEME->GetPathTo(GRAPHIC_EVALUATION_SCORE_LABELS) );
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m_sprScoreLabel.StopAnimating();
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m_sprScoreLabel.SetXY( SCORE_LABEL_X, SCORE_Y );
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m_sprScoreLabel.SetZoom( 1.0f );
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this->AddActor( &m_sprScoreLabel );
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this->AddSubActor( &m_sprScoreLabel );
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}
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) || GAMEMAN->m_CurGame == GAME_EZ2 )
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) || GAMESTATE->GetCurGame() == GAME_EZ2 )
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continue; // skip
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m_ScoreDisplay[p].SetXY( SCORE_DISPLAY_X[p], SCORE_Y );
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m_ScoreDisplay[p].SetZoomY( 0.9f );
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m_ScoreDisplay[p].SetDiffuseColor( PlayerToColor(p) );
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this->AddActor( &m_ScoreDisplay[p] );
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this->AddSubActor( &m_ScoreDisplay[p] );
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}
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//
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// Calculate grades
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//
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Grade grade[NUM_PLAYERS];
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Grade max_grade = GRADE_NO_DATA;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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PlayerNumber pn = (PlayerNumber)p;
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grade[p] = !GAMESTATE->IsPlayerEnabled(pn) ? GRADE_NO_DATA : totalGS.GetGrade(pn);
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max_grade = max( max_grade, grade[p] );
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}
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//////////////////////////
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// Set Numbers
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//////////////////////////
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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GameplayStatistics GS[NUM_PLAYERS]; // fill this in depending on m_ResultMode
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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{
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GS[p] = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
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}
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break;
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case RM_ARCADE_SUMMARY:
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case RM_ONI:
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{
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const int iSongsToShow = SONGMAN->m_aGameplayStatistics[0].GetSize();
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ASSERT( iSongsToShow > 0 );
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m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", totalGS.perfect[p]) );
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m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", totalGS.great[p]) );
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m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", totalGS.good[p]) );
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m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", totalGS.boo[p]) );
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m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", totalGS.miss[p]) );
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m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", totalGS.ok[p]) );
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for( int i=0; i<iSongsToShow; i++ )
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{
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GameplayStatistics &GSstage = SONGMAN->m_aGameplayStatistics[p][i];
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GS[p].iPossibleDancePoints += GSstage.iPossibleDancePoints;
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GS[p].iActualDancePoints += GSstage.iActualDancePoints;
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GS[p].perfect += GSstage.perfect;
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GS[p].great += GSstage.great;
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GS[p].good += GSstage.good;
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GS[p].boo += GSstage.boo;
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GS[p].miss += GSstage.miss;
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GS[p].ok += GSstage.ok;
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GS[p].ng += GSstage.ng;
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GS[p].max_combo = max( GS[p].max_combo, GSstage.max_combo );
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GS[p].score += GSstage.score;
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for( int i=0; i<NUM_RADAR_VALUES; i++ )
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{
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GS[p].fRadarPossible[i] += GSstage.fRadarPossible[i];
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GS[p].fRadarActual[i] += GSstage.fRadarActual[i];
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}
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}
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for( i=0; i<NUM_RADAR_VALUES; i++ )
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{
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GS[p].fRadarPossible[i] /= iSongsToShow;
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GS[p].fRadarActual[i] /= iSongsToShow;
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}
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}
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break;
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}
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if (GAMEMAN->m_CurGame == GAME_EZ2) // Fake COOL! / GOOD / OOPS for Ez2dancer using the DDR Rankings.
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{
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GS[p].perfect += GS[p].great;
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GS[p].great = 0;
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GS[p].miss += GS[p].boo;
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GS[p].boo = 0;
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}
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grade[p] = GS[p].GetGrade();
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m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", GS[p].perfect) );
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m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", GS[p].great) );
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m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", GS[p].good) );
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m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", GS[p].boo) );
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m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", GS[p].miss) );
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m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", GS[p].ok) );
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m_ScoreDisplay[p].SetScore( (float)totalGS.max_combo[p] * 1000 );
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m_ScoreDisplay[p].SetScore( (float)totalGS.score[p] );
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// SNEAKY! We take the max combo, and put it into element 5, because Ez2dancer
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// doesn't care for OK's and plus this text element is already nicely aligned =)
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if (GAMEMAN->m_CurGame == GAME_EZ2)
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if (GAMESTATE->GetCurGame() == GAME_EZ2)
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{
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m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", GS[p].max_combo) );
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m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", totalGS.max_combo[p]) );
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}
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m_ScoreDisplay[p].SetScore( (float)GS[p].max_combo * 1000 );
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m_ScoreDisplay[p].SetScore( (float)GS[p].score );
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m_ScoreDisplay[p].SetScore( (float)totalGS.max_combo[p] * 1000 );
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m_ScoreDisplay[p].SetScore( (float)totalGS.score[p] );
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m_BonusInfoFrame[p].SetBonusInfo( (PlayerNumber)p, GS[p].fRadarPossible, GS[p].fRadarActual, GS[p].max_combo );
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m_BonusInfoFrame[p].SetBonusInfo( (PlayerNumber)p, totalGS.fRadarPossible[p], totalGS.fRadarActual[p], totalGS.max_combo[p] );
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switch( m_ResultMode )
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{
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@@ -343,15 +327,15 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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// update song stats
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////////////////////////
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Notes* pNotes = SONGMAN->GetCurrentNotes((PlayerNumber)p);
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Notes* pNotes = GAMESTATE->m_pCurNotes[p];
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pNotes->m_iNumTimesPlayed++;
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if( GS[p].max_combo > pNotes->m_iMaxCombo )
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pNotes->m_iMaxCombo = GS[p].max_combo;
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if( totalGS.max_combo[p] > pNotes->m_iMaxCombo )
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pNotes->m_iMaxCombo = totalGS.max_combo[p];
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if( GS[p].score > pNotes->m_iTopScore )
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if( totalGS.score[p] > pNotes->m_iTopScore )
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{
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pNotes->m_iTopScore = (int)GS[p].score;
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pNotes->m_iTopScore = (int)totalGS.score[p];
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m_bNewRecord[p] = true;
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}
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@@ -363,20 +347,16 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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Grade max_grade = GRADE_NO_DATA;
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for( p=0; p<NUM_PLAYERS; p++ )
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max_grade = max( max_grade, grade[p] );
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m_bTryExtraStage = false;
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if( (PREFSMAN->IsFinalStage() || PREFSMAN->IsExtraStage()) && m_ResultMode==RM_ARCADE_STAGE )
|
||||
if( (GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage()) && m_ResultMode==RM_ARCADE_STAGE )
|
||||
{
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
if( SONGMAN->GetCurrentNotes((PlayerNumber)p)->m_DifficultyClass == CLASS_HARD && grade[p] >= GRADE_AA )
|
||||
if( GAMESTATE->m_pCurNotes[p]->m_DifficultyClass == CLASS_HARD && grade[p] >= GRADE_AA )
|
||||
m_bTryExtraStage = true;
|
||||
}
|
||||
}
|
||||
@@ -387,32 +367,41 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
if ( GAMEMAN->m_CurGame != GAME_EZ2)
|
||||
|
||||
if ( GAMESTATE->GetCurGame() != GAME_EZ2)
|
||||
{
|
||||
m_sprGradeFrame[p].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_GRADE_FRAME) );
|
||||
m_sprGradeFrame[p].StopAnimating();
|
||||
m_sprGradeFrame[p].SetState( p );
|
||||
m_sprGradeFrame[p].SetXY( GRADE_X[p], GRADE_Y );
|
||||
this->AddActor( &m_sprGradeFrame[p] );
|
||||
this->AddSubActor( &m_sprGradeFrame[p] );
|
||||
}
|
||||
|
||||
switch( m_ResultMode )
|
||||
{
|
||||
case RM_ONI:
|
||||
m_textOniPercent[p].Load( THEME->GetPathTo(FONT_HEADER1) );
|
||||
m_textOniPercent[p].SetXY( GRADE_X[p], GRADE_Y );
|
||||
m_textOniPercent[p].SetShadowLength( 2 );
|
||||
m_textOniPercent[p].SetZoomX( 1.5f );
|
||||
m_textOniPercent[p].SetZoomY( 3 );
|
||||
m_textOniPercent[p].SetEffectGlowing( 1.0f );
|
||||
m_textOniPercent[p].SetText( "100.0%" );
|
||||
this->AddActor( &m_textOniPercent[p] );
|
||||
{
|
||||
m_textOniPercent[p].Load( THEME->GetPathTo(FONT_HEADER1) );
|
||||
m_textOniPercent[p].SetXY( GRADE_X[p], GRADE_Y );
|
||||
m_textOniPercent[p].SetShadowLength( 2 );
|
||||
m_textOniPercent[p].SetZoomX( 1.3f );
|
||||
m_textOniPercent[p].SetZoomY( 2.5f );
|
||||
m_textOniPercent[p].SetEffectGlowing( 1.0f );
|
||||
|
||||
int iActualDancePoints = 0;
|
||||
for( int i=0; i<GAMESTATE->m_aGameplayStatistics.GetSize(); i++ )
|
||||
iActualDancePoints += GAMESTATE->m_aGameplayStatistics[i].iActualDancePoints[p];
|
||||
int iPossibleDancePoints = GAMESTATE->m_iCoursePossibleDancePoints;
|
||||
float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints + 0.0001f; // correct for rounding errors
|
||||
m_textOniPercent[p].SetText( ssprintf("%.1f%%", fPercentDancePoints*100) );
|
||||
this->AddSubActor( &m_textOniPercent[p] );
|
||||
}
|
||||
break;
|
||||
case RM_ARCADE_STAGE:
|
||||
case RM_ARCADE_SUMMARY:
|
||||
if (GAMEMAN->m_CurGame != GAME_EZ2 )
|
||||
if (GAMESTATE->GetCurGame() != GAME_EZ2 )
|
||||
{
|
||||
m_Grades[p].SetXY( GRADE_X[p], GRADE_Y );
|
||||
m_Grades[p].SetZ( -2 );
|
||||
@@ -437,15 +426,15 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
|
||||
m_Grades[p].SetTweenZoom( 2 );
|
||||
|
||||
}
|
||||
this->AddActor( &m_Grades[p] );
|
||||
this->AddSubActor( &m_Grades[p] );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( GAMEMAN->m_CurGame == GAME_EZ2)
|
||||
if ( GAMESTATE->GetCurGame() == GAME_EZ2)
|
||||
continue;
|
||||
|
||||
m_BonusInfoFrame[p].SetXY( BONUS_FRAME_X[p], BONUS_FRAME_Y );
|
||||
this->AddActor( &m_BonusInfoFrame[p] );
|
||||
this->AddSubActor( &m_BonusInfoFrame[p] );
|
||||
|
||||
m_bNewRecord[p] = false;
|
||||
|
||||
@@ -457,7 +446,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
|
||||
m_textNewRecord[p].SetText( "IT'S A NEW RECORD!" );
|
||||
m_textNewRecord[p].SetZoom( 0.5f );
|
||||
m_textNewRecord[p].SetEffectGlowing( 1.0f );
|
||||
this->AddActor( &m_textNewRecord[p] );
|
||||
this->AddSubActor( &m_textNewRecord[p] );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -466,36 +455,61 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
|
||||
{
|
||||
m_textTryExtraStage.Load( THEME->GetPathTo(FONT_HEADER1) );
|
||||
m_textTryExtraStage.SetXY( TRY_EXTRA_STAGE_X, TRY_EXTRA_STAGE_Y );
|
||||
if( PREFSMAN->IsExtraStage() )
|
||||
if( GAMESTATE->IsExtraStage() )
|
||||
m_textTryExtraStage.SetText( "Try Another Extra Stage!" );
|
||||
else
|
||||
m_textTryExtraStage.SetText( "Try Extra Stage!" );
|
||||
m_textTryExtraStage.SetZoom( 1 );
|
||||
m_textTryExtraStage.SetEffectGlowing( 1.0f );
|
||||
this->AddActor( &m_textTryExtraStage );
|
||||
this->AddSubActor( &m_textTryExtraStage );
|
||||
|
||||
SOUND->PlayOnceStreamed( THEME->GetPathTo(SOUND_EVALUATION_EXTRA_STAGE) );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
switch( max_grade )
|
||||
switch( m_ResultMode )
|
||||
{
|
||||
case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_D) ); break;
|
||||
case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_C) ); break;
|
||||
case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_B) ); break;
|
||||
case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_A) ); break;
|
||||
case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AA) ); break;
|
||||
case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AAA) ); break;
|
||||
case GRADE_NO_DATA:
|
||||
case RM_ARCADE_STAGE:
|
||||
switch( max_grade )
|
||||
{
|
||||
case GRADE_E: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_E) ); break;
|
||||
case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_D) ); break;
|
||||
case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_C) ); break;
|
||||
case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_B) ); break;
|
||||
case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_A) ); break;
|
||||
case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AA) ); break;
|
||||
case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AAA) ); break;
|
||||
case GRADE_NO_DATA:
|
||||
default:
|
||||
ASSERT(0); // invalid grade
|
||||
}
|
||||
break;
|
||||
case RM_ONI:
|
||||
case RM_ARCADE_SUMMARY:
|
||||
switch( max_grade )
|
||||
{
|
||||
case GRADE_E: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_E) ); break;
|
||||
case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_D) ); break;
|
||||
case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_C) ); break;
|
||||
case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_B) ); break;
|
||||
case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_A) ); break;
|
||||
case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_AA) ); break;
|
||||
case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_AAA) ); break;
|
||||
case GRADE_NO_DATA:
|
||||
default:
|
||||
ASSERT(0); // invalid grade
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ASSERT(0); // invalid grade
|
||||
ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
m_Menu.TweenOnScreenFromBlack( SM_None );
|
||||
}
|
||||
|
||||
|
||||
void ScreenEvaluation::TweenOnScreen()
|
||||
{
|
||||
int i, p;
|
||||
@@ -515,7 +529,7 @@ void ScreenEvaluation::TweenOnScreen()
|
||||
|
||||
for( i=0; i<NUM_JUDGE_LINES; i++ )
|
||||
{
|
||||
if (GAMEMAN->m_CurGame != GAME_EZ2)
|
||||
if (GAMESTATE->GetCurGame() != GAME_EZ2)
|
||||
{
|
||||
fOriginalY = m_sprJudgeLabels[i].GetY();
|
||||
m_sprJudgeLabels[i].SetY( fOriginalY + SCREEN_HEIGHT );
|
||||
@@ -534,7 +548,7 @@ void ScreenEvaluation::TweenOnScreen()
|
||||
}
|
||||
}
|
||||
|
||||
if (GAMEMAN->m_CurGame != GAME_EZ2)
|
||||
if (GAMESTATE->GetCurGame() != GAME_EZ2)
|
||||
{
|
||||
|
||||
fOriginalY = m_sprScoreLabel.GetY();
|
||||
@@ -590,7 +604,7 @@ void ScreenEvaluation::TweenOffScreen()
|
||||
|
||||
for( i=0; i<NUM_JUDGE_LINES; i++ )
|
||||
{
|
||||
if (GAMEMAN->m_CurGame != GAME_EZ2)
|
||||
if (GAMESTATE->GetCurGame() != GAME_EZ2)
|
||||
{
|
||||
m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
||||
m_sprJudgeLabels[i].SetTweenZoomY( 0 );
|
||||
@@ -603,7 +617,7 @@ void ScreenEvaluation::TweenOffScreen()
|
||||
}
|
||||
}
|
||||
|
||||
if (GAMEMAN->m_CurGame != GAME_EZ2)
|
||||
if (GAMESTATE->GetCurGame() != GAME_EZ2)
|
||||
{
|
||||
m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
||||
m_sprScoreLabel.SetTweenZoomY( 0 );
|
||||
@@ -690,7 +704,7 @@ void ScreenEvaluation::MenuStart( const PlayerNumber p )
|
||||
|
||||
if( PREFSMAN->m_bEventMode )
|
||||
{
|
||||
PREFSMAN->m_iCurrentStageIndex++;
|
||||
GAMESTATE->m_iCurrentStageIndex++;
|
||||
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
|
||||
return;
|
||||
}
|
||||
@@ -703,19 +717,19 @@ void ScreenEvaluation::MenuStart( const PlayerNumber p )
|
||||
case RM_ARCADE_STAGE:
|
||||
if( m_bTryExtraStage )
|
||||
{
|
||||
PREFSMAN->m_iCurrentStageIndex++;
|
||||
GAMESTATE->m_iCurrentStageIndex++;
|
||||
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
|
||||
}
|
||||
else if(
|
||||
PREFSMAN->m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages-1 ||
|
||||
PREFSMAN->IsExtraStage() ||
|
||||
PREFSMAN->IsExtraStage2() )
|
||||
GAMESTATE->m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages-1 ||
|
||||
GAMESTATE->IsExtraStage() ||
|
||||
GAMESTATE->IsExtraStage2() )
|
||||
{
|
||||
m_Menu.TweenOffScreenToMenu( SM_GoToFinalEvaluation );
|
||||
}
|
||||
else
|
||||
{
|
||||
PREFSMAN->m_iCurrentStageIndex++;
|
||||
GAMESTATE->m_iCurrentStageIndex++;
|
||||
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user