Various bug fixes. See changelog.
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@@ -12,6 +12,7 @@
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#include "Screen.h"
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#include "GameManager.h"
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#include "GameState.h"
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Screen::Screen()
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{
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@@ -51,7 +52,7 @@ void Screen::Input( const DeviceInput& DeviceI, const InputEventType type, const
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if( !MenuI.IsValid() )
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return;
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if( !GAMEMAN->IsPlayerEnabled(MenuI.player) )
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if( !GAMESTATE->IsPlayerEnabled(MenuI.player) )
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return;
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switch( MenuI.button )
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