Various bug fixes. See changelog.

This commit is contained in:
Chris Danford
2002-07-23 01:41:40 +00:00
parent 83d773d239
commit 317c352a9b
129 changed files with 3744 additions and 1949 deletions
+28 -27
View File
@@ -14,11 +14,12 @@
#include "RageUtil.h"
#include "SongManager.h"
#include "GameManager.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
#include "RageMusic.h"
#include "ScreenManager.h" // for sending SM_PlayMusicSample
#include "RageLog.h"
#include "GameConstantsAndTypes.h"
#include "GameState.h"
const float FADE_TIME = 1.0f;
@@ -200,7 +201,7 @@ void WheelItemDisplay::RefreshGrades()
// Refresh Grades
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
{
m_GradeDisplay[p].SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
continue;
@@ -208,8 +209,8 @@ void WheelItemDisplay::RefreshGrades()
if( m_pSong ) // this is a song display
{
const DifficultyClass dc = PREFSMAN->m_PreferredDifficultyClass[p];
const Grade grade = m_pSong->GetGradeForDifficultyClass( GAMEMAN->GetCurrentStyleDef()->m_NotesType, dc );
const DifficultyClass dc = GAMESTATE->m_PreferredDifficultyClass[p];
const Grade grade = m_pSong->GetGradeForDifficultyClass( GAMESTATE->GetCurrentStyleDef()->m_NotesType, dc );
m_GradeDisplay[p].SetGrade( grade );
m_GradeDisplay[p].SetDiffuseColor( PlayerToColor((PlayerNumber)p) );
}
@@ -301,25 +302,25 @@ MusicWheel::MusicWheel()
// for debugging
if( GAMEMAN->m_CurStyle == STYLE_NONE )
GAMEMAN->m_CurStyle = STYLE_DANCE_SINGLE;
if( GAMESTATE->m_CurStyle == STYLE_NONE )
GAMESTATE->m_CurStyle = STYLE_DANCE_SINGLE;
m_frameOverlay.SetXY( 0, 0 );
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMEMAN->IsPlayerEnabled((PlayerNumber)p) )
if( !GAMESTATE->IsPlayerEnabled((PlayerNumber)p) )
continue; // skip
m_sprHighScoreFrame[p].Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SCORE_FRAME) );
m_sprHighScoreFrame[p].SetXY( SCORE_X, SCORE_Y[p] );
m_frameOverlay.AddActor( &m_sprHighScoreFrame[p] );
m_frameOverlay.AddSubActor( &m_sprHighScoreFrame[p] );
m_HighScore[p].SetXY( SCORE_X, SCORE_Y[p]*0.97f );
m_HighScore[p].SetZoom( 0.6f );
m_HighScore[p].SetDiffuseColor( PlayerToColor(p) );
m_frameOverlay.AddActor( &m_HighScore[p] );
m_frameOverlay.AddSubActor( &m_HighScore[p] );
}
m_sprHighScoreFrame[1].SetZoomY( -1 ); // flip vertically
@@ -329,17 +330,17 @@ MusicWheel::MusicWheel()
m_sprSelectionOverlay.SetXY( 0, 0 );
m_sprSelectionOverlay.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprSelectionOverlay.SetEffectGlowing( 1.0f, D3DXCOLOR(1,1,1,0.4f), D3DXCOLOR(1,1,1,1) );
m_frameOverlay.AddActor( &m_sprSelectionOverlay );
m_frameOverlay.AddSubActor( &m_sprSelectionOverlay );
m_MusicSortDisplay.SetXY( SORT_ICON_ON_SCREEN_X, SORT_ICON_ON_SCREEN_Y );
m_MusicSortDisplay.SetEffectGlowing( 1.0f );
m_frameOverlay.AddActor( &m_MusicSortDisplay );
m_frameOverlay.AddSubActor( &m_MusicSortDisplay );
this->AddActor( &m_frameOverlay );
this->AddSubActor( &m_frameOverlay );
m_ScrollBar.SetX( SCROLLBAR_X );
this->AddActor( &m_ScrollBar );
this->AddSubActor( &m_ScrollBar );
m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_MUSIC), 16 );
@@ -359,7 +360,7 @@ MusicWheel::MusicWheel()
m_SortOrder = PREFSMAN->m_SongSortOrder;
m_SortOrder = GAMESTATE->m_SongSortOrder;
m_MusicSortDisplay.Set( m_SortOrder );
m_MusicSortDisplay.SetXY( SORT_ICON_ON_SCREEN_X, SORT_ICON_ON_SCREEN_Y );
@@ -380,23 +381,23 @@ MusicWheel::MusicWheel()
BuildWheelItemDatas( m_WheelItemDatas[so], SongSortOrder(so) );
// select a song if none are selected
if( SONGMAN->m_pCurSong == NULL && // if there is no currently selected song
if( GAMESTATE->m_pCurSong == NULL && // if there is no currently selected song
SONGMAN->m_pSongs.GetSize() > 0 ) // and there is at least one song
{
CArray<Song*, Song*> arraySongs;
SONGMAN->GetSongsInGroup( SONGMAN->m_sPreferredGroup, arraySongs );
SONGMAN->GetSongsInGroup( GAMESTATE->m_sPreferredGroup, arraySongs );
if( arraySongs.GetSize() > 0 )
SONGMAN->SetCurrentSong( arraySongs[0] ); // select the first song
GAMESTATE->m_pCurSong = arraySongs[0]; // select the first song
}
if( SONGMAN->m_pCurSong != NULL )
if( GAMESTATE->m_pCurSong != NULL )
{
// find the previously selected song (if any)
for( int i=0; i<GetCurWheelItemDatas().GetSize(); i++ )
{
if( GetCurWheelItemDatas()[i].m_pSong == SONGMAN->GetCurrentSong() )
if( GetCurWheelItemDatas()[i].m_pSong == GAMESTATE->m_pCurSong )
{
m_iSelection = i; // select it
m_sExpandedSectionName = GetCurWheelItemDatas()[m_iSelection].m_sSectionName; // make its group the currently expanded group
@@ -412,14 +413,14 @@ MusicWheel::MusicWheel()
MusicWheel::~MusicWheel()
{
PREFSMAN->m_SongSortOrder = m_SortOrder;
GAMESTATE->m_SongSortOrder = m_SortOrder;
}
void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arrayWheelItemDatas, SongSortOrder so, bool bRoulette )
{
int i;
switch( PREFSMAN->m_PlayMode )
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
{
@@ -434,7 +435,7 @@ void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arr
Song* pSong = SONGMAN->m_pSongs[i];
CArray<Notes*, Notes*> arraySteps;
pSong->GetNotesThatMatch( GAMEMAN->GetCurrentStyleDef()->m_NotesType, arraySteps );
pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef()->m_NotesType, arraySteps );
if( arraySteps.GetSize() > 0 )
arraySongs.Add( pSong );
@@ -477,7 +478,7 @@ void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arr
{
case SORT_MOST_PLAYED: bUseSections = false; break;
case SORT_BPM: bUseSections = false; break;
case SORT_GROUP: bUseSections = SONGMAN->m_sPreferredGroup != "ALL MUSIC"; break;
case SORT_GROUP: bUseSections = GAMESTATE->m_sPreferredGroup != "ALL MUSIC"; break;
case SORT_TITLE: bUseSections = true; break;
default: ASSERT( false );
}
@@ -568,7 +569,7 @@ void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arr
arrayWheelItemDatas.SetSize( 1 );
arrayWheelItemDatas[0].Load( TYPE_SECTION, NULL, "NO SONGS", NULL, D3DXCOLOR(1,0,0,1) );
}
else if( PREFSMAN->m_PlayMode == PLAY_MODE_ARCADE && !bRoulette )
else if( GAMESTATE->m_PlayMode == PLAY_MODE_ARCADE && !bRoulette )
{
arrayWheelItemDatas.SetSize( arrayWheelItemDatas.GetSize()+1 );
arrayWheelItemDatas[arrayWheelItemDatas.GetSize()-1].Load( TYPE_ROULETTE, NULL, "", NULL, D3DXCOLOR(1,0,0,1) );
@@ -667,9 +668,9 @@ void MusicWheel::RebuildWheelItemDisplays()
void MusicWheel::NotesChanged( PlayerNumber pn ) // update grade graphics and top score
{
DifficultyClass dc = PREFSMAN->m_PreferredDifficultyClass[pn];
Song* pSong = SONGMAN->GetCurrentSong();
Notes* m_pNotes = SONGMAN->GetCurrentNotes( pn );
DifficultyClass dc = GAMESTATE->m_PreferredDifficultyClass[pn];
Song* pSong = GAMESTATE->m_pCurSong;
Notes* m_pNotes = GAMESTATE->m_pCurNotes[ pn ];
if( m_pNotes )
m_HighScore[pn].SetScore( (float)m_pNotes->m_iTopScore );